Creeps


Info

Creeps.png

Creeps are basic units in Dota 2 Dota 2 is an Action RTS game, developed by Valve Corporation. The title was formally announced on Oct. 13, 2010; and was released as a Free to Play game on Jul. 9th, 2013 for Windows, dota2 . Every unit which is not a hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 , building Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire dota2 , ward This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against dota2 or courier Couriers may refer to: Animal Courier Flying Courier Custom Courier Play “One divided against its Self cannot stand.” This disambiguation page lists articles with a similar title or acronym. If an internal link led you here, is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike heroes, creeps do not gain experience and cannot level up. All of their stats are set values (though can still be altered by modifiers). Most creeps grant a set gold “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 and experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 bounty to heroes when killed.

Lane creeps

Videos

Neutral creeps

Spawning

Neutral creeps spawn for the first time at 00:30, will spawn again at 01:00, and then spawn every 2 minutes (03:00, 05:00, etc.) if the camp is empty. If there is a unit present within the spawn box, the camp is spawn blocked and new neutrals will not spawn. The spawn box is an invisible rectangle which checks for units within its boundaries. Holding ALT can reveal spawn boxes. If there are no units present within the box, new neutrals will spawn. A neutral camp will never spawn the same set of neutrals twice in a row.

Experience

Neutral creeps have no allegiance and can be attacked by either team. All neutral creeps grant experience to both teams nearby when killed. If a non-Lane Creep unit is killed by any neutral creep, neither team will gain any experience and it is effectively denied in full.

A Lane Creep killed by a neutral creep will grant 50% experience.

Any hero that dies to Neutral creeps will have a respawn penalty, with a minimum respawn time of 26 (equal to level 6 respawn time). This only affects early game jungling.

Camp Types

Neutral creep camps come in four tiers of difficulty:

  • Small
  • Medium
  • Hard
  • Ancient

The Primary jungle for each team has 1 Ancient, 2 hard, 2 medium, and 1 small camp.
The Secondary jungle for each team has 1 Ancient, 1 hard, and 1 medium camp.

Small Camps

On average, a small camp yields 76 gold and 133 experience.

Camp Composition HP (Total) Gold (Ave) Experience Abilities
Kobold Camp 3 Kobolds, 1 Kobold Soldier, 1 Kobold Foreman 400 + 325 + 240 ⃗ 3 (1445) 61-75 (68) 141 Speed Aura
Hill Troll Camp 2 Hill Troll Berserkers, 1 Hill Troll Priest 500 ⃗ 2 + 450 (1450) 65-77 (71) 123 Heal, Mana Aura
Hill Troll and Kobold Camp 2 Hill Troll Berserkers, 1 Kobold Foreman 500 ⃗ 2 + 400 (1400) 75-89 (74) 123 Speed Aura
Vhoul Assassin Camp 3 Vhoul Assassins 370 ⃗ 3 (1110) 63-87 (75) 123 Envenomed Weapon
Ghost Camp 2 Fell Spirits, 1 Ghost 500 + 400 ⃗ 2 (1300) 70-86 (78) 144 Frost Attack
Harpy Camp 2 Harpy Scouts, 1 Harpy Stormcrafter 550 + 400 ⃗ 2 (1350) 81-91 (86) 144 Chain Lightning

Small Creeps

Name HP Mana HP Regen Mana Regen Damage Range Armor Magic Resist Move Speed BAT Missile Speed Sight
Day / Night
Experience (Level) Bounty Abilities
Kobold 240 0.5 10 (Basic) 100 (Melee) 0 (Basic) 0% 270 1.35 Instant 1400 / 800 25 (1) 7-9
Kobold Soldier 325 0.5 14-15 (Basic) 100 (Melee) 1 (Basic) 0% 270 1.35 Instant 800 / 800 25 (1) 17-19
Kobold Foreman 400 0.5 14-15 (Basic) 100 (Melee) 1 (Basic) 0% 330 1.35 Instant 800 / 800 41 (2) 23-29 Speed Aura
Hill Troll Berserker 500 0.5 28-37 (Pierce) 500 1 (Basic) 0% 270 1.6 1200 800 / 800 41 (2) 22-26
Hill Troll Priest 450 500 0.5 1 25-32 (Pierce) 600 0 (Basic) 0% 290 1.8 900 1400 / 800 41 (2) 21-25 Heal, Mana Aura
Vhoul Assassin 370 0.5 30-36 (Pierce) 500 1 (Basic) 0% 270 1.6 1500 400 / 400 41 (2) 21-29 Envenomed Weapon
Fell Spirit 400 0.5 14-15 (Basic) 100 (Melee) 1 (Basic) 0% 350 1.5 Instant 800 / 800 41 (2) 20-23
Ghost 500 400 0.5 1 45-50 (Pierce) 400 1 (Basic) 0% 320 1 900 800 / 800 62 (3) 30-40 Frost Attack
Harpy Scout 400 0.5 28-37 (Pierce) 300 1 (Basic) 0% 280 1.6 1200 1800 / 1800 41 (2) 24-27
Harpy Stormcrafter 550 400 0.5 1 30-37 (Pierce) 450 2 (Basic) 0% 310 1.6 1200 1800 / 1800 62 (3) 33-37 Chain Lightning

