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“ | PlayIf that`s the kind of fight they want, then I will give it to them! Click to listen — Legion Commander | ” |
Game modes are a set of restrictions within which the game of Dota 2 can be played. Most game modes alter how heroes Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During are picked by players. There are also some novelty modes that allow 1v1 play, or give a player a new hero every time they die, for example. Game modes are unlocked by increasing your profile level Play “More pages for my Black Grimoire!” This article or section contains content that has been removed from the game or store. It exists solely for archival purposes. Battle Points and Profile Level information are shown , with all modes being unlocked at level 10. In addition to standard game modes, Dota 2 also supports Custom Games Custom Games are game modes that differ from standard Dota 2. Most custom games are created by the community with the Workshop Tools. Custom Game Passes can be purchased for some games, and will grant created by the community.
All Pick
Choose from the full hero pool.
Players can choose any hero, random a hero, re-pick a hero once, or swap heroes with teammates.
- 75 seconds hero selection time, instead of the default 60.
- 75 seconds pre-creep time, instead of the default 90.
- Players lose one gold “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents per second if they haven`t picked a hero after the selection timer runs out.
- Repicking after randoming gives the player a new random hero. The new hero cannot be the same as the previous one.
- Cannot random in the last 10 seconds of the picking phase.
Videos
Ranked All Pick
The All Pick mode in ranked matches works different than the regular All Pick mode, and is called "Ranked Matchmaking".
- At first, every player has 15 seconds to vote for a hero to get banned.
- All players select a hero at the same time.
- A hero may only be voted once. Two players cannot vote for the same hero.
- The game displays heroes as they are voted on, but not who voted.
- After the 15 seconds, half of the heroes that were voted on get randomly selected and banned.
- The number of bans is equal to half the total number of votes. If there is an odd number of votes, the number of bans is randomly rounded up or down.
- The random ban selection chooses at most 3 heroes from one specific team`s votes, so it is more evenly split.
- Right after the banning phase, the picking phase begins.
- Teams alternate picking. Whenever it is a team`s turn to pick, anyone on that team can pick for themselves.
- Teams have up to 30 seconds to pick a hero. If the timer expires, each player that hasn`t selected a hero loses 2 gold per second. The selection will stay on this team until a hero is picked.
- Once a selection is made, it immediately switches to the other team to pick.
- Initial starting team is random, but known at the start of the strategy period.
- If a team has not picked and continued losing gold for more than 30 seconds, a player that hasn⃢₀ₙt picked is assigned a random hero and the turn resumes to the other team.
- If one player disconnects in this stage before picking a hero, turns continue and other players are able to spawn after 30 seconds of his turn to pick. That player is assigned a random hero upon their reconnect.
- If a player does not enter battle with his hero until after the 0:00 mark, that player`s gold is removed and distrubited to all of the players on his team. Similar to if he had abandoned, but it does not count as an abandon for the sake of the game being safe to leave.
- Players may random manually on their turn, instead of picking. Be that as it may, the last picking player cannot random.
- Repicking after randoming gives the player a new random hero. The new hero cannot be the same as the previous one.
Single Draft
Choose from 3 random heroes.
Players pick from a pool of one Strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To hero, one Agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. hero, and one Intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 hero. Each player gets different randomly assigned heroes.
- Randoming a hero out of the selected 3 does not grant extra gold.
- Swapping heroes with allies is not allowed.
- When in Low Priority, the player is only allowed to play in this game mode.
Random Draft
Players take turns choosing from a pool of 50 random heroes.
Radiant and Dire players take turns picking from a pool of 50 random heroes. Players are given 20 seconds to make each choice. The starting team is always the same.
Radiant | Dire | Dire | Radiant | Radiant | Dire | Dire | Radiant | Radiant | Dire |
All Random
Each player gets a random hero.
All players are assigned a random hero and start out with 825 gold, the standard amount for randoming.
- Players may receive a different random hero by randoming again, lowering their starting gold to 725.
Captains Mode
Each team`s captain bans and chooses heroes for the team.
