Bio
Luna, the Moon Rider | |
Play "I was once the scourge of the plains, a terror on the wind. What hope do our enemies think they have?" | |
Role: | Carry / Nuker / Pusher |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Luna, the Moon Rider How had she been reduced : | How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature`s trail was easy to follow. Arriving in a clearing atop a high hill, the beast`s massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods. She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods. |
Voice: | Linda K. Morris ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage ) |
General Strategy
Riding swiftly into battle, Luna tears into her enemies with attacks able to bounce between targets. When foes threaten, she calls down the power of the moon as a single searing beam or as a lunar barrage, crushing those who stand against her.
Abilities
Target Unit
Enemies
Magical
Notes:
- Luna`s glaive emits some particles during the cast time, visible to everyone.
Passive
Enemies
Physical
Notes:
- The bouncing glaive travels at a speed of 900 (the same speed as her attack projectile).
- Moon Glaive only procs if an attack successfully hits a target. This means a missed Missing may refer to: Missing a physical attack due to Evasion. Missing a physical attack due to the Blind status effect. Missing a physical attack due to the 25% uphill miss chance. Missing (disjointing) a or disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is attack does not proc it.
- Despite the ability`s appearance, its effects fully count as a passive spell, and not as attacks.
- This means, besides the damage being based on Luna`s attack damage, and it proccing on attacks, the ability has nothing to do with attacks.
- The bouncing glaives` damage count as spell damage, be that as it may, they ignore spell damage amplification Spell damage Spell damage sources Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage and cannot spell lifesteal Spell Lifesteal only comes into effect when using a spell that deals damage, healing for a certain percentage of the damage dealt by the spell. Contents 1 Sources of Spell Lifesteal 2 Working 3 Not .
- They do not proc any attack modifier, and are not treated as an attack by any on-hit effect, like Return.
- This also means they completely ignore evasion Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it . Be that as it may, damage block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 does reduce their damage.
- A bouncing glaive can be disjointed. When disjointed, the disjointing unit is not registered as hit, meaning the glaive can immediately bounce on it again if within range.
- A disjointed bounce still counts as a bounce, so it reduces the amount of bounces left and the damage of the next bounce.
- It does not matter how much damage the initial target from the attack takes, the bounces always deal damage based on Luna`s average main damage + bonus damage.
- This means that the armor of or other damage manipulating There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic effects on the initial attack target do not influence the bounces` damage at all.
- It also means that damage from attack modifiers like crits Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike or Quell Quell may refer to: Quelling Blade s ability, Quell Iron Talon s ability, Quell Battle Fury s ability, Quell Play “One divided against its Self cannot stand.” This disambiguation page lists articles with a similar title or acronym. If `s bonus damage against creeps do not affect it either.
- Can bounce back to the same units if it already hit all other nearby units. If no other units are nearby, the ability does nothing. Cannot bounce on enemies in the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a .
- Does not bounce towards wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against and allies, but it does bounce off of them when attacking them. Fully works against buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire .
- The bounces deal 65%/42%/27%/18%/12%/8% of Luna`s original attack damage.
- Moon Glaive can deal up to 100%/142%/142%/168% damage to the primary attack target.
- Deals a total of 165%/207%/235%/272% physical damage, assuming max bounces per level.
- Upon learning, Luna`s glaive permanently emits blue particles, visible to everyone.
Aura
Notes:
- Upon learning, Luna emits very faint pulsing particles around her.
- Increases Luna`s night vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a to a total of 1050/1300/1550/1800.
- The aura Auras are passive abilities that grant a buff or debuff to units in an area of effect around the holder, or in some cases, over a short period at a targeted point or unit. By `s buff lingers for 0.5 seconds.
- Affects invulnerable and hidden units.
Enemies
Magical
Notes:
- Beams deal damage based on Luna`s current level of Lucent Beam, so if not learned, Eclipse deals no damage.
- Eclipse turns day into night for 10 seconds. This is independent from the Eclipse duration.
- Does not interfere with the night caused by Darkness in any way, means Night Stalker`s night is not paused.
- Does not hit invisible units and units in the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a .
- When Luna dies, Eclipse stops. Be that as it may, the 10 second night still continues.
- When upgraded and cast on the ground, it still ends when Luna dies.
- When upgraded and cast on an ally, it stops when the ally dies.
- Luna`s glaive emits some particles during the cast time, visible to everyone.
- Maximum possible damage to a single target (before reductions):
- When upgraded, double-clicking the ability targets self.
- Can target any allied units, except for wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against and buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire .
- Provides 675 radius ground vision for its duration when not targeting a unit.
- Multiple casts (e.g. after using Refresher Orb) work fully independently from each other.
Videos
Info
Luna the Moon Rider is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. carry hero. Even though she can be seen as a tempting target for enemy heroes, Luna possesses solid early game laning presence due to her Lucent Beams, a cheap, low-cooldown nuke, and her Lunar Blessing aura, which grants all nearby allied heroes increased damage. Mid-game, she becomes far more formidable with Moon Glaives, allowing her to kill entire creep waves with two to three attacks, and Eclipse, which can very quickly kill a hero if that hero is unfortunate enough to catch its full blast. Her Achilles` Heel is her fragility; she has no escape abilities and cannot handle a lot of punishment, relying on her movement speed to keep her out of harm`s way. Luna begins and ends a match dangerously, and if played carefully and skillfully, she will destroy anybody who stands against her.
Talents
Hero Talents | ||
-4s Lucent Beam Cooldown | 25 | +15 All Stats |
+10% Magic Resistance | 20 | +25 Attack Speed |
+40 Lucent Beam Damage | 15 | +150 Health |
+15 Movement Speed | 10 | +15 Damage |
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
Recommended items
Starting Items:
- Iron Branches give some good starting attributes, and can be built into Magic Wand at a later time.
- Circlet can be built into a variety of early game items for Luna, including Magic Wand,
Luna, the Moon Rider
Recommended Roles |
Carry Nuker Pusher |
How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or turned to worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature`s trail was easy to follow. Arriving in a clearing atop a high hill, the beast`s massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.
She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.
Abilities
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Talent Tree
Talent Tree | ||
-4s Lucent Beam Cooldown | 25 | +15 All Stats |
+10% Magic Resistance | 20 | +25 Attack Speed |
+40 Lucent Beam Damage | 15 | +150 Health |
+15 Movement Speed | 10 | +15 Damage |
Recommended Items
Standard Build | |||||||||||
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Starting Items | Early Game | Mid Game | Late Game | ||||||||
Overview
Skill Build
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Spell |