Info
The Mage is one of the nine classes Class is the primary determinant of a hero s powers and abilities, and the strongest factor in deck selection. While each hero represents a unique character with their own personality, portrait and sounds, their class determines in Hearthstone: Heroes of Warcraft, represented by Jaina Proudmoore "You spit on mercy? Then you will have NONE. You want carnage?! Garrosh will get more blood than he EVER bargained for!" - Jaina Proudmoore Jaina Proudmoore represents the Mage class in Hearthstone: Heroes of , Khadgar Khadgar is an alternate hero for the Mage class in Hearthstone: Heroes of Warcraft. Contents 1 Background 2 How to get 2.1 Previous availability 3 Functionality 4 Flavor text 5 Emotes 5.1 Unused 6 History and Medivh "The Kirin Tor will tell you that mastering the magical arts is like learning the rules of a game. Fools. True power is taken by those brave enough to break boundaries. I am Medivh, the .
Strategy
One of the common Mage strategies is a spell burn deck. This means that the deck tries to kill the opponent with Spell cards and other direct damage, while using other spells and things like Taunt Minions to defend until all the direct damage cards can be drawn. The typical direct damage spells are Pyroblast and Fireball, and the most common defensive spells are Blizzard, Polymorph and Flamestrike, as well as the Secrets Ice Barrier and Ice Block.
Heroes
Jaina Proudmoore is the standard hero A hero is a character in the Warcraft universe representing the player. In Hearthstone, this concept is expressed in three interrelated but distinct ways: Heroes are gameplay characters representing players or bosses within a match. for mages. Players who have unlocked the Khadgar or Medivh alternate heroes The Heroes pane in the Shop Alternate heroes are cosmetic skins for existing classes. Each alternate hero belongs to a specific class, and provides an alternative to the default hero for that class. Alternate heroes may choose to play as one of them instead when using any mage deck A deck is a collection of exactly 30 cards. All cards drawn by the player during a game come from their deck. Each deck is tied to a specific class. Decks can be created and . All heroes use the same gameplay mechanics; the difference is purely cosmetic.
Videos
Overview
Mages are the archetypal spell-casters. Masters of all things magical, they can summon balls of fire Fireball Set: Basic Type: Spell Class: Mage Cost: 4 Abilities: Deal damage Deal 6 damage.This spell is useful for burning things. If you re looking for spells that toast things, or just warm them a little, , bolts of ice Frostbolt Set: Basic Type: Spell Class: Mage Cost: 2 Abilities: Deal damage, Freeze Deal 3 damage to a character and Freeze it.It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when and even pure arcane energy Arcane Explosion Set: Basic Type: Spell Class: Mage Cost: 2 Abilities: Deal damage Tags: Area of effect Deal 1 damage to all enemy minions.This spell is much better than Arcane Implosion.See this card on Hearthpwn to sear and destroy their opponents. Mages excel at instant damage spells, whether blasting enemies from the field of battle one by one or wiping out whole armies with a single area of effect Area of effect (AoE) is the term for an effect which affects all characters of the specified type. Common targets for AoEs include all enemy minions, all minions, and all characters. AoE is defined in attack. Mages are also masters of control, able to freeze A Frozen minion A Frozen hero Freeze is an ability that marks a minion or hero as Frozen. Frozen characters miss their next possible attack. After this, the Frozen status is removed. Frozen status only enemies in place with explosions of frost Frost Nova Set: Basic Type: Spell Class: Mage Cost: 3 Abilities: Freeze Tags: Area of effect Freeze all enemy minions.Hey man, that s cold. Literally and metaphorically.See this card on Hearthpwn data page] Frost Nova is , or transform them Polymorph Set: Basic Type: Spell Class: Mage Cost: 4 Abilities: Transform Tags: Beast-generating Transform a minion into a 1/1 Sheep.There was going to be a pun in this flavor text, but it just came out into powerless Sheep Sheep Set: Basic Type: Minion Subtype: Beast Class: Mage Cost: 1 Attack: 1 Health: 1 See this card on Hearthpwn data page] For the minion created by Kazakus Potion, see Sheep (Mean Streets of Gadgetzan) at will.