Medium Camps

On average, a medium camp yields 100 gold and 180 experience.
Camp Composition HP (Total) Gold (Ave) Experience Abilities
Centaur Camp 1 Centaur Courser, 1 Centaur Conqueror 350 + 1100 (1450) 86-102 (94) 160 Cloak Aura, War Stomp
Wolf Camp 2 Giant Wolves, 1 Alpha Wolf 500 ⃗ 2 + 600 (1600) 81-97 (89) 212 Critical Strike, Packleader`s Aura
Satyr Camp 2 Satyr Banishers, 2 Satyr Mindstealers 300 ⃗ 2 + 600 ⃗ 2 (1800) 84-100 (92) 206 Purge, Mana Burn
Ogre Camp 2 Ogre Bruisers, 1 Ogre Frostmage 850 ⃗ 2 + 600 (2300) 77-143 (110) 144 Ice Armor
Golem Camp 2 Mud Golems, 4 Shard Golems 800 ⃗ 2 + 240 ⃗ 4 (2560) 96-136 (116) 176 Hurl Boulder, Shard Split

Medium Creeps

Name HP Mana HP Regen Mana Regen Damage Range Armor Magic Resist Move Speed BAT Missile Speed Sight
Day / Night
Experience (Level) Bounty Abilities
Centaur Courser 350 0.5 18-21 (Basic) 100 (Melee) 1 (Basic) 0% 350 1.3 Instant 800 / 800 41 (2) 20-24 Cloak Aura
Centaur Conqueror 1100 200 1 1 49-55 (Hero) 100 (Melee) 4 (Basic) 0% 320 1.5 Instant 800 / 800 119 (5) 66-78 War Stomp
Giant Wolf 500 0.5 21-24 (Pierce) 100 (Melee) 1 (Basic) 0% 350 1.45 Instant 800 / 800 62 (3) 22-26 Critical Strike
Alpha Wolf 600 0.5 30-33 (Basic) 100 (Melee) 3 (Basic) 0% 350 1.35 Instant 800 / 800 88 (4) 37-45 Critical Strike, Packleader`s Aura
Satyr Banisher 300 500 0.5 1 7-10 (Pierce) 300 0 (Basic) 0% 330 1.7 1500 800 / 800 41 (2) 15-17 Purge
Satyr Mindstealer 600 600 0.5 1 24-27 (Basic) 100 (Melee) 1 (Basic) 0% 270 1.35 Instant 800 / 800 62 (3) 27-33 Mana Burn
Ogre Bruiser 850 0.5 24-27 (Basic) 100 (Melee) 1 (Basic) 0% 270 1.35 Instant 800 / 800 41 (2) 23-47
Ogre Frostmage 600 400 0.5 1 24-27 (Basic) 100 (Melee) 0 (Basic) 0% 270 1.35 Instant 800 / 800 62 (3) 43-61 Ice Armor
Mud Golem 800 400 0.5 1 29-33 (Basic) 100 (Melee) 0 (Basic) 50% 310 1.35 Instant 800 / 800 42 (4) 28-36 Hurl Boulder, Shard Split
Shard Golem 240 400 0.5 1 9-10 (Basic) 100 (Melee) 0 (Basic) 50% 310 1.35 Instant 800 / 800 23 (4) 28-36 Hurl Boulder

Hard Camps

On average, a hard camp yields 125 gold and 213.2 experience.

