Gameplay
General Strategy
Bio
Akasha, the Queen of Pain | |
Play "They say pain is all in the mind, but they`re wrong: It`s all in my hands." | |
Role: | Carry / Nuker / Escape |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Akasha, the Queen of Pain The Ecclesiast-King of Elze nursed a desire : | The Ecclesiast-King of Elze nursed a desire for pain — forbidden pain. In a less prominent political figure, such desires might be considered unwise, but in a monarch of his stature, to satisfy such thirsts would have threatened the virtue of the Divine Throne itself. Therefore he turned to his dungeon full of demonologists, promising freedom to whoever could summon a personal succubus of torment and bind it entirely to his service. The creature who arrived, Akasha by name, visited upon him such exquisite torments that he named her his Secret Queen, and he began to spend all his spare moments submitting to her clever torments—eventually abdicating all his responsibilities in his pursuit of the painful pleasures that only she could bring. Queen of Pain could bring him to the brink of death, but she was rune-bound to keep him alive. At last the King`s neglect of state brought on an uprising. He was dragged from his chamber and hurled from the Tower of Invocations, and at the moment of death, Queen of Pain was let loose into the world, freed from servitude—freed to visit her sufferings on anyone she deigned to notice. |
Voice: | Linda K. Morris ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Videos
Abilities
Target Unit / Target Area
Enemies
Magical
Notes:
- The dagger travels at a speed of 900 and can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- The slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement decreases in 1 second intervals. This is how much Shadow Strike slows on each level at each second:
- Level 1: 20.0% / 16.3% / 13.1% / 10.3% / 8.1% / 6.2% / 4.7% / 3.5% / 2.5% / 1.8% / 1.3% / 0.9% / 0.6% / 0.4% / 0.3%
- Level 2: 30.0% / 24.5% / 19.6% / 15.5% / 12.1% / 9.3% / 7.0% / 5.2% / 3.8% / 2.8% / 2.0% / 1.4% / 1.0% / 0.6% / 0.4%
- Level 3: 40.0% / 32.6% / 26.2% / 20.7% / 16.1% / 12.4% / 9.3% / 7.0% / 5.1% / 3.7% / 2.6% / 1.8% / 1.3% / 0.9% / 0.6%
- Level 4: 50.0% / 40.8% / 32.7% / 25.9% / 20.1% / 15.5% / 11.7% / 8.7% / 6.4% / 4.6% / 3.3% / 2.3% / 1.6% / 1.1% / 0.7%
- A unit with less than 25% of its maximum health can be denied “ Play Denied! Click to listen— Juggernaut ” Denying is the act of preventing enemy heroes from getting the last hit on a friendly unit by last hitting the unit oneself. Enemies earn reduced experience if the when it has the Shadow Strike debuff on.
- Deals the initial damage upon impact and the damage over time in 3 second intervals, resulting in overall 6 damage instances.
- Can deal up to 200/300/400/500 damage to the target ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- Successive casts refresh the slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement and damage over time durations and deal the initial damage again.
- The level 25 talent adds a 550 radius to this spell. The targeting reticule must be centered over an enemy unit.
- Upon cast, Queen of Pain sends daggers towards every enemy within the radius.
- These behave just like a regular cast, and can be disjointed normally.
- Also targets units inside the fog of war Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a and invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear units. Be that as it may, invisible targets instantly disjoint it.
Target Point
Self
Notes:
- Disjoints projectiles upon cast.
- Does not blink See more: Teleport Blink may refer to: Anti-Mage s Blink Queen of Pain s Blink The item Blink Dagger The player bLink Play “One divided against its Self cannot stand.” This disambiguation page lists articles with a similar for the full distance when targeting closer than its max distance.
- When targeting beyond the max blink distance, Queen of Pain will blink for the max distance towards the targeted point.
No Target
Enemies
Magical
Notes:
- Scream of Pain interrupts Queen of Pain`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells upon cast.
- The projectiles travel at a speed of 900 and cannot be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- Affects invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear units and units in the Fog of War.
- Does not affect invulnerable or hidden units.
Target Point
Enemies
Pure
Notes:
- Sonic Wave travels at a speed of 900.
- Can hit units up to 1350 range away (900 travel distance + 450 end radius).
- The complete area is shaped like a cone.
- Can kill couriers.
Info
Akasha the Queen of Pain is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During who uses her abilities to close in and deal huge area damage to the enemy. She is typically played as a ganker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the with her ability to appear in battle and deal damage in quick succession, as well as hunt down fleeing heroes with ease. Her Blink ability is the lynchpin of her skill set, allowing her to enter and leave fights at her whim. Once in position to attack, Akasha can unleash her Scream of Pain and Sonic Wave, able to devastate an entire team at once. Chasing down straggling prey is another of her fortes, with Shadow Strike crippling their ability to escape. Akasha is very adept at getting kills early in the game, and transitions very well into a semi-carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the if she acquires the proper items.
