Dark Seer


Bio

Ish`Kafel, the Dark Seer
Play "If your enemy is equal, prepare for him. If greater, elude him. If weaker, crush him."
Role: Initiator / Jungler / Escape / Disabler
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Ish Kafel, the Dark Seer Fast when he needs to be, and a : Fast when he needs to be, and a cunning strategist, Ish`Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls `The Land behind the wall,` Dark Seer remains an outsider here—a warrior from a realm beyond the veil of this reality.

Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer’s army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over—then sealed the walls forever in an explosive releaseAnnounce of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he’s the greatest tactician this strange new world has ever seen.

Voice: John Patrick Lowrie ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane dota2 )

General Strategy

Versatile and strategic, Dark Seer excels at manipulating the positions of his enemies. Vacuuming foes into the attacks of his allies, he can turn enemy strength against itself by pulling foes through his replicating wall.

Abilities

Vacuum
Does not pierce spell immunity. Play
Q
C
Ability
Target Area
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.
Cast Animation: 0.4+0.7
Cast Range: 500 (Talent 600)
Effect Radius: 250/350/450/550 (Talent 325/425/525/625)
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 40/80/120/160
Pull Duration: 0.5
Cooldown symbol.png 32 (Talent 28.8)
Mana symbol.png 100/130/160/190
Does not pierce spell immunity. Attempts to deal damage if enemy turns spell immune before the pull ends.
Modifiers
Debuff Vacuum: Dispellable with strong dispels.
Ish`Kafel modifies the center of gravity to a place of his choosing.

Notes:

  • The pull duration always takes 0.5 seconds, no matter how far or close the units are from the center, so the speed varies.
  • The damage is applied upon losing the debuff, so that dispelling it causes it to happen earlier.
  • Can pull units over impassable terrain.


Ion Shell
Not blocked by Linken`s Sphere. Partially pierces spell immunity. Play
W
E
Ability
Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Surrounds the target unit with a bristling shield that damages enemy units in an area around it.
Cast Animation: 0.4+0.7
Cast Range: 600 (Talent 700)
Damage Radius: 250
Damage per Second: 30/50/70/90 (Talent 110/130/150/170)
Duration: 25
Cooldown symbol.png 9 (Talent 8.1)
Mana symbol.png 100/110/120/130
Partially pierces spell immunity. Can be cast on spell immune allies.
Cannot be cast on spell immune enemies. Shell persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Buff or Debuff, based on the target`s alliance Ion Shell: Dispellable with any dispel.
The Dark Seer slices holes into the `Land Behind the Wall,` causing prismatic energy to seep forth.

Notes:

  • The shell can be put on enemy and allied units, damaging only enemy units. The unit with the shell itself is not damaged.
  • Successive casts on the same unit do not stack. Casting it on a unit that already has the Ion Shell on, only refreshes the duration.
  • Deals 3/5/7/9 (Talent 11/13/15/17) damage in 0.1 second intervals, starting 0.1 second after the cast, resulting in 250 damage instances.


Surge
Pierces spell immunity. Play
E
R
Ability
Target Unit
Affects
Allies
Charges a target friendly unit with power, giving it a brief burst of maximum movement speed.
Cast Animation: 0.4+0.57
Cast Range: 600 (Talent 700)
Haste Speed: 550
Duration: 3/4.5/6/7.5
Cooldown symbol.png 12/11/10/9 (Talent 10.8/9.9/9/8.1)
Mana symbol.png 50
Modifiers
Buff Surge: Dispellable with any dispel.
Ish`Kafel once used his speed of mind to navigate the maze between the walls.


