Bio
Mirana, the Princess of the Moon | |
Play "How long must we ride before we`re summoned again to the Nightsilver Woods?" | |
Role: | Carry / Support / Escape / Nuker / Disabler |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Mirana, the Princess of the Moon Born to a royal family, a : | Born to a royal family, a blood princess next in line for the Solar Throne, Mirana willingly surrendered any claim to mundane land or titles when she dedicated herself completely to the service of Selemene, Goddess of the Moon. Known ever since as Princess of the Moon, Mirana prowls the sacred Nightsilver Woods searching for any who would dare poach the sacred luminous lotus from the silvery pools of the Goddess`s preserve. Riding on her enormous feline familiar, she is poised, proud and fearless, attuned to the phases of the moon and the wheeling of the greater constellations. Her bow, tipped with sharp shards of lunar ore, draws on the moon`s power to charge its arrows of light. |
Voice: | Gin Hammond ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
General Strategy
As she takes aim from a distance with her deadly arrow, Mirana must always be ready to leap into battle. Able to shield her allies from the eyes of her enemies, she ensures that her team is always on the prowl.
Abilities
Enemies
Magical
Notes:
- Meteors need 0.57 seconds to hit their targets.
- Does not hit invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear , invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing or hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. units.
- The initial wave does not hit units inside the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a , but the secondary single meteor does.
- The target for the second meteor is set upon cast of Starstorm, so it can hit its target even after it has moved out of the radius.
- The second meteor starts falling exactly 0.8 second after cast, and also takes 0.57 seconds to hit its target.
- Starstorm chooses a new target for the second meteor if the set target dies before or because of the first meteor`s impact.
- Can deal a total of 131.25/262.5/393.75/525 damage to a single target ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ) with the second meteor hit.
- When having Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 , Starstorm is passively cast. This passive cast has a 10 second recharge time.
- These passive casts do not use cast time, do not interrupt Mirana in any way and do not cost mana or put the spell on cooldown.
- The passive cast only applies the initial wave (dealing the same damage as an active cast), and does not hit the closest enemy unit with a secondary meteor.
- When no enemies are within range or visible, the effect waits until an enemy is in range or is visible.
- Checks for valid targets in 1 second intervals. The time is adapted to the in-game clock, meaning it only happens on full seconds.
- Mirana receives the thinker modifier as soon as Starstorm is learned, but it does nothing until Scepter is acquired.
- Does not trigger while Mirana is invisible. It can trigger during fade times or fade delays, without breaking the invisibility.
- Just like a charge-based ability, the counter only starts counting once the effect procs. It has a charge limit of 1.
- A status buff icon shows whenever the effect is ready.
Target Point
Enemies
Magical
Notes:
- The Sacred Arrow travels at a speed of 857.
- The arrow starts traveling 51 range in front of Mirana, and travels forward up to 3067 range.
- This means units within 50 range in front of Mirana cannot be hit, as it does not search for units right behind the arrow.
- Can hit units up to 3161 units away (3067 travel distance + 96 radius).
- The stun increases by 0.1 seconds and the damage by 2.8 for each 30 distance traveled, resulting in the following values at certain distances ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ):
- 300 Distance: 1 second stun, 28 (78/168/258/348) damage
- 600 Distance: 2 seconds stun, 56 (106/196/286/376) damage
- 900 Distance: 3 seconds stun, 84 (134/224/314/404) damage
- 1200 Distance: 4 seconds stun, 112 (162/252/342/432) damage
- 1500 Distance: 5 seconds stun, 140 (190/280/370/460) damage
- The arrow reaches its full potential after traveling for 1500 distance, which takes 1.75 seconds.
- The stun duration is shown above the target`s head upon hit (visible to allies only). The shown value is rounded.
- If the arrow collides with a unit which is not a hero, ancient creep Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps , or creep-hero, it instantly kills it.
- The creep is killed by getting its health dealt as damage to it, in the form of HP Removal. Spell immune creeps are not killed.
- The arrow cannot collide with invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HPTechnology company Removal. Most friendly effects, such as healing or hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. units, it simply flies through them.
- The Sacred Arrow has 500 flying vision, which stays for 3 seconds at the point the arrow hits a target.
- The arrow blocks neutral creep camps.
- When choosing the talent which adds 2 extra arrows, the extra arrows are launched together with the main arrow.
- The extra arrows are launched with a 30 degree angle to the left and right of the centered arrow.
- Although all three arrows overlap in front of Mirana, they cannot hit the same target.
