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Collision size is a unit`s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their graphical model. Phased Play “They call me Tiny.” This article is a stub. As such, it is not complete. You can help Dota 2 Wiki by expanding it. Phased is a status that allows units to pass through other status allows units to ignore collision size.
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Collision Sizes
Name | Radius |
---|---|
DOTA_HULL_SIZE_SMALL | 8 |
DOTA_HULL_SIZE_REGULAR | 16 |
DOTA_HULL_SIZE_SIEGE | 16 |
DOTA_HULL_SIZE_HERO | 24 |
DOTA_HULL_SIZE_HUGE | 80 |
DOTA_HULL_SIZE_BUILDING | 81 |
DOTA_HULL_SIZE_FILLER | 96 |
DOTA_HULL_SIZE_BARRACKS | 144 |
DOTA_HULL_SIZE_TOWER | 144 |
Hero Collision Sizes
All heroes have a collision size of 24 except for the following:
Hero | Collision Size |
---|---|
Lycan | 8 |
Monkey King | 8 |
Naga Siren | 8 |
Phantom Lancer | 8 |
Unit Collision Sizes
Summons | Collision Size |
---|---|
Power Cogs | 80 |
Tombstone, Familiar, Plague Ward, Treant, Greater Treant, Forged Spirit, Spirit Bear, Death Ward, Warlock Golem, Necronomicon Warrior, Necronomicon Archer | 16 |
Boar, Earth, Storm, Fire, Eidolon, Lycan Wolves, Spiderling, Spiderite, Zombie, Nether Ward, Mass Serpent Ward, Animal Courier, Flying Courier | 8 |
Creeps | Collision Size |
Roshan | 24 |
Melee Creep, Siege Creep, Neutral Creeps | 16 |
Ranged Creep | 8 |
Buildings | Collision Size |
Towers, Barracks | 144 |
Pillars | 96 |
Ancients | 81 |