Bio
Viper, the Netherdrake | |
Play "You`ve failed the acid test." | |
Role: | Carry / Durable / Initiator / Disabler |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Viper, the Netherdrake The malevolent familiar of a sadistic wizard who captured : | The malevolent familiar of a sadistic wizard who captured and hoped to tame him, Viper was curiously glad to have been sprung from the sealed and unchanging subterranean Nether Reaches where his race had lived for millions of years, after tectonic slippage had sealed off the Netherdrakes in luminous caverns. Viper spent some time appearing to submit to the wizard`s enchainments, hoping to learn what he could of the dark magics the mage practiced. But he soon realized that few spells were as deadly as the toxins that were his birthright. Exuding an acid that swiftly ate away the bars of his cage, the Netherdrake slipped free of his confines, spit poison in the old spellcaster`s eyes, and soared out to let the world know that it had a new master. |
Voice: | Tony Todd ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Abilities
Target Unit / Autocast
Enemies
Magical
Notes:
- Casting Poison Attack manually uses the 600 ( 675) cast range. Attacking normally with Poison Attack on autocast Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or uses Viper`s default 575 ( 650) attack range.
- Deals damage in 1 second intervals, starting 1 second after applying the debuff.
- Can deal a total of 20/32/44/56 damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- Successive casts of Poison Attack on the same target do not stack, only the debuff gets refreshed.
Passive
Enemies
Physical
Notes:
- Viper can lifesteal Lifesteal allows the attacking unit to gain health when damaging an enemy, which includes any attack modifier with attack damage. The lifesteal ability can be gained via items, passive abilities or the auras of other off the damage dealt by Nethertoxin and it is also able to crit Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike .
- The damage can be reduced with e.g. Enfeeble or Static Link.
- Be that as it may, it cannot be amplified with e.g. Empower or the Double Damage Rune Double Damage Haste Illusion Invisibility Regeneration Bounty Arcane See more: Runes#List Buff icon Double Damage Play AbilityNo Target AffectsSelf Increases base damage by 100%. Attack Damage .
- Nethertoxin checks the attack target`s health as the attack begins, not as the projectile is launched or hits.
- Works against every enemy unit, including buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire and wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against . Treats creep-heroes as creeps.
- This is how much damage Nethertoxin deals on each level against heroes (and non-heroes) at certain health percentages:
- 100%–80% Health: 3/6/9/12 (1.5/3/4.5/6)
- 80%–60% Health: 6/12/18/24 (3/6/9/12)
- 60%–40% Health: 12/24/36/48 (6/12/18/24)
- 40%–20% Health: 24/48/72/96 (12/24/36/48)
- 20%–0% Health: 48/96/144/192 (24/48/72/96)
Passive
Self / Enemies
Magical
Notes:
- Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This stacks multiplicatively with other sources of magic resistance.
- Increases Viper`s total base magic resistance to 32.5%/36.25%/40%/43.75%.
- The damage and slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement debuff is applied to whoever damages Viper within 1400 range of him.
- Corrosive Skin`s damage has the no-reflection flag, preventing its damage from interacting with other sources of damage with the same flag.
- Only reacts on the 3 damage types. Does not react on damage flagged as HP Removal.
- Damage dealt by abilities that use an independent source of damage (e.g. Proximity Mines, Death Ward) does not trigger Corrosive Skin on the caster.
- Deals damage in 1 second intervals, starting 1 second after the debuff is placed.
- Can deal a total of 40/60/80/100 damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- Successive procs of Corrosive Skin on the same target do not stack, only the debuff gets refreshed.
- Does not affect buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire , wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against or invulnerable units.
Target Unit
Enemies
Magical
Notes:
- Viper Strike`s projectile travels at a speed of 1200 and can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- The movement and attack speed slow decrease over time. Hit units regain 1% of their movement speed in 0.1275/0.085/0.06375 second intervals (or 8%/12%/16% in 1 second).
- Be that as it may, the status debuff and the movement speed in the UI update in 1 second intervals.
- Deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in 5 damage instances.
- Can deal up to 300/500/725 ( 700/900/1125) damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- Successive casts of Viper Strike on the same target do not stack, only the debuff gets refreshed.
- The particle effects on Viper`s wings during the cast time are visible to everyone, showing that the spell is being cast.
Videos
Info
Viper the Netherdrake is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. Hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During who can function as an excellent ganker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the and carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the due to his slowing auto-attacks and his low cooldown ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or . Although ganking is often made easier with Viper`s presence, his true carry potential is revealed with sheer item power. Farming with Viper is relatively easy; while he has no area of effect abilities to clear waves, Nethertoxin makes last-hitting a cinch. Be that as it may, active participation in ganking is very important before his ganking power wears out in mid-late game, due to enemy heroes playing more cautiously and obtaining better items. Poison Attack makes Viper very potent in hero harassing Harassment is the process of damaging enemy heroes during the laning phase to keep them from farming, to gain lane dominance or to drop their health to prepare for a kill. Strong harassment can force .
Talents
Hero Talents | ||
+80 Viper Strike DPS | 25 | +20 Armor |
+75 Attack Range | 20 | Poison Attack Affects Buildings |
+16 Agility | 15 | +15 Strength |
+175 Health | 10 | +15 Damage |
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
- The attack range talent also affects the cast range of Poison Attack.
Recommended items
Starting:
- Tango helps Viper stay in lane.
- Slippers of Agility adds to Viper`s last hitting ability in the early game.
- Circlet increases Viper`s stats.
Early Game:
- Boots of Speed is required on all heroes.
- Wraith Band provides a decent boosts to Viper`s stats.
Core:
- Power Treads are the boots of choice to augment Viper`s DPS and increase his tankiness.
- Ring of Aquila is common choice for any agility core hero.
- Dragon Lance gives attack range and cheap stats, what is very important in mid-game.
Situational:
- Hurricane Pike is a worthwhile upgrade from Dragon lance.
Viper, the Netherdrake
Recommended Roles |
Carry Durable Initiator Disabler |
The malevolent familiar of a sadistic wizard who captured and hoped to tame him, Viper was curiously glad to have been sprung from the sealed and unchanging subterranean Nether Reaches where his race had lived for millions of years, after tectonic slippage had sealed off the Netherdrakes in luminous caverns. Viper spent some time appearing to submit to the wizard`s enchainments, hoping to learn what he could of the dark magics the mage practiced. But he soon realized that few spells were as deadly as the toxins that were his birthright. Exuding an acid that swiftly ate away the bars of his cage, the Netherdrake slipped free of his confines, spit poison in the old spellcaster`s eyes, and soared out to let the world know that it had a new master.
Abilities
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Talents
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Talent Tree
Talent Tree | ||
+80 Viper Strike DPS | 25 | Poison Attack Affects Buildings |
+75 Attack Range | 20 | +7 Armor |
+14 Agility | 15 | +8 Strength |
+150 Health | 10 | +15 Damage |
Recommended Items
Standard Build | |||||||||||
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Starting Items | Early Game | Core Items | Situational Items | ||||||||