Wall of Replica
Pierces spell immunity. Play
R
W
Raises a wall of warping light that slows and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer`s will. Replicas last until they are destroyed, or until the wall`s duration ends.
Cast Animation: 0.4+0.57
Cast Range: 500/900/1300 (Talent 600/1000/1400)
Wall Length: 1000
Wall Width: 50
Movement Speed Slow: 75%
Illusion Damage Dealt: 60%/75%/90% (Upgradable by Aghanim`s Scepter. 100%/120%/140%)
Illusion Damage Taken: 400%
Duration: 45
Slow Duration: 0.5/0.75/1
Cooldown symbol.png 100 (Talent 90)
Mana symbol.png 125/250/375
Upgradable by Aghanim`s Scepter. Increases the damage dealt by illusions.
The Dark Seer, while unable to return to his natural realm, can channel part of the prismatic wall with powerful strength of mind, sowing confusion amongst enemy ranks.

Notes:

  • The wall is always created perpendicular to the line between Dark Seer and the targeted point.
  • When the illusion dies, the wall can create a new one of that hero as soon as it comes in range.
  • Illusions created by Wall of Replica have a static 5 gold and experience bounty which does not scale with levels.
  • Every time the wall creates an illusion, it slows the hero right afterwards.
  • Wall of Replica illusions are visually distinguishable for the enemies.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 STYLE1 1.2 STYLE2 2 Ability Builds 3 Talents dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Dark Seer Equipment (collapse sets)Sets Aqwanderer Set Forgotten Tactician Gombangdae Dosa Imperial Relics Mentor of dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Dark Seer s design dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane dota2 Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Ish Kafel, the Dark Seer Fast when he needs to be, and a Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     No records NewPP limit report Cached time: 20170623093849 Cache expiry: 86400 Dynamic Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Dark Seer
Strength attribute symbol.png
22 + 2.6
Agility attribute symbol.png
12 + 1.2
Intelligence primary attribute symbol.png
23 + 2.7
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 640 1360 1880
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.32 3.5 5.06
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 328 735 1032
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.93 2.44 3.52
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 31‒37 54‒60 91‒97 118‒124
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 5 6.71 9.11 10.83
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.64% 4.34% 6.27%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.65 0.75 0.82
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 295
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.59+0.58
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Ish`kafel, the Dark Seer, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 with versatile abilities that allow him to assist allies and greatly change the conditions of combat. His Vacuum in particular affects enemies in a large area and is a powerful crowd-control. It not only disorients and damages enemies, but also pushes them into a small area to follow up with area spells or to trigger other abilities, such as his Wall of Replica ultimate that turns the very power of enemies against them in the form of illusions that replicate their statistics. His other spells focus on buffing allies with speed, or in the case of his Ion Shell, granting an aura that radiates damage onto enemies who venture within it.

Talents

Hero Talents
+80 Ion Shell Damage 25 +25 Strength attribute symbol.png Strength
+75 Vacuum AoE 20 10% Cooldown Reduction
+14 Health Regen 15 +120 Damage
+100 Cast Range 10 12% Evasion
Notes:
  • The evasion stacks multiplicatively with other sources of evasion.
  • The health regen is added as a bonus and does not benefit illusions.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.

Recommended items

Starting Items:

  • Stout Shield gives you resistance to physical attacks whether you are laning or jungling.
  • Tangoes cover your health and mana issues until you build up your early game items.
  • Iron Branches is beneficial with its early boost to Dark Seer`s attributes, but also help you build up to a Magic Wand and/or Mekansm later on.
  • Soul Ring can be considered as it can be assembled in the side shop and lets your team use the courier more. This is especially important if your midlaner plans on getting a Bottle quickly.

Early Game:

  • Soul Ring covers most of your mana issues and allows you to constantly cast your Ion Shell in order to harass your lane opponents and get some last hits.
  • Boots of Speed gives mobility for chasing or running away.

Core Items:

  • Magic Wand allows you to sustain your presence in fights.
  • Arcane Boots increase your mana pool and allow you to give your teammates mana.
  • Mekansm adds to Dark Seer`s teamfight effectiveness and increases your durability. Also his decent Intelligence gain means he will generally have enough mana to use the heal.
  • Town Portal Scroll allows you to be at any lane for a gank, countergank, or push in seconds.