Camp Composition HP (Total) Gold (Ave) Experience Abilities
Large Centaur Camp 2 Centaur Coursers, 1 Centaur Conqueror 350 ⃗ 2 + 1100 (1800) 106-126 (116) 201 Cloak Aura, War Stomp
Large Satyr Camp 1 Satyr Banisher, 1 Satyr Mindstealer, 1 Satyr Tormenter 300 + 600 + 1100 (2000) 119-141 (130) 222 Purge, Mana Burn, Shockwave, Unholy Aura
Hellbear Camp 1 Hellbear, 1 Hellbear Smasher 700 + 950 (1650) 121-143 (132) 207 Cloak Aura, Thunder Clap, Swiftness Aura
Wildwing Camp 2 Wildwings, 1 Wildwing Ripper 350 ⃗ 2 + 950 (1650) 97-127 (112) 169 Tornado, Toughness Aura
Troll Camp 1 Dark Troll Summoner, 2 Hill Trolls, 2 Skeleton Warriors 500 ⃗ 2 + 1100 + 250 ⃗ 2 (2600) 118-152 (135) 267 Ensnare, Raise Dead

Hard Creeps

Name HP Mana HP Regen Mana Regen Damage Range Armor Magic Resist Move Speed BAT Missile Speed Sight
Day / Night
Experience (Level) Bounty Abilities
Centaur Courser 350 0.5 18-21 (Basic) 100 (Melee) 1 (Basic) 0% 350 1.3 Instant 800 / 800 41 (2) 20-24 Cloak Aura
Centaur Conqueror 1100 200 1 1 49-55 (Hero) 100 (Melee) 4 (Basic) 0% 320 1.5 Instant 800 / 800 119 (5) 66-78 War Stomp
Satyr Banisher 300 500 0.5 1 7-10 (Pierce) 300 0 (Basic) 0% 330 1.7 1500 800 / 800 41 (2) 15-17 Purge
Satyr Mindstealer 600 600 0.5 1 24-27 (Basic) 100 (Melee) 1 (Basic) 0% 270 1.35 Instant 800 / 800 62 (3) 27-33 Mana Burn
Satyr Tormenter 1100 400 1 1 49-55 (Hero) 100 (Melee) 0 (Basic) 0% 290 1.35 Instant 800 / 800 119 (5) 71-91 Shockwave, Unholy Aura
Hellbear 700 0.5 39-44 (Hero) 100 (Melee) 3 (Basic) 0% 320 1.5 Instant 800 / 800 88 (4) 45-55 Cloak Aura
Hellbear Smasher 950 300 1 1 49-55 (Hero) 100 (Melee) 4 (Basic) 0% 320 1.55 Instant 800 / 800 119 (5) 76-88 Thunder Clap, Swiftness Aura
Wildwing 350 0.5 20-25 (Basic) 128 (Melee) 2 (Basic) 0% 300 1.35 Instant 800 / 800 25 (1) 15-20
Wildwing Ripper 950 400 0.5 1 50-56 (Hero) 128 (Melee) 4 (Basic) 0% 320 1.35 Instant 800 / 800 119 (5) 67-87 Tornado, Toughness Aura
Tornado 500 0.5 125 300 / 300 0 (4) Tempest
Hill Troll 500 0.5 24-27 (Pierce) 400 0 (Basic) 0% 270 1.35 1200 800 / 800 62 (3) 26-33
Dark Troll Summoner 1100 550 0.5 1 40-45 (Hero) 400 1 (Basic) 0% 320 1.35 1200 800 / 800 119 (5) 54-62 Ensnare, Raise Dead
Skeleton Warrior 250 0 24-25 (Basic) 90 (Melee) 1 (Basic) 0% 270 1 Instant 800 / 600 12 (1) 6-12

Ancient Camps

On average, an ancient camp yields 234 gold and 355 experience. Most ancients are have 70% Magic Resistance. In addition, there are some spells that are restricted from working on them.

Camp Composition HP (Total) Gold Experience Abilities
Ancient Dragon Camp 2 Ancient Black Drakes, 1 Ancient Black Dragon 950 ⃗ 2 + 2000 (3900) 203-297 (250) 279 Fireball, Splash Attack, Dragonhide Aura
Ancient Golem Camp 2 Ancient Rock Golems, 1 Ancient Granite Golem 920 ⃗ 2 + 1955 (3795) 210-245 (230) 393 Granite Aura
Ancient Thunderhide Camp 2 Ancient Rumblehides, 1 Ancient Thunderhide 800 ⃗ 2 + 1400 (3000) 211-235 (223) 393 Frenzy, War Drums Aura, Slam
Ancient Prowler Camp 2 Ancient Prowler Acolytes, 1 Ancient Prowler Shaman 600 ⃗ 2 + 1200 (2400) 234-262 (248) 243 Desecrate, Petrify, Prowler Aura

Ancient Creeps

Name HP Mana HP Regen Mana Regen