With their unrivaled array of damaging spells, mages need as much Spell Damage A Wrath of Air Totem, with purple sparkles to signal its Spell Damage bonus Spell Damage is an ability which boosts the overall damage of spells by the listed amount. Spell Damage does not increase as they can get, and can call on powerful Archmage Antonidas Set: Classic Type: Minion Class: Mage Rarity: Legendary Cost: 7 Attack: 5 Health: 7 Abilities: Generate Tags: Spell-generating, Spell-related, Triggered effect Whenever you cast a spell, put a Fireball spell into your hand.Antonidas magical Kirin Tor Mage Set: Classic Type: Minion Class: Mage Rarity: Rare Cost: 3 Attack: 4 Health: 3 Abilities: Battlecry, Modify cost Tags: Secret-related Battlecry: The next Secret you play this turn costs (0).The Kirin Tor allies Sorcerer s Apprentice Set: Classic Type: Minion Class: Mage Rarity: Common Cost: 2 Attack: 3 Health: 2 Abilities: Modify cost Tags: Ongoing effect, Spell-related Your spells cost (1) less.Apprentices are great for bossing around. "Conjure me to strengthen their spell-casting. Be that as it may, even without their assistance, mages wield the most powerful damaging spells in the game. With devastating board-wipes like Flamestrike Flamestrike Set: Basic Type: Spell Class: Mage Cost: 7 Abilities: Deal damage Tags: Area of effect Deal 4 damage to all enemy minions.When the ground is on fire, you should not stop, drop, and roll.See , game-ending nukes like Pyroblast Pyroblast Set: Classic Type: Spell Class: Mage Rarity: Epic Cost: 10 Abilities: Deal damage Deal 10 damage.Take the time for an evil laugh after you draw this card.See this card on Hearthpwn data page] Pyroblast , and a Hero Power that allows them to blast any target at any time, only a fool would take the wrath of a mage lightly.
Background
- See more: Mage
Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners. To avoid interference with their spellcasting, magi wear only cloth armor, but arcane shields and enchantments give them additional protection. To keep enemies at bay, magi can summon bursts of fire to incinerate distant targets and cause entire areas to erupt, setting groups of foes ablaze. Masters of ice can command blizzards that tear into flesh and limit movement. Should enemies manage to survive this assault, the mage can shrink them into harmless sheep in the blink of an eye.
Powerful magi can even generate enhancements and portals, assisting allies by sharpening their minds and transporting them instantly across the world.
Hero Power
Hero Powers Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and are unique abilities, specific to each class. Hero Powers cost 2 mana, and can be used once per turn Hearthstone takes place in turns. Each turn gives a player the opportunity to act. At the end of each turn, play is passed back to the other player. A round describes one turn for each .
The mage Hero Power Fireblast Fireblast Type: Hero Power Class: Mage Cost: 2 Abilities: Deal damage Hero Power Deal 1 damage.See this card on Hearthpwn data page] Fireblast is the mage s basic Hero Power. Contents 1 Notes 2 Strategy 3 can be used to deal 1 damage to any target. It is useful for board control Board control is an unofficial term usually referring to a player s ability to keep the opponent from building up minions on the battlefield, or "board". Control decks are named after this strategy, aiming to control , able to remove smaller minions like Bluegill Warrior Bluegill Warrior Set: Basic Type: Minion Subtype: Murloc Cost: 2 Attack: 2 Health: 1 Abilities: Charge ChargeHe just wants a hug. A sloppy... slimy... hug.See this card on Hearthpwn data page] Bluegill Warrior is a or even large minions like Boulderfist Ogre Boulderfist Ogre Set: Basic Type: Minion Cost: 6 Attack: 6 Health: 7 "ME HAVE GOOD STATS FOR THE COST"See this card on Hearthpwn data page] Boulderfist Ogre is a neutral minion card, from the Basic if the minion has already been weakened. It can be used strategically to remove a Divine Shield An Argent Squire with Divine Shield in place Divine Shield is an ability which causes a minion to ignore the next damage it receives. Upon receiving any damage the Divine Shield is removed, and that from an enemy, or to hit one of the mage`s own minions to activate certain effects, such as Amani Berserker Amani Berserker Set: Classic Type: Minion Rarity: Common Cost: 2 Attack: 2 Health: 3 Abilities: Enrage Enrage: +3 AttackIf an Amani berserker asks "Joo lookin at me?!", the correct response is "Nah, mon".See this card or Acolyte of Pain Acolyte of Pain Set: Classic Type: Minion Rarity: Common Cost: 3 Attack: 1 Health: 3 Abilities: Draw cards Tags: Damage-related, Triggered effect Whenever this minion takes damage, draw a card.He trained when he was younger . As a Hero Power, Fireblast can bypass minions Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion with Taunt The shield-like Taunt visual effect Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability. Minions with Taunt (commonly referred to as Taunts) serve , but cannot target elusive An Elusive minion "Elusive" is an unofficial term used to refer to minions that cannot be targeted by spells or Hero Powers. While no official keyword is used to denote the ability, precisely the same minions like Faerie Dragon Faerie Dragon Set: Classic Type: Minion Subtype: Dragon Rarity: Common Cost: 2 Attack: 3 Health: 2 Abilities: Elusive Can t be targeted by Spells or Hero Powers.Adorable. Immune to Magic. Doesn t pee on the rug. The . Note that it is not a spell Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the and therefore is not affected by Spell Damage A Wrath of Air Totem, with purple sparkles to signal its Spell Damage bonus Spell Damage is an ability which boosts the overall damage of spells by the listed amount. Spell Damage does not increase .
