Info
Serpent Ward Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike |
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Ward |
Level | 3 | Duration | 45 | Health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life | 2 ( 3) | Health regeneration “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life | 0 | Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor | 0 | Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This | 0% | Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of | 40/70/100 | Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by | 650 ( 875) | Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by | 650 ( 875) | Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack | 1.5 | Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a | 0.3+0.4 | Projectile speed Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a | 900 | Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack | 0.5 | Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their | 8 | Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a | 1200 ⃢₀⋘ 800 (G) | Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents | 26⃢₀ₒ38 | Experience Main Changelogs “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned | 31 | Model scale | 1.15 | Notes | Can attack two units when upgraded | |
See more: Shadow Shaman
Rhasta, the Shadow Shaman
Recommended Roles |
Support Pusher Disabler Nuker Initiator |
Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he`d castrate your pig, for five, he`d circumcise your sons. For a good meal, he`d don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill troll, part... something else, worked as assistant and lent an air of the exotic to the con-man`s trade.
Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift⃢₀ₔa gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman`s reputation grew. Eventually, the pair`s duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.
Abilities
Ether Shock | | Ability: Unit Target Affects: Enemy Units Damage: Magical Creates a cone of ethereal energy that strikes multiple enemy units. | Q R 95 / 105 / 135 / 160 8 - Damage:
- Maximum Targets:
- Radius:
- Distance:
- Cast Range:
- ₠140 / 200 / 260 / 320
- ₠1 / 3 / 5 / 7
- ₠200 growing to 300
- ₠500
- ₠600
₠Affected By:₠₠ Originally used to open shows with the travelling con-man, Rhasta`s lightning display shocks adversaries in more ways than one. | | Notes - Blocked by Spell Immunity.
- Blocked by Linken`s Sphere on primary target.
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Hex | | Ability: Unit Target Affects: Enemy Units Transforms an enemy unit into a harmless creature, disabling their attacks and abilities. | W D 110 / 140 / 170 / 200 13 - Duration:
- Base Movement Speed:
- Cast Range:
- ₠1.25 / 2 / 2.75 / 3.5
- ₠100
- ₠500
₠Affected By:₠₠ Rhasta often ended performances by turning himself into a chicken—now, the humiliation is shared. | | Notes - Instantly destroys illusions.
- Blocked by Spell Immunity and Linken`s Sphere.
- Can be purged.
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Shackles | | Ability: Unit Target Channeled Affects: Enemy Units Damage: Magical Magically binds an enemy unit so that it cannot move or attack, while dealing damage over time. | E E 140 / 150 / 160 / 170 10 - Total Damage:
- Shackle Duration:
Cast Range:
- ₠120 / 200 / 280 / 360
- ₠2.75 / 3.5 / 4.25 / 5
₠8 with talent
- ₠400
₠Affected By:₠₠ A self-defense incantation, Rhasta developed shackles after his master was slain in the Bleeding Hills. | | Notes - Deals 4.286 / 5.714 / 6.512 / 7.2 damage in 0.1 second intervals.
- Blocked by Spell Immunity and Linken`s Sphere.
- Provides True Sight on the target while channeled.
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Mass Serpent Ward | | Ability: Point Target Affects: Enemy Units Buildings Damage: Physical Summons serpent wards to attack enemy units and structures. The wards are immune to magic. Upgradeable by Aghanim`s Scepter to increase the damage and get a splitshot, attacking two units each for full damage. | R W 200 / 350 / 600 120 - Serpent Ward Damage:
- Serpent Attack Range:
Attacks To Destroy:
Duration:
- Cast Range:
- ₠40 / 70 / 100
- ₠600
₠825
- ₠2
₠3 with talent
- ₠45
- ₠550
₠Affected By:₠₠ Snake charming was a big part of the Shadow Shaman`s act; now Rhasta can empower the snakes to do his bidding. | | Notes - Unlike other wards, Serpent Wards can be phased through by using abilities that remove collision with units.
- Serpent Wards cannot trap Roshan.
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Talent Tree
Talent Tree |
+3s Shackles Duration | 25 | +1 Serpent Wards Health |
+20% Magic Resistance | 20 | -30s Respawn Time |
+30% XP Gain | 15 | +100 Cast Range |
+20 Movement Speed | 10 | +175 Health |
Summon Stats
Hit Points:
2
3 with talent
Damage:
40-45 / 70-75 / 100-105
Notes:
Takes 1 damage from attacks.
Recommended Items
Standard Build |
Starting Items | Early Game | Core Items | Situational Items |
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