Captains mode is the standard format for tournament games Tournaments are competitive events featuring professional and amateur teams from around the world. Most tournaments are divided into two separate phases: Qualifiers, where teams play against each other to grab a spot at the tournament; . The captain bans certain heroes, preventing either team from picking the hero. The captain also chooses five heroes for their team. After the captains choose five heroes, each player chooses a hero from their captain`s selections. 30 seconds are allotted for bans, and 30 seconds for picks. Each captain has 130 seconds total bonus time that can be used throughout any selection. If time runs out during a ban selection, no hero will be banned; if time runs out during a pick selection, a random hero will be chosen. In Unranked matchmaking, The player that clicks the "become captain" button first is the captain; In Ranked, the captain is the player on each team with the highest solo MMR. The starting team is randomly selected in matchmaking The matchmaking screen Matchmaking is the process through which the system groups players into opposing teams for public games. With the exception of bot games, matchmaking is mostly determined by matchmaking ratings (MMR). Contents 1 ; if playing in a private lobby The lobby screen A lobby can be used to play a private match with specific people. Lobby matches do not count towards a player s stats, and do not give Trophy Points or item drops. Players a starting team may be specified. Some heroes that were recently created or tweaked are unavailable in Captain`s Mode; they will be added eventually.
Techies Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Techies 17 + 2.3 14 + 1.3 22 + 2.9 Level Base |
Captains Draft
Captains ban and choose from a selection of 27 heroes.
Each team`s captain bans three heroes, then they take turns picking five heroes for their team. Heroes are chosen from a pool of 27 random heroes: 9 Strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To heroes, 9 Agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. heroes, and 9 Intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 heroes. Each captain has 180 seconds total to make all selections. The player that clicks the "become captain" button first is the captain. The starting team is randomly selected in matchmaking The matchmaking screen Matchmaking is the process through which the system groups players into opposing teams for public games. With the exception of bot games, matchmaking is mostly determined by matchmaking ratings (MMR). Contents 1 ; if playing in a private lobby The lobby screen A lobby can be used to play a private match with specific people. Lobby matches do not count towards a player s stats, and do not give Trophy Points or item drops. Players a starting team may be specified. All heroes are available in Captains Draft.
Ban | Ban | Ban | Ban | Ban | Ban | Pick | Pick | Pick | Pick | Pick | Pick | Pick | Pick | Pick | Pick |
Least Played
Choose from a pool of your least played heroes.
Each player cannot choose any of their 40 most played heroes.
- Players cannot swap heroes.
Limited Heroes
Play with heroes suitable for new players.
Select from a pool of heroes designated for beginners. Playing Limited Heroes matches used to be part of the tutorial Play “More pages for my Black Grimoire!” This article or section contains content that has been removed from the game or store. It exists solely for archival purposes. Tutorial missions on the World Map. Training missions , this is no longer the case. There are no punishments for leaving a game, and bots For the in-game item sometimes abbreviated as "BoT", see Boots of Travel. Bots are computer controlled heroes in Dota 2. They can be found in practice matches, lobbies and co-op bot matches. Contents 1 Difficulties will replace players who leave.
- Limited Heroes cannot be played in a private lobby The lobby screen A lobby can be used to play a private match with specific people. Lobby matches do not count towards a player s stats, and do not give Trophy Points or item drops. Players .
- If a player leaves without picking a hero, the bot will not choose a hero.
- Had been removed from public matchmaking after The International 2016 Battle Pass The International 2016 Battle Pass Tool Rarity: Legendary Buy Now on Market Created By Released16 May 2016 Expires30 Aug. 2016 OriginLimited The International 2016 Battle Pass is a tournament pass and featuresSpecial attraction bundle made for Event had started.
Ability Draft
Play a hero with four abilities selected from a random pool of abilities.
Players are given a random hero from Ability-Draft enabled heroes. Each players` abilities are put into a pool. Players take turns selecting abilities from the pool, given five seconds for each choice. Each player selects three normal abilities and one ultimate.
1v1 Solo Mid
Play 1v1 against another player in the middle lane.