Strategy and gameplay
Mages use a large array of spells that cripple the opponents minions and damage their hero. Decks that contain minions that boost Spell Damage A Wrath of Air Totem, with purple sparkles to signal its Spell Damage bonus Spell Damage is an ability which boosts the overall damage of spells by the listed amount. Spell Damage does not increase like Kobold Geomancer Kobold Geomancer Set: Basic Type: Minion Cost: 2 Attack: 2 Health: 2 Abilities: Spell Damage Spell Damage +1In the old days, Kobolds were the finest candle merchants in the land. Then they got pushed too or Azure Drake Azure Drake Set: Hall of Fame Type: Minion Subtype: Dragon Rarity: Rare Cost: 5 Attack: 4 Health: 4 Abilities: Battlecry, Draw cards, Spell Damage Spell Damage +1. Battlecry: Draw a card.They initially planned to be will be able to strengthen the mage`s numerous direct damage spells and even make weak spells into formidable nukes. Minions that benefit from playing spells like Mana Addict Mana Addict Set: Classic Type: Minion Rarity: Rare Cost: 2 Attack: 1 Health: 3 Tags: Spell-related, Triggered effect Whenever you cast a spell, gain +2 Attack this turn.She’s trying to kick the habit, but still , Violet Teacher Violet Teacher Set: Classic Type: Minion Rarity: Rare Cost: 4 Attack: 3 Health: 5 Abilities: Summon Tags: Spell-related, Triggered effect Whenever you cast a spell, summon a 1/1 Violet Apprentice.If you don t pay attention, you , or Gadgetzan Auctioneer Gadgetzan Auctioneer Set: Classic Type: Minion Rarity: Rare Cost: 6 Attack: 4 Health: 4 Abilities: Draw cards Tags: Spell-related, Triggered effect Whenever you cast a spell, draw a card.He used to run the black market often also fit well into mage decks.
For slower decks, mages can turtle exceptionally well, with cards like Ice Barrier Ice Barrier Set: Classic Type: Spell Class: Mage Rarity: Common Cost: 3 Abilities: Gain Armor, Secret Tags: Combat-related, Triggered effect Secret: When your hero is attacked, gain 8 Armor.This is Rank 1. Rank 2 is and Ice Block Ice Block Set: Classic Type: Spell Class: Mage Rarity: Epic Cost: 3 Abilities: Immune, Secret Tags: Damage-related, Triggered effect Secret: When your hero takes fatal damage, prevent it and become Immune this turn.Ice is nice, which augment the hero`s ability to survive, while their early game crowd control effects like Frost Nova and Cone of Cold prevent retaliation until the mage can play powerful cards like Pyroblast Pyroblast Set: Classic Type: Spell Class: Mage Rarity: Epic Cost: 10 Abilities: Deal damage Deal 10 damage.Take the time for an evil laugh after you draw this card.See this card on Hearthpwn data page] Pyroblast .
Common deck types
As of The League of Explorers, a variety of mage decks are commonly seen.
Tempo Mage is perhaps the most common mage deck type, with a number of variants. Secret Mage relies on Secrets not only to generate useful effects but also to baffle and confuse the opponent, forcing them to delay strong plays while they dismantle the mage`s unpredictable web of spells. In Wild format, Mech Mage makes heavy use of cards from Goblins vs Gnomes for strong Mech synergy, and also spell synergy with the generated Spare Parts cards, making this a semi spell-oriented deck.
Spell synergy is a common theme for Tempo Mage decks. Archmage Antonidas is a spell-activated win condition is used in many decks, with the presence of cheap spells key for activating his game-winning effect. Mana Wyrm is often used in mage decks wanting early game presence, while Flamewaker is a central card for Flamewaker Mage decks, providing heavy and repeated board clears.
Mage is also known for featuring one of the slowest decks in the game - the Freeze Mage. This deck uses heavy control elements including the mage`s unique Freeze effects, AoE removal like Flamestrike Flamestrike Set: Basic Type: Spell Class: Mage Cost: 7 Abilities: Deal damage Tags: Area of effect Deal 4 damage to all enemy minions.When the ground is on fire, you should not stop, drop, and roll.See , and the impenetrable Ice Block Ice Block Set: Classic Type: Spell Class: Mage Rarity: Epic Cost: 3 Abilities: Immune, Secret Tags: Damage-related, Triggered effect Secret: When your hero takes fatal damage, prevent it and become Immune this turn.Ice is nice, to slow and delay the opponent`s assault, followed by a flurry of direct damage spells like Fireball, Frostbolt and Ice Lance to destroy the opponent, often in a single turn.
