Bloodseeker


Bio

Strygwyr, the Bloodseeker
Play "You should be honored to bleed so that the Flayed Ones may live."
Role: Carry / Disabler / Jungler / Nuker / Initiator
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Strygwyr, the Bloodseeker Strygwyr the Bloodseeker is a ritually : Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the featuresSpecial attraction of the Flayers taking direct possession of their Hound.
Voice: Jon St. John ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage )

General Strategy

Bloodseeker forces difficult decisions on his enemies. Able to drive his foes to a retreat by bathing a large area with a damaging ritual, his gruesome ultimate asks his opponents to hold still, or die.

Abilities

Bloodrage
Blocked by Linken`s Sphere. Pierces spell immunity. Play
Q
D
Ability
Target Unit
Affects
Allies / Enemies
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Units affected by Bloodrage will be healed for a percentage of the max health of any units they kill. Units affected by Bloodrage when killed will heal a percentage of their max health to their killer.
Cast Animation: 0.2+0.6
Cast Range: 800
Damage Amplification: 25%/30%/35%/40%
Max Health as Heal: 19%/21%/23%/25%
Duration: 9/10/11/12
Cooldown symbol.png 12/10/8/6
Modifiers
Buff or Debuff, based on the target`s alliance Bloodrage: Dispellable with any dispel.
Strygwyr shares his animalistic thirst for bloodshed.

Notes:

  • Amplifies for half the value when the dealer and receiver are over 2200 range apart from each other.
  • Bloodrage can be cast on enemy and allied units, as well as Bloodseeker himself.
  • The heal is based on the dying unit`s maximum health, and not on the health of the unit that gets healed.
  • Since the cooldown is shorter than the duration from level 3 on, it is possible to have two units bloodraged at a time.
  • When a bloodraged unit attacks another bloodraged unit, the damage is overall amplified by 56.25%/69%/82.25%/96%.
  • Does not amplify damage dealt by abilities that use an independent source of damage (e.g. Proximity Mines, Death Ward).
  • The disable help function prevents an allied Bloodseeker from casting this ability on you.


Blood Rite
Does not pierce spell immunity. Play
W
B
Ability
Target Area
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Pure
Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
Cast Animation: 0.3+0.63
Cast Range: 1500
Effect Radius: 600
Effect Delay: 2.6
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 120/160/200/240 (Talent 195/235/275/315)
Silence Duration: 3/4/5/6
Cooldown symbol.png 18/16/14/12 (Talent 11/9/7/5)
Mana symbol.png 100
Does not pierce spell immunity. Silence persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Silence: Dispellable with any dispel.
The Flayed Twins are ever willing to aid those who spill blood upon the field of battle.

Notes:

  • The affected area is visible to enemies.
  • With max level Bloodrage on Bloodseeker, Blood Rite deals 168/224/280/336 (Talent 273/329/385/441) damage.
  • With max level Bloodrage applied on both Bloodseeker and the enemy unit, it deals 235.2/313.6/392/470.4 (Talent 382.2/460.6/539/617.4) damage.
  • Choosing the damage upgrading talent immediately upgrades all of Bloodseeker`s currently active Blood Rite casts when chosen during the delay.


Thirst
Partially usable by illusions. Disabled by Break. Pierces spell immunity.
E
T
Ability
Passive
Affects
Self / Enemies
Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed and attack damage whenever an enemy hero`s health falls below 75%, with the bonuses increasing as their health falls further. If an enemy hero`s health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero.
Radius: Global
Thirst Health Threshold: 75%
Visibility Health Threshold: 25%
Max Attack Damage Bonus per Hero: 16/24/32/40
Max Move Speed Bonus per Hero: 16%/24%/32%/40%
Disabled by Break. Disables all aspects of the ability, the detection, damage/speed bonus and the speed limit removal.
Partially usable by illusions. Only removes the 550 movement speed limit for illusions.
Modifiers
Buff Thirst Speed: Undispellable.
Debuff Thirst Vision: Undispellable.
Strygwyr becomes frenzied when blood is spilled.

