Satyr Banisher


Abilities

Purge
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
Q
G
Ability
Target Unit
Affects
Units
The Satyr Banisher knows every trick in the book, allowing him to remove debuffs from allies or buffs from enemies. His trickery also slows the enemy`s movement.
Cast Animation: 0.2+0.8
Cast Range: 350
Move Speed Slow: 50%
Slow Duration: 5
Cooldown symbol.png 3
Mana symbol.png 120
Modifiers
Debuff Satyr Trickster Purge: Dispellable with any dispel.

Notes:

  • As a neutral unit:
    • The satyr never casts this spell.
  • As a player controlled unit:
    • No restrictions.


Trivia

  • The Satyr Banisher used to be called the Satyr Trickster
  • The Satyr Mindstealer used to be called the Satyr Soulstealer

Info

Satyr Banisher Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Satyr Banisher model.png
Jungle Creep
Level 2
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 300
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 500
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 7‒10
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 300
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 300
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.7
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.3
Projectile speed Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 1500
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 330
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 800800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 12‒14
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 33
Model scale 0.7


Satyr Banisher is a neutral creep Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps dota2 found in:

Videos

Version history

Version
Description
  • Reduced gold bounty from 15-17 to 12-14.
  • Reduced experience bounty from 41 to 33.
  • Purge slow decreased from 100/80/60/40/20% over 5 seconds to 50/40/30/20/10%.
  • Increased mana regeneration from 0 to 1.
  • Reduced Purge cooldown from 5 to 3.
  • Purge no longer deals damage to summoned units.
  • HPTechnology company increased from 240 to 300
  • Movement speed increased from 300 to 330
  • Attack range reduced from 600 to 300
  • Base Attack Time improved from 1.8 to 1.7
  • Purge cast range increased from 200 to 350
  • Purge cast point improved from 0.5 to 0.2
  • Purge mana cost decreased from 150 to 120
  • Purge is no longer auto-cast
  • Increased mana pool from 250 to 500.
  • Purge mana cost increased from 60 to 120
  • Adjusted neutral creep active abilities to all be on the bottom left most spot
  • Increased movement speed.
  • Reworked Neutral Creep abilities and mechanics to better balance them out
  • Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.

Satyr Banisher

Purge
Ability: Unit Target
Affects: Units
Damage: Magical
The Satyr Banisher knows every trick in the book, allowing him to remove debuffs from allies or buffs from enemies. His trickery also slows the enemy`s movement.
QG
120
3
Movement Speed Slow:
Slow Duration:
Cast Range:
₠50%
₠5
₠350
Affected By:₠
Notes
  • The slow decays over time by 10% per second.
  • As a neutral unit the Satyr Banisher never casts this spell.
  • Blocked by Spell Immunity and Linken`s Sphere.
  • Can be purged.

Satyr Mindstealer

Mana Burn
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
The Satyr Mindstealer removes a fragment of the enemy`s soul, burning away some mana and dealing damage equal to the amount of mana burned.
QB
50
18
Mana Burn:
Damage:
Cast Range:
₠100
₠100% of Mana Burned
₠600
Affected By:₠
Notes
  • As a neutral unit the Satyr Mindstealer never casts this spell.
  • Blocked by Spell Immunity and Linken`s Sphere.

Version History

Patch Version Balance Changes
7.02
  • Satyr Trickster Purge slow from 100/80/60/40/20% over 5 seconds to 50/40/30/20/10%
6.86
  • Satyr Banisher`s Purge cooldown from 5 to 3
6.82
  • Satyr Banisher HP increased from 240 to 300
  • Satyr Banisher movement speed increased from 300 to 330
  • Satyr Banisher attack range reduced from 600 to 300
  • Satyr Banisher Base Attack Time improved from 1.8 to 1.7
  • Satyr Banisher`s Purge cast range increased from 200 to 350
6.79
  • Satyr Banisher`s Purge cast point improved from 0.5 to 0.2
  • Satyr Mindstealer XP bounty reduced from 88 to 62
6.74
  • Satyr Banisher`s Purge mana cost decreased from 150 to 120
6.73
  • Satyr Mindstealer manapool from 400 to 600
6.69
  • Satyr Banisher`s Purge is no longer auto-casted
6.66
  • Satyr Banisher manapool increased from 250 to 500
  • Satyr Banisher`s Purge mana cost increased from 60 to 120