Practice your mid-lane play against another player. The first player to achieve two kills or destroy an enemy tower wins. Players can pick identical heroes, and cannot see their opponent`s hero choice until they have made a selection. Only the middle lane will spawn creeps. Each player starts off with a courier, free of charge.
- First set of runes does not spawn.
- Players can voice chat with each other.
- Players may forfeit by calling `gg` or leaving the match.
- Side towers are invulnerable.
All Random Deathmatch
Players receive a random hero when they respawn after dying. First team to exhaust either teams 40 respawns, reach 45 kills on either team, or when the Ancient is destroyed, wins.
At the start of a match, every player is given a random hero. When a player dies, they are given a new random hero upon respawning, all of the players` previous reliable gold and items, including the Hero levels are kept for the new Hero. Each team has a total of 40 respawns. The game ends when a team has no respawns left and all its players are dead, or the ancient is destroyed.
- When selling items, you get 85% of the purchase price.
- You can see your next hero (and level abilities up) as soon as your current hero dies.
Invoker | Lone Druid | Meepo |
Private Lobbies
In private lobbies, the creep spawn timer in the All Pick mode uses the same timer as the Captain`s Draft mode.
These game modes are only available in private lobby The lobby screen A lobby can be used to play a private match with specific people. Lobby matches do not count towards a player s stats, and do not give Trophy Points or item drops. Players games.
Reverse Draft
Captains choose heroes that the other team must play.
Same rules as Captains Mode, except after the captains have chosen their heroes, players will be forced to pick from the other team`s choices.
Mid Only
Creeps only spawn in the middle lane. Duplicate heroes allowed.
Similar to 1v1 Solo Mid but less restrictive. Creeps only spawn in middle lane, and players are allowed to select the same hero. Any amount of players can play, and the game only ends when either team`s ancient is destroyed.
Event Game Modes
Several game modes are released for a limited time to tie in with seasonal events. These modes cannot be played outside of the duration of the event.
Diretide 2012
Collect candy for your team`s candy bucket. Avoid the sugar-hungry Roshan!
Diretide 2012 features invulnerable buildings, new tough creeps called Roshlings on each lane, and a candy bucket in each team`s ancient creep camp. The game mode has two phases, the first goal being to collect candy and to return it to your team`s candy bucket. Candy can be obtained from Roshlings or neutral creeps, or stolen from enemy heroes or the enemy bucket. After some time, Roshan will begin roaming the map, chasing random heroes and attacking them until they die or feed him a piece of candy. When the first phase ends, the team with the most candy stored wins, and Roshan settles in one of the jungle camps, beginning the second phase. All heroes receive a substantial amount of gold to spend on items and both teams must now work together to kill Roshan for the match to end. Roshan has much higher health and an arsenal of deadly abilities at his disposal. All players receive a Greevil Egg upon completion of a Diretide 2012 match.
Diretide 2013
A variant of Diretide 2012 with a different Roshan fight.
Most of the rules are the same as Diretide 2012, however the Roshan fight plays differently. All heroes receive unlimited gold with which to purchase items. Roshan has gained additional, more powerful abilities. When Roshan dies, he comes back stronger, gaining more health each time he is defeated, with the match ending when the timer runs out.
The Greeviling
Transform into your Greevil! Race to clear out 11 neutral Greevil camps around the map.
The Greeviling features invulnerable buildings, no lane creeps and neutral Greevil camps with unique abilities that occasionally appear in the jungle. Players are given the Greevil Whistle, which allows them to transform their hero into a selected Greevil from the player`s inventory, with abilities and stats based on which essences were applied to its Greevil Egg before hatching. The goal of the game mode is to clear out 11 neutral Greevil camps before the enemy team. Each cleared camp spawns a gift which sends random items to a random hero on the map.
Wraith-Night
Defend Skeleton King`s altar against waves of creeps as he is reborn into Wraith King!
Wraith-Night is a mode where a team of 5 players must defeat 13 waves of creeps and prevent Skeleton King`s altar from being destroyed. The last wave features a reborn