No Target
Self / Allies
Notes:
- Leap has an instant cast time, but interrupts Mirana`s channeling spells upon cast.
- Cannot be cast while rooted. Be that as it may, getting rooted during the leap does not cancel the leap.
- Leaps at a speed of 1600 for up to 0.38/0.44/0.5/0.56 seconds.
- Upon cast, Mirana leaps towards the direction she is facing.
- Can leap over other units and over impassable terrain.
- During Leap, Mirana can turn, attack, and use items.
- The bonus movement and attack speed is applied instantly at the cast location.
- The buff is not applied on invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HPTechnology company Removal. Most friendly effects, such as healing or hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. allies.
- The buff from multiple casts does not stack, only its duration gets refreshed.
No Target
Allies
Notes:
- Places a buff on all allied heroes. As long as this buff stays on them, they keep on turning invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear .
- Fully affects invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HP Removal. Most friendly effects, such as healing and hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. allies, placing the buff on them and turning them invisible.
- Attacking, casting spells or using items during the fade delay resets it.
Videos
Info
Mirana, the Princess of the Moon, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During that uses her abilities to surprise, chase, and assault enemies. She is an excellent huntress and widely known for her Sacred Arrow which stuns Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells her victim with deadly precision. The arrow stuns longer when it`s fired from a farther distance. Mirana can bring down the stars with Starstorm to damage nearby enemies and an additional star to cast down on her one unfortunate target. Mounting with her trusted tiger Sagan, Mirana can Leap forward over a distance, to escape or chase, and enhance her allies with a roar, increasing their attack The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack and movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed . Invoking the power of her moon goddess, Mirana uses her ultimate, Moonlight Shadow to cloak all allied heroes and herself with invisibility Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear . At any time, Mirana and her allies can break out of their hiding with an ambush and fade into the shadows again during the duration of the spell. With an array of mighty and supportive abilities, Mirana is a versatile heroine that can excel early in the game as a mobile ganker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the . She is not very heavily reliant on luxury items but she can benefit from almost any item that gives her presence in the battlefield.
Talents
Hero Talents | ||
+2 Multishot Sacred Arrows | 25 | +100 Leap Attack Speed |
-4s Sacred Arrow Cooldown | 20 | +50 Damage |
+30 Attack Speed | 15 | +5% Spell Amplification |
+150 Health | 10 | +8 Agility |
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The attack damage is added as bonus attack damage, and therefore it does not benefit illusions.
Recommended items
Starting items:
- Slippers of Agility provide Mirana with additional base damage and armor, greatly improving her last-hitting power and giving her some additional survivability against enemy harass.
- Tangoes and Healing Salve allow Mirana to sustain her HP while in-lane, preventing the enemy from harassing her out of lane.
- Clarity is crucial for allowing Mirana to cast her spells more than once or twice in the laning stage, particularly because of her small base mana pool and the high cost of her nukes, particularly Sacred Arrow.
- Animal Courier and Flying Courier can be easily purchased by Mirana, as her early-game effectiveness is not tied down by item dependence.
- Observer Ward and Sentry Ward are very important to purchase as a support Mirana. Getting vision on enemies allows her to use Sacred Arrow more effectively, while destroying enemy vision can prevent them from spotting Mirana`s approach and dodge her arrows.
Early Game:
- Magic Stick is very useful to purchase early on Mirana, as her small HP and mana pools mean that s
Mirana, the Princess of the Moon
Recommended Roles |
Carry Support Escape Nuker Disabler |
Born to a royal family, a blood princess next in line for the Solar Throne, Mirana willingly surrendered any claim to mundane land or titles when she dedicated herself completely to the service of Selemene, Goddess of the Moon. Known ever since as Princess of the Moon, Mirana prowls the sacred Nightsilver Woods searching for any who would dare poach the sacred luminous lotus from the silvery pools of the Goddess`s preserve. Riding on her enormous feline familiar, she is poised, proud and fearless, attuned to the phases of the moon and the wheeling of the greater constellations. Her bow, tipped with sharp shards of lunar ore, draws on the moon`s power to charge its arrows of light.
Abilities
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Talents
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Talent Tree
Talent Tree | ||
+2 Multishot Sacred Arrows | 25 | +100 Leap Attack Speed |
-4s Sacred Arrow cooldown | 20 | +50 Damage |
+30 Attack Speed | 15 | +5% Spell Amplification |
+150 Health | 10 | +8 Agility |
Recommended Items
Standard Build | ||||||||||||||
Starting Items | Early Game | Mid Game | Late Game | |||||||||||
Overview
Skill Build
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Spell |