More rarely seen, aggressive mage decks can succeed in defeating the opponent in the early to mid game, using aggressive minions to deal early if short-lived damage, before closing the match using direct damage spells held in reserve.
Counters
While strategy against mages depends heavily on deck type, this section describes some general pointers to bear in mind when learning to play against the class.
Mages have strong battlefield control, with single target spells like Polymorph and Fireball, and numerous Freeze effects such as Frost Nova, along with board wide removal from Flamestrike Flamestrike Set: Basic Type: Spell Class: Mage Cost: 7 Abilities: Deal damage Tags: Area of effect Deal 4 damage to all enemy minions.When the ground is on fire, you should not stop, drop, and roll.See and Blizzard. These cards excel later in the game when stronger minions are played and when mana is available. It is possible to bait removal by placing threatening minions to force the mage to use them before then playing your strongest cards. Be aware of minion vulnerability when approaching turn 7, as any sizeable force of minions (especially at 4 Health or less) will offer a good reason for the mage to play Flamestrike if they have it.
A mage has a large array of powerful Secrets, but you can minimize their impact. If the mage has a Secret always try to safely determine which one it is:
- Play a weak minion before a strong minion in case it is Mirror Entity.
- Play weak or cheap spells before using strong and costly spells in case of Counterspell.
- Attack the hero directly with a weak minion before a strong minion in case it`s Vaporize.
- Spellbender will replace the target of a single-target spell with a 1/3 minion. So you can use a weak spell before an important spell to negate it.
- Ice Barrier Ice Barrier Set: Classic Type: Spell Class: Mage Rarity: Common Cost: 3 Abilities: Gain Armor, Secret Tags: Combat-related, Triggered effect Secret: When your hero is attacked, gain 8 Armor.This is Rank 1. Rank 2 is is a powerful secret that will give the mage 8 Armor when your minion or hero attacks the mage. Spells and Hero Powers do not trigger the Secret.
- Ice Block Ice Block Set: Classic Type: Spell Class: Mage Rarity: Epic Cost: 3 Abilities: Immune, Secret Tags: Damage-related, Triggered effect Secret: When your hero takes fatal damage, prevent it and become Immune this turn.Ice is nice, will delay death for at least one turn so in a close game don`t be baited into using all of your cards in an attempt to kill the mage as it may allow the mage to make a comeback if you sacrificed too much.
- When killing enemy minions, kill the weakest one first in case of Duplicate, and/or the cheapest in case of Effigy.
Spells
- For Wild format listings, see Mage/Wild format
See Spell. For a list of mage Secrets, see Secret#Mage.
Name / Desc | Rarity | Class | Cost | Description | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Arcane Explosion | Free | Mage | 2 | Deal 1 damage to all enemy minions.This spell is much better than Arcane Implosion. | |||||||||||||||
Arcane Intellect | Free | Mage | 3 | Draw 2 cards.Playing this card makes you SMARTER. And let`s face it: we could all stand to be a little smarter. | |||||||||||||||
Arcane Missiles | Free | Mage | 1 | Deal 3 damage randomly split among all enemies.You`d think you`d be able to control your missiles a little better since you`re a powerful mage and all. | |||||||||||||||
Fireball | Free | Mage | 4 | Deal 6 damage.This spell is useful for burning things. If you`re looking for spells that toast things, or just warm them a little, you`re in the wrong place. | |||||||||||||||
Polymorph | Free | Mage | 4 | Transform a minion into a 1/1 Sheep.There was going to be a pun in this flavor text, but it just came out baa-d. | |||||||||||||||
Cone of Cold | Common | Mage | 4 | Freeze a minion and the minions next to it, and deal 1 damage to them.Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago. | |||||||||||||||
Firelands Portal | Common | Mage | 7 | Deal 5 damage. Summon a random 5-Cost minion.Come to beautiful Firelands! Where it`s "Way nicer than the Abyssal Maw!"` | |||||||||||||||
Flame Geyser | Common | Mage | 2 | Deal 2 damage. Add a 1/2 Elemental to your hand.Oh, a wise geyser eh? | |||||||||||||||
Flamestrike Flamestrike Set: Basic Type: Spell Class: Mage Cost: 7 Abilities: Deal damage Tags: Area of effect Deal 4 damage to all enemy minions.When the ground is on fire, you should not stop, drop, and roll.See | Common | Mage | 7 | Deal 4 damage to all enemy minions.When the ground is on fire, you should not stop, drop, and roll. | |||||||||||||||