Talents
Hero Talents | ||
70% Spell Lifesteal | 25 | 550 AoE Shadow Strike |
+300 Health | 20 | +100 Attack Range |
+90 Gold/Min | 15 | 12% Cooldown Reduction |
+10 Strength | 10 | +25 Damage |
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.
- Gold granted from the talent is unreliable gold.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The spell lifesteal stacks additively with that of Octarine Core.
- The spell lifesteal heals for 14% from non-hero units. Treats creep-heroes as creeps and does not heal off of illusions.
Recommended items
Stating Items:
- Healing Salve and Tangoes for health regeneration while in lane and a Clarity which help allow Akasha to use her abilities more often to assert her lane dominance.
- Purchasing a Mantle of Intelligence and a Circlet, which can later be turned into a Null Talisman, will increase her already high base damage for easier last hitting.
Early Game:
- Getting a Bottle will provide her with reliable health and mana regeneration. Queen of Pain`s Blink ability grants her almost incontestable rune control allowing her to easily replenish Bottle charges.
- Boots of Speed give an increase in movement speed which can be very useful, especially when Blink is unavailable.
- Magic Stick gives you much needed burst regen which can be used in emergency situations.
- Null Talisman can be purchased to make last hitting even easier. This can be sold when not needed anymore or turned into a Dagon.
Core Items:
- Magic Wand provides a nice increase to all attributes and burst regen.
- Power Treads increase Akasha`s attack speed and attributes allowing her to be more durable which allowing her to output sustainable damage.
- Aghanim`s Scepter hugely reduces Sonic Wave`s cooldown time, ensuring it is always available when it is needed. It also provides a useful increase in Sonic Wave`s damage.
- Town Portal Scroll should always be carried to safely escape from or enter and contribute to fights.
Situational Items:
- Akasha has strong burst damage and initiation speed, but lacks a good disable and can be killed easily if she blinks in carelessly. Scythe of Vyse and Orchid Malevolence give her a strong disable to prevent the hero she blinks on from fighting back, as well as plenty of mana regeneration and a damage increase. Scythe of Vyse is better at shutting down right clickers while Orchid is good at stopping spellcasters and escape-oriented heroes.
- To improve your damage, you can get items like Monkey King Bar, Desolator, and Mjollnir, which is an option if the enemy team has many heroes that can become magic immune or have high magic resistance.
- For defensive options Eye of Skadi, Shiva`s Guard, and Linken`s Sphere are luxury pickups that make you harder to kill while also providing utility and mana. The slow effects pierce BKB and the added HP/Armor/Spell Shield, respectively, help you survive long enough to blink to safety.
- Veil of Discord provides good stats at a fair price and the build-up is nice. Get one if your team can use the damage amp, but don`t forget Sonic Wave will not benefit from it.
- Aether Lens is not too bad either to buff up your damage, the 200 extra range on blink is always nice, though the range is already so good you probably don`t need it for this particular reason. Unfortunately, it doesn`t add the cast range to Scream of Pain.
- Necronomicon is also good on QoP, it helps you bring towers down and it deals an unsuspected amount of damage if you can blink on top of an opponent and use it immediately. Especially deadly paired up with a Scythe of Vyse.
Audio
History
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Akasha, the Queen of Pain The Ecclesiast-King of Elze nursed a desire
Equipment
|
Akasha, the Queen of Pain
Recommended Roles |
Carry Nuker Escape |
The Ecclesiast-King of Elze nursed a desire for pain—forbidden pain. In a less prominent political figure, such desires might be considered unwise, but in a monarch of his stature, to satisfy such thirsts would have threatened the virtue of the Divine Throne itself. Therefore he turned to his dungeon full of demonologists, promising freedom to whoever could summon a personal succubus of torment and bind it entirely to his service. The creature who arrived, Akasha by name, visited upon him such exquisite torments that he named her his Secret Queen, and he began to spend all his spare moments submitting to her clever torments—eventually abdicating all his responsibilities in his pursuit of the painful pleasures that only she could bring. Queen of Pain could bring him to the brink of death, but she was rune-bound to keep him alive. At last the King`s neglect of state brought on an uprising. He was dragged from his chamber and hurled from the Tower of Invocations, and at the moment of death, Queen of Pain was let loose into the world, freed from servitude—freed to visit her sufferings on anyone she deigned to notice.
Abilities
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Talent Tree
Talent Tree | ||
70% Spell Lifesteal | 25 | Removed Shadow Strike Cooldown |
+300 Health | 20 | +100 Attack Range |
+90 Gold/Min | 15 | 12% Cooldown Reduction |
+9 Strength | 10 | +25 Damage |
Recommended Items
Standard Build | |||||||||||
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Starting Items | Early Game | Core Items | Situational Items | ||||||||