Notes:

  • The first stack is applied when an enemy hero is below 75% health and the last when below 26%.
  • Grants 0.32%/0.48%/0.64%/0.8% movement speed and 0.32/0.48/0.64/0.8 attack damage for each percent of enemy heroes` missing health between 75% and 25%.
    • Be that as it may, since the HUD does not show decimals, attack damage increases by 1 and movement speed by 1% for every missing 3.13%/2.08%/1.56%/1.25% health.
  • When enemies are revealed by Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
  • Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst.
  • Bloodseeker does not receive any Thirst bonuses for hidden enemy heroes, but does for invulnerable ones.
  • The bonuses linger for 2 seconds if the enemy dies. Be that as it may, it does not linger, and disappears immediately if the enemy has Aegis of the Immortal or Reincarnation.
  • This is how much attack damage and movement speed Bloodseeker gains from Thirst with a certain amount of heroes being below 25% of their maximum health:
    • 1 Hero: 16/24/32/40
    • 2 Heroes: 32/48/64/80
    • 3 Heroes: 48/72/96/120
    • 4 Heroes: 64/96/128/160
    • 5 Heroes: 80/120/160/200


Rupture
Blocked by Linken`s Sphere. Pierces spell immunity. Play
R
R
Ability
Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Pure
Causes an enemy unit`s skin to rupture. If the unit moves, it takes a percentage of the distance traveled as damage. The damage is dealt through spell immunity.
Cast Animation: 0.4+0.53
Cast Range: 1000
Moved Distance as Damage: 30%/45%/60% (Talent 44%/59%/74%)
Duration: 12
Number of Charges: 0 (Upgradable by Aghanim`s Scepter. 2)
Charge Replenish Time: 0 (Upgradable by Aghanim`s Scepter. 40)
Cooldown symbol.png 60 (Upgradable by Aghanim`s Scepter. 0)
Mana symbol.png 150/200/250
Upgradable by Aghanim`s Scepter. Grants 2 charges to Rupture with a 40 seconds replenish time.
Blocked by Linken`s Sphere. Still loses a charge when blocked while upgraded.
Modifiers
Buff Rupture Charge Counter: Undispellable.
Debuff Rupture: Undispellable.
When the Bloodseeker hunts you, injuries become fatalities.

Notes:

  • Checks the distance the affected unit moved every 0.25 seconds, starting immediately upon cast, resulting in 49 checks.
    • If the unit`s position changed between checks, it takes damage based on the distance.
    • If the unit did not move, or moved a distance greater than 1300 between a check, no damage is applied.
    • If the unit is invulnerable as a check occurs, the value is set nil, so that it does not take damage on the next check, regardless of distance.
  • This is how much damage Rupture deals (before reductions) when the affected unit travels certain distances:
    • 300 Distance: 90/135/180 (Talent 132/177/222) damage
    • 600 Distance: 180/270/360 (Talent 264/354/444) damage
    • 900 Distance: 270/405/540 (Talent 396/531/666) damage
    • 1200 Distance: 360/540/720 (Talent 528/708/888) damage
    • 1500 Distance: 450/675/900 (Talent 660/885/1110) damage
  • Choosing the damage upgrading talent does not affect any of Bloodseeker`s currently active Rupture debuffs.
  • Multiple casts on the same target do not stack, but refresh the duration instead.
  • Despite the sounds, affected units take no damage when moving upwards (with e.g. Torrent or Impale).
  • Can be cast on, but cannot damage couriers.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 dota2 Counters   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Bad against... 1.1 Others 1.2 Items 2 Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Bloodseeker Equipment (collapse sets)Sets Ardor of the Scarlet dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Strygwyr, the Bloodseeker Strygwyr the Bloodseeker is a ritually Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Bloodrage (Pre 6.82) PlayQD AbilityTarget Unit AffectsAllies / Enemies dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 General 2 Bloodrage 3 Blood Rite 4
Bloodseeker
Strength attribute symbol.png
23 + 2.7
Agility primary attribute symbol.png
24 + 3
Intelligence attribute symbol.png
18 + 1.7
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 660 1400 1940
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.38 3.65 5.27
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 273 526 713
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.73 1.68 2.36
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 33‒39 57‒63 99‒105 129‒135
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0 3.43 9.43 13.71
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.29% 2.99% 4.2%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.72 0.97 1.15
Movement Speed 290
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.43+0.74
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Strygwyr, the Bloodseeker, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 imbued with dreadful powers to fuel violence and rip enemies apart in the heat of close combat.

He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, and allowing them to heal their wounds by killing their enemies. He can also cast Bloodrage on himself turning him into a nuker. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape his Thirst. By using Blood Rite, he can create a ritual field where his foes will be silenced and damaged in the process. His ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or dota2 , Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee.

Talents

Hero Talents
30% Lifesteal 25 -7s Blood Rite Cooldown
+10 All Stats 20 +14% Rupture Damage
+75 Blood Rite Damage 15 +30 Attack Speed
+225 Health

Strygwyr, the Bloodseeker

Recommended Roles
Carry Disabler Jungler Nuker Initiator

Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.