Freezing Potion | Common | Mage | 0 | Freeze an enemy.This is delicious! Oh no. BRAIN FREEEEEEEZE! | |||||||||||||||
Frost Nova | Common | Mage | 3 | Freeze all enemy minions.Hey man, that`s cold. Literally and metaphorically. | |||||||||||||||
Frostbolt | Common | Mage | 2 | Deal 3 damage to a character and Freeze it.It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card. | |||||||||||||||
Ice Barrier Ice Barrier Set: Classic Type: Spell Class: Mage Rarity: Common Cost: 3 Abilities: Gain Armor, Secret Tags: Combat-related, Triggered effect Secret: When your hero is attacked, gain 8 Armor.This is Rank 1. Rank 2 is | Common | Mage | 3 | Secret: When your hero is attacked, gain 8 Armor.This is Rank 1. Rank 2 is Chocolate Milk Barrier. | |||||||||||||||
Mirror Entity | Common | Mage | 3 | Secret: After your opponent plays a minion, summon a copy of it."You go first." - Krush`gor the Behemoth, to his pet boar. | |||||||||||||||
Mirror Image | Common | Mage | 1 | Summon two 0/2 minions with Taunt The shield-like Taunt visual effect Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability. Minions with Taunt (commonly referred to as Taunts) serve .Oh hey it`s Mirror Image!!egamI rorriM s`ti yeh hO | |||||||||||||||
Shatter | Common | Mage | 2 | Destroy a Frozen minion.What`s cooler than being cool? | |||||||||||||||
Blizzard | Rare | Mage | 6 | Deal 2 damage to all enemy minions and Freeze them.This spell can be very Entertaining. | |||||||||||||||
Counterspell | Rare | Mage | 3 | Secret: When your opponent casts a spell, Counter it.What`s the difference between a mage playing with Counterspell and a mage who isn`t? The mage who isn`t is getting Pyroblasted in the face. | |||||||||||||||
Mana Bind | Rare | Mage | 3 | Secret: When your opponent cast a spell, add a copy to your hand that costs (0).Nice spell. YOINK! | |||||||||||||||
Molten Reflection | Rare | Mage | 4 | Choose a friendly minion. Summon a copy of it.Dang, I`m looking pretty hot! | |||||||||||||||
Potion of Polymorph | Rare | Mage | 3 | Secret: After your opponent plays a minion, transform it into a 1/1 Sheep.Tastes like Baaaaananas. | |||||||||||||||
Vaporize | Rare | Mage | 3 | Secret: When a minion attacks your hero, destroy it.Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth. | |||||||||||||||
Volcanic Potion | Rare | Mage | 3 | Deal 2 damage to all minions.The secret ingredient in Kazakus`s award-winning chili recipe. | |||||||||||||||
Cabalist`s Tome | Epic | Mage | 5 | Add 3 random Mage spells to your hand.What`s in there? I bet it`s cookie recipes! | |||||||||||||||
Forbidden Flame | Epic | Mage | 0 | Spend all your Mana. Deal that much damage to a minion.WARNING: This flame is not to be used unless you are a licensed acolyte of the Old Gods. | |||||||||||||||
Greater Arcane Missiles | Epic | Mage | 7 | Shoot three missiles at random enemies that deal 3 damage each.Wow, and I thought Arcane Missiles was great! | |||||||||||||||
Ice Block Ice Block Set: Classic Type: Spell Class: Mage Rarity: Epic Cost: 3 Abilities: Immune, Secret Tags: Damage-related, Triggered effect Secret: When your hero takes fatal damage, prevent it and become Immune this turn.Ice is nice, | Epic | Mage | 3 | Secret: When your hero takes fatal damage, prevent it and become Immune this turn.Ice is nice, and will suffice! | |||||||||||||||
Meteor | Epic | Mage | 6 | Deal 15 damage to a minion and 3 damage to adjacent ones.When you absolutely, positively, have to kill all the dinosaurs. | |||||||||||||||
Primordial Glyph | Epic | Mage | 2 | Discover a spell. Reduce its Cost by (2).It`s the Ancient Tol`vir symbol for "Whoops!" | |||||||||||||||
Pyroblast Pyroblast Set: Classic Type: Spell Class: Mage Rarity: Epic Cost: 10 Abilities: Deal damage Deal 10 damage.Take the time for an evil laugh after you draw this card.See this card on Hearthpwn data page] Pyroblast | Epic | Mage | 10 | Deal 10 damage.Take the time for an evil laugh after you draw this card. | |||||||||||||||
Spellbender | Epic | Mage | 3 | Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target.While it`s fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they`re a little mean. | |||||||||||||||
Open the Waygate | Legendary | Mage | 1 | Quest: Cast 6 spells that didn`t start in your deck. Reward: Time Warp.Although powerful, the incantation is simple. It’s just a jump to the left, and then a step to the right. | |||||||||||||||
Showing all 32 cards |
Uncollectible
- For Wild format listings, see Mage/Wild format
The following spells are generated by other mage cards or effects, and are uncollectible.