Situational Items:

  • Bottle can also be used to sustain high mana use, if the Dark Seer is put midlane. It has the added benefit of rune control as most runes are useful for Ion Shell harass.
  • Crimson Guard can protect your team from enemy carries in teamfights.
  • Aghanim`s Scepter effectively allo

Ish`kafel, the Dark Seer

Recommended Roles
Initiator Jungler Escape Disabler

Fast when he needs to be, and a cunning strategist, Ish`Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls `The Land behind the wall,` Dark Seer remains an outsider here⃢₀ₔa warrior from a realm beyond the veil of this reality.

Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer`s army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over⃢₀ₔthen sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he`s the greatest tactician this strange new world has ever seen.

Abilities

Vacuum
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.
QC
100 / 130 / 160 / 190
32
Damage:
Radius:

Pull Duration:

Cast Range:
₠40 / 80 / 120 / 160
₠250 / 350 / 450 / 550
625 with level 20 talent
₠0.5
₠500
Affected By:₠
Ish`Kafel modifies the center of gravity to a place of his choosing.
Notes
  • Destroys trees in a 275 radius.
  • Does not pull invulnerable units.
  • Blocked by Spell Immunity.
Ion Shell
Ability: Unit Target
Affects: Units
Damage: Magical
Surrounds the target unit with a bristling shield that damages enemy units in an area around it.
WE
100 / 110 / 120 / 130
9
Damage Per Second:

Duration:

Radius:
Cast Range:
₠30 / 50 / 70 / 90
170 with talent
₠25
₠250
₠600
Affected By:₠
The Dark Seer slices holes into the `Land Behind the Wall,` causing prismatic energy to seep forth.
Notes
  • Total damage: 750 / 1250 / 1750 / 2250.
  • Total damage: 4250 with talent.
  • Damage is dealt as 3 / 5 / 7 / 9 / 17 damage every 0.1 seconds.
  • Does not damage the unit it is cast on.
  • Blocked by Spell Immunity on enemies.
  • Can be purged.
Surge
Ability: Unit Target
Affects: Allied Units
Charges a target friendly unit with power, giving it a brief burst of maximum movement speed.
ER
50
12 / 11 / 10 / 9
Duration:
Movement Speed:
Cast Range:
₠3 / 4.5 / 6 / 7.5
₠522
₠600
Affected By:₠
Ish`Kafel once used his speed of mind to navigate the maze between the walls.
Notes
  • Surged units are hasted and cannot be slowed.
  • Can be cast on spell immune allies.
  • Can be purged.
Wall of Replica
Ability: Point Target
Affects: Enemy Heroes
Damage: Magical
Raises a wall of warping light that slows and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer`s will.
Upgradeable by Aghanim`s Scepter to increase the damage dealt by replicas.
RW
125 / 250 / 375
100
Movement Slow:
Slow Duration:
Wall Length:
Duration:
Cast Range:
Replica Damage Taken:
Replica Damage Dealt:
₠75%
₠1
₠1000
₠45
₠500 / 900 / 1300
₠400%
₠60% / 75% / 90%
100% / 120% / 140%
The Dark Seer, while unable to return to his natural realm, can channel part of the prismatic wall with powerful strength of mind, sowing confusion amongst enemy ranks.
Notes
  • The Wall only slows an enemy hero when it creates an illusion of them.
  • Replica illusions have a unique visual effect seen by both allies and enemies.
  • Replica illusions last until the wall expires.
  • Can only create one illusion per enemy hero, a new illusion will only spawn if there is no currently existing replica illusion.
  • When cast, the wall is created perpendicular to the direction Dark Seer is facing.

Talent Tree

Talent Tree
+80 Ion Shell Damage 25 +25 Strength
+75 Vacuum AoE 20 +10% Cooldown Reduction
+14 Health Regen 15 +120 Damage
+100 Cast Range 10 12% Evasion

Recommended Items

Standard Build
Starting Items Early Game Mid Game Late Game

Overview



Skill Build


Level 1 2 3 4 5 6 7 8 9 10
Spell