Abilities

Bloodrage
Ability: Unit Target
Affects: Units
Amplifies all damage taken and dealt, including spells. A hero affected by the Bloodrage buff will be healed when killing an enemy. If the hero affected by the buff is killed, they will heal their killer instead.
QD
12 / 10 / 8 / 6
Damage Amplification:
Heal Amount:

Duration:

Cast Range:
Cast Point:
₠25% / 30% / 35% / 40%
₠19% / 21% / 23% / 25%
₠of maximum enemy HP
₠9 / 10 / 11 / 12
₠800
₠0.2
Affected By:₠
Strygwyr shares his animalistic thirst for bloodshed.
Notes
  • Only amplifies for half the amount (12.5% / 15% / 17.5% / 20%) when the damage dealer and the target are over 2200 range apart.
  • Amplifies all three damage types.
  • Does not amplify outgoing damage that is flagged as no-reflection.
  • Dispelled by Spell Immunity on enemies.
  • Blocked by Linken`s Sphere on enemies.
  • Can be dispelled.
Blood Rite
Ability: Point Target
Affects: Enemy Units
Damage: Pure
Targets an area. An effect that is visible to enemies appears on the ground. After a few seconds, enemies in the area are damaged and silenced.
WB
100
25 / 21 / 17 / 13
Damage:


Silence Duration:

Activation Delay:
Radius:
Cast Range:
Talent Cooldown:
₠120 / 160 / 200 / 240
195 / 235 / 275 / 315
(Level 15 talent)
₠3 / 4 / 5 / 6
₠3
₠600
₠1500
6 (Level 25 talent)
Affected By:₠
The Flayed Twins are ever willing to aid those who spill blood upon the field of battle.
Notes
  • The ritual area has 200 flying vision that lingers for 6 seconds.
  • Blocked by Spell Immunity.
  • The silence can be dispelled.
Thirst
Ability: Passive
Affects: Self
Enables Bloodseeker to sense enemy Heroes with low health, giving him vision of that hero and increased movement speed and damage. Bloodseeker gains True Sight of enemy heroes that are sensed. When Thirst is active, the movement speed cap is removed.
ET
Max Bonus Damage:

Max Bonus Movespeed:


Thirst Bonus Threshold:


Reveal Threshold:

Radius:
₠16 / 24 / 32 / 40
₠per enemy hero
₠16% / 24% / 32% / 40%
₠per enemy hero
₠75% scaling to 25%
₠of max enemy HP
₠25% of max enemy HP
₠Global
Affected By:₠
Strygwyr becomes frenzied when blood is spilled.
Notes
  • Thirst movement and damage bonuses are proportional to how low the enemy`s health is. Bloodseeker gains movement speed and attack damage for every 1% hp missing per enemy hero. Scaling starts when they drop to 75% hp and ends at 25% hp, when the max values are reached.
  • Bonus speed and damage stack per enemy hero, including additional Meepos.
  • Thirst`s bonuses linger for 2 seconds after a target dies.
  • Reveals low HP heroes in the fog of war. Provides no vision, but their body is visible and allows the targeting of skills.
  • Revealed enemies gain a debuff and effect visible to them, showing that they are being seen by this ability.
  • Illusions benefit from neither the movement speed nor the damage; they also do not provide vision or True Sight of enemy heroes under 25% health if Bloodseeker himself is dead.
  • Disabled by Break.
Rupture
Ability: Unit Target
Affects: Enemy Units
Damage: Pure
Causes an enemy unit`s skin to rupture, dealing massive damage. If the unit moves while under the effect of Rupture, it takes a percentage of the distance traveled as damage.
Upgradeable by Aghanim`s Scepter to remove the cooldown and use charges instead.
RR
150 / 200 / 250
60
Movement Damage:

Duration:

Cast Range:
Cast Point:
Maximum Charges:
Charge Replenish Time:
₠30% / 45% / 60%
74% (Level 20 talent)
₠12
₠1000
₠0.4
2
40
Affected By:₠
When the Bloodseeker hunts you, injuries become fatalities.
Notes
  • If the target moves more than 1300 distance in 0.25 seconds, it will not take any damage.
  • Blocked by Linken`s Sphere.

Talent Tree

Talent Tree
30% Lifesteal 25 -7s Blood Rite Cooldown
+10 All Stats 20 +14% Rupture Damage
+75 Blood Rite Damage 15 +30 Attack Speed
+25 Damage 10 +225 Health

Recommended Items

Standard Build
Starting Items Early Game Mid Game Late Game

Overview



Skill Build


Level 1 2 3 4 5 6 7 8 9 10
Spell