Name / Desc | Rarity | Class | Cost | Description | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Kazakus Potion | None | Mage, Priest, Warlock | 5 | ||||||||||||||||
Kazakus Potion | None | Mage, Priest, Warlock | 1 | ||||||||||||||||
Kazakus Potion | None | Mage, Priest, Warlock | 10 | ||||||||||||||||
Time Warp | Legendary | Mage | 5 | Take an extra turn. | |||||||||||||||
Showing all 4 cards |
Minions
- For Wild format listings, see Mage/Wild format
See Minion cards. All classes can also use neutral minions in their decks.
Name / Desc | Rarity | Subtype | Class | Cost | Atk | HP | Description |
---|---|---|---|---|---|---|---|
Arcanologist | Common | Mage | 2 | 2 | 3 | Battlecry: Draw a Secret from your deck.What did you draw? Shhhh… it’s a secret. | |
Cryomancer | Common | Mage | 5 | 5 | 5 | Battlecry: Gain +2/+2 if an enemy is Frozen.She loves Frozen. I mean who doesn`t? | |
Faceless Summoner | Common | Mage | 6 | 5 | 5 | Battlecry: Summon a random 3-Cost minion.They never get the recognition they deserve. | |
Kabal Chemist | Common | Mage, Priest, Warlock | 4 | 3 | 3 | Battlecry: Add a random Potion to your hand.Sure you could have that Polymorph potion, but wouldn`t you rather have this mystery potion? It could be anything. Even a Polymorph potion! | |
Kabal Lackey | Common | Mage | 1 | 2 | 1 | Battlecry: The next Secret you play this turn costs (0).I`ll tell you one thing he doesn`t lack: GUMPTION. | |
Mana Wyrm | Common | Mage | 1 | 1 | 3 | Whenever you cast a spell, gain +1 Attack.These wyrms feed on arcane energies, and while they are generally considered a nuisance rather than a real threat, you really shouldn`t leave them alone with a bucket of mana. | |
Medivh`s Valet | Common | Mage | 2 | 2 | 3 | Battlecry: If you control a Secret, deal 3 damage."Magus Medivh sir, I`ve brought the flaming balloons, as you requested." | |
Shimmering Tempest | Common | Elemental | Mage | 2 | 2 | 1 | Deathrattle: Add a random Mage spell to your hand.HATES being summoned for Kirin Tor party lighting. |
Sorcerer`s Apprentice | Common | Mage | 2 | 3 | 2 | Your spells cost (1) less.Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!" | |
Twilight Flamecaller | Common | Mage | 3 | 2 | 2 | Battlecry: Deal 1 damage to all enemy minionsMake sure you summon a Twilight Marshmallowcaller too! Mmmm Mmm Mmm!! | |
Water Elemental | Common | Elemental | Mage | 4 | 3 | 6 | Freeze any character damaged by this minion.Don`t summon a water elemental at a party. It`ll dampen the mood. |
Babbling Book |
Main Synergies
Most typical Mage deck combine minions that grant bonus Spell Damage, such as Kobold Geomancer or Azure Drake, with damage dealing Spells like Frostbolt or Pyroblast. For starting play Mana Wyrm and Mirror Image buy time for the Mage to build up safely.
Common Weaknesses
The main weakness to the spell burn deck discussed above are aggro decks. Decks that quickly summon lots of cheap minions to attack the enemy are tough for this deck to handle as most of the defensive cards are relatively high in Mana cost, and many target just 1 minion, or only last for 1 turn and are not permanent effects.
Example Decks
Freeze Mage
# | Name | ||||
---|---|---|---|---|---|
2 | Ice Lance | 1 | |||
2 | Frostbolt | 2 | |||
1 | Bloodmage Thalnos | 2 | 1 | 1 | |
2 | Doomsayer | 2 | 0 | 7 | |
1 | Loot Hoarder | 2 | 2 | 1 | |
2 | Mad Scientist | 2 | 2 | 2 | |
2 | Arcane Intellect | 3 | |||
2 | Frost Nova | 3 | |||
2 | Ice Barrier | 3 | |||
2 | Ice Block | 3 | |||
2 | Acolyte of Pain | 3 | 1 | 3 | |
2 | Fireball | 4 | |||
1 | Antique Healbot | 5 | 3 | 3 | |
2 | Blizzard | 6 | |||
1 | Emperor Thaurissan | 6 | 5 | 5 | |
1 | Flamestrike | 7 | |||
1 | Archmage Antonidas | 7 | 5 | 7 | |
2 | Alexstrasza | 9 | 8 | 8 | |
1 | Pyroblast | 10 |
Tempo Mage
# | Name | ||||
---|---|---|---|---|---|
1 | Arcane Blast | 1 | |||
2 | Arcane Missiles | 1 | |||
2 | Mana Wyrm | 1 | 1 | 3 | |
1 | Flamecannon | 2 | |||
2 | Frostbolt | 2 | |||
2 | Mad Scientist | 2 | 2 | 2 | |
2 | Sorcerer`s Apprentice | 2 | 3 | 2 | |
2 | Unstable Portal | 2 | |||
2 | Arcane Intellect | 3 | |||
1 | Counterspell | 3 | |||
2 | Mirror Entity | 3 | |||
2 | Flamewaker | 3 | 2 | 4 | |
2 | Fireball | 4 | |||
2 | Piloted Shredder | 4 | 4 | 3 | |
2 | Ethereal Conjurer | 5 | 6 | 3 | |
1 | Sludge Belcher | 5 | 3 | 5 | |
1 | Dr. Boom | 7 | 7 | 7 | |
1 | Ragnaros the Firelord | 8 | 8 | 8 |
Mage Cards
Here, all the class-specific cards are explained and arranged by their type.
Minions
Name | Rarity | Effect | |||
---|---|---|---|---|---|
Animated Armor | Rare | 4 | 4 | 4 | Your hero can only take 1 damage at a time. |
Anomalus | Legendary | 8 | 8 | 6 | Deathrattle: Deal 8 damage to all minions |
Archmage Antonidas | Legendary | 7 | 5 | 7 | Whenever you cast a spell, put a `Fireball` spell into your hand. |
Coldarra Drake | Epic | 6 | 6 | 6 | You can use your Hero Power any number of times. |
Cult Sorcerer | Rare | 2 | 3 | 2 | Spell Damage +1. After you cast a spell, give your C`Thun +1/+1 (wherever it is). |
Demented_Frostcaller | Rare | 4 | 2 | 4 | After you cast a spell, Freeze a random enemy. |
Ethereal Arcanist | Rare | 4 | 3 | 3 | If you control a Secret at the end of your turn, gain +2/+2. |
Ethereal Conjurer | Common | 5 | 6 | 3 | Battlecry: Discover a spell. |
Faceless Summoner | Common | 6 | 5 | 5 | Battlecry: Summon a random 3-Cost minion. |
Flame Leviathan | Legendary | 7 | 7 | 7 | When you draw this, deal 2 damage to all characters. |
Flamewaker | Rare | 3 | 2 | 4 | After you cast a spell, deal 2 damage randomly split among all enemies. |
Goblin Blastmage | Rare | 4 | 5 | 4 | Battlecry: If you control a Mech, deal 4 damage randomly split among enemy characters. |
Kirin Tor Mage | Rare | 3 | 4 | 3 | Battlecry: The next Secret you play this turn costs (0). |
Mana Wyrm | Common | 1 | 1 | 3 | Whenever you cast a spell, gain +1 Attack. |
Rhonin | Legendary | 8 | 7 | 7 | Deathrattle: Add 3 copies of Arcane Missiles to your hand. |
Servant of Yogg-Saron | Rare | 5 | 5 | 4 | Battlecry: Cast a random spell that costs (5) or less (targets chosen randomly). |
Snowchugger | Common | 2 | 2 | 3 | Freeze any character damaged by this minion. |
Soot Spewer | Rare | 3 | 3 | 3 | Spell Damage +1. |
Sorcerer`s Apprentice | Common | 2 | 3 | 2 | Your spells cost (1) less. |
Spellslinger | Common | 3 | 3 | 4 | Battlecry: Add a random spell to each player`s hand. |
Twilight Flamecaller | Common | 3 | 2 | 2 | Battlecry: Deal 1 damage to all enemy minions. |
Water Elemental | Free | 4 | 3 | 6 | Freeze any character damaged by this minion. |
Spells
Name | Rarity | Effect | |
---|---|---|---|
Arcane Blast | Epic | 1 | Deal 2 damage to a minion. This spell gets double bonus from Spell Damage. |
Arcane Explosion | Free | 2 | Deal 1 damage to all enemy minions. |
Arcane Intellect | Free | 3 | Draw 2 cards. |
Arcane Missiles | Free | 1 | Deal 3 damage randomly split among enemy characters. |
Blizzard | Rare | 6 | Deal 2 damage to all enemy minions and Freeze them |
Cabalist`s Tome | Epic | 5 | Add 3 random Mage spells to your hand. |
Cone of Cold | Common | 4 | Freeze a minion and the minions next to it, and deal 1 damage to them. |
Dragon`s Breath | Common | 5 | Deals 4 damage. Costs (1) less for each minion that died this turn. |
Echo of Medivh | Epic | 4 | Put a copy of each friendly minion into your hand. |
Fireball | Free | 4 | Deal 6 damage |
Firelands Portal | Common | 7 | Deal 5 damage. Summon a random 5-Cost minion. |
Flame Lance | Common | 5 | Deal 8 damage to a minion. |
Flamecannon | Common | 2 | Deal 4 damage to a random enemy minion. |
Flamestrike | Free | 7 | Deal 4 damage to all enemy minions. |
Forbidden Flame | Epic | 0 | Spend all your Mana. Deal that much damage to a minion. |
Forgotten Torch | Common | 3 | Deal 3 damage. Shuffle a (6 damage for 3 mana card) into your deck. |
Frost Nova | Free | 3 | Freeze all enemy minions. |
Frostbolt | Free | 2 | Deal 3 damage to a character and Freeze it. |
Ice Lance | Common | 1 | Freeze a character. If it was already Frozen, deal 4 damage instead. |
Mirror Image | Free | 1 | Summon two 0/2 minions with Taunt. |
Polymorph | Free | 4 | Transform a minion into a 1/1 Sheep. |
Pyroblast | Epic | 10 | Deal 10 damage. |
Shatter | Common | 2 | Destroy a Frozen minion. |
Unstable Portal | Rare | 2 | Add a random minion to your hand. It costs (3) less. |
Secrets
A secret is a special type of spell in which the opponent is not able to see its details until after it is triggered. Rather than having an instant effect, each secret has a specific condition which triggers the effect of the card.
Name | Rarity | Effect | |
---|---|---|---|
Counterspell | Rare | 3 | Secret: When your opponent casts a spell, Counter it |
Duplicate | Common | 3 | Secret: When a friendly minion dies, put 2 copies of it into your hand. |
Effigy | Rare | 3 | Secret: When a friendly minion dies, summon a random minion with the same cost. |
Ice Barrier | Common | 3 | Secret: As soon as your hero is attacked, gain 8 armor. |
Ice Block | Epic | 3 | Secret: When your hero takes fatal damage,prevent it and become Immune this turn. |
Mirror Entity | Common | 3 | Secret: When your opponent plays a minion,Summon a copy of it. |
Spellbender | Epic | 3 | Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target. |
Vaporize | Rare | 3 | Secret: When a minion attacks your hero, destroy it. |
Undraftable
Undraftable cards are cards that are not drafted into a deck but are instead created as a result of other cards.
Name | Rarity | Class | Type | Subtype | Cost | Atk | HP | Effect |
---|---|---|---|---|---|---|---|---|
Mirror Image (minion) | Common | Mage | Minion | General | 0 | 0 | 2 | Taunt |
Free Cards Acquisition
All of the cards that are of rarity Free can be won through normal play in the tutorial and Practice Mode. You always get two of them simultaneously because that`s the limit you can have in one deck. This is how you get them:
Card
- Arcane Intellect
- Polymorph
- Arcane Missiles
- Arcane Explosion
- Fireball
- Frostbolt
- Mirror Image
- Frost Nova
- Water Elemental
- Flamestrike
Event
- Beat Hogger in the tutorial
- Beat King Mukla in the tutorial
- Beat Illidan Stormrage in the tutorial
- Available upon completing the tutorial
- Available upon completing the tutorial
- Get to level 2 with the Mage
- Get to level 4 with the Mage
- Get to level 6 with the Mage
- Get to level 8 with the Mage
- Get to level 10 with the Mage
In addition, Golden versions of the free cards can be unlocked by leveling further than level 10. For Golden versions, though, the cards are unlocked one by one and not in pairs. These are the levels and the associated unlocks.
Leveling rewards | |
---|---|
Level | Golden card |
15 | Arcane Intellect |
20 | Arcane Intellect |
23 | Frost Nova |
26 | Frost Nova |
28 | Arcane Explosion |
30 | Arcane Explosion |
32 | Arcane Missiles |
34 | Arcane Missiles |
36 | Mirror Image |
38 | Mirror Image |
40 | Frostbolt |
42 | Frostbolt |
44 | Fireball |
46 | Fireball |
47 | Polymorph |
48 | Polymorph |
49 | Water Elemental |
50 | Water Elemental |
51 | Flamestrike |
52 | Flamestrike |
53 | Dragonling Mechanic |
54 | Dragonling Mechanic |
55 | Ironforge Rifleman |
56 | Ironforge Rifleman |
57 | Archmage |
58 | Archmage |
59 | Dalaran Mage |
60 | Dalaran Mage |