Info
Set: | The League of Explorers "We ve traversed the tombs of Naxxramas; we ve climbed every cliff on Blackrock. Now, the world cries out for heroes, as a new evil rises. There will be danger! There will be doom! There will be |
---|---|
Type: | Hero A hero is a character in the Warcraft universe representing the player. In Hearthstone, this concept is expressed in three interrelated but distinct ways: Heroes are gameplay characters representing players or bosses within a match. |
Health: | 30 (Normal) 30 (Heroic) |
Armor: | 15 (Heroic) |
Phaerix has the first piece of the staff. Get it!
Sun Raider Phaerix is a boss Bosses are unique computer-controlled heroes encountered in adventures, the tutorial, and some Tavern Brawls. Each boss presents a unique encounter, featuring their own Hero Power and decks. Bosses use a combination of regular cards and found in the League of Explorers "We ve traversed the tombs of Naxxramas; we ve climbed every cliff on Blackrock. Now, the world cries out for heroes, as a new evil rises. There will be danger! There will be doom! There will be adventure Choosing an adventure Game formats Each Standard year, any adventures released prior to the previous calendar year are marked as Wild format. The adventures are removed from the Shop, and players will be unable to . He is the second boss of the adventure`s first wing, Temple of Orsis "We ve traversed the tombs of Naxxramas; we ve climbed every cliff on Blackrock. Now, the world cries out for heroes, as a new evil rises. There will be danger! There will be doom! There will be .
Videos
Hero Power
Normal | Heroic |
---|---|
Special cards
Normal
The main mechanic of this encounter is the Rod of the Sun The subject of this article is part of theThe League of Explorers adventure. Rod of the Sun Set: The League of Explorers Type: Minion Health: 5 Abilities: Deathrattle Deathrattle: Surrender this to your opponent.See this , which makes whichever hero possesses it Immune. The Rod`s Deathrattle allows the other hero to `steal` it by destroying it. Combat therefore tends to revolve around grabbing the Rod as quickly as possible, while making the most of the Immune effect.
As Reno indicates, destroying the Rod while Phaerix controls it should be your priority. Cheap methods of destroying the Rod include Shadow Word: Pain and Crazed Alchemist Crazed Alchemist Set: Classic Type: Minion Rarity: Rare Cost: 2 Attack: 2 Health: 2 Abilities: Battlecry Battlecry: Swap the Attack and Health of a minion."You ll love my new recipe!" he says... especially if you re not , the latter turning its Health to 0. Once you have gained control of the Rod, surround it with Taunt The shield-like Taunt visual effect Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability. Minions with Taunt (commonly referred to as Taunts) serve minions to prevent Phaerix from attacking the Rod and regaining it. Adding Acidic Swamp Ooze Acidic Swamp Ooze Set: Basic Type: Minion Cost: 2 Attack: 3 Health: 2 Abilities: Battlecry, Destroy Tags: Weapon-related Battlecry: Destroy your opponent s weapon.Oozes love Flamenco. Don t ask.See this card on Hearthpwn data page] Acidic Swamp can help to prevent Phaerix from destroying your minions via a weapon.
So long as you have control of the Rod, destroying Phaerix`s Tol`vir Hoplites You may be looking for: Tol vir Hoplite (Normal) Tol vir Hoplite (Heroic) NewPP limit report Cached time: 20170418011210 Cache expiry: 86400 Dynamic content: false SMW] Inâtext annotation parser time: 0.001 seconds CPUA processor is the logic circuitry time usage: 0.052 seconds will deal additional damage to Phaerix while leaving you unharmed, and their 2 Health makes them easy to kill.
Weapons Garrosh Hellscream ready to attack using an equipped Fiery War Axe For the equip ability, see Equip Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a can be very effective in this encounter since when used while Immune, the hero will suffer no damage, allowing you to clear the board and save your minions from trading A trade is the loss of one or more cards in exchange for the elimination of one or more enemy cards. Most often, trading refers to minions dying in combat, but the term may be .
Heroic
In Heroic, the Rod will gain a +3/+3 boost whenever Phaerix has control of it, and the player will not benefit from having control of the Rod. Therefore, it is to the player`s advantage to take the rod out of the game (e.g. by Silencing For the card of the same name, see Silence (card). Silence is an ability which removes all current card text, enchantments, and abilities from the targeted minion. It does not remove damage or minion type. it) as early as possible, as it helps Phaerix and does nothing for you.
Using a priest The Priest is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Anduin Wrynn and Tyrande Whisperwind. Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 4.1 Replacement Hero Powers 5 will help against Heroic Phaerix by means of Shadow Word: Pain. The priest can also Silence Silence Set: Classic Type: Spell Class: Priest Rarity: Common Cost: 0 Abilities: Silence Silence a minion.Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.See this card on the Rod before destroying it, which will prevent Phaerix from ever regaining control.
Heroic Phaerix follows a similar strategy to Normal mode, although Tol`vir Hoplites now have an upgraded 5 Health, and their Deathrattle will damage you regardless of whether you have the Rod. Shadow Word: Death is a quick way to remove them, but you must make sure you have sufficient Health to survive their repeated assaults. A Divine Spirit Divine Spirit Set: Basic Type: Spell Class: Priest Cost: 2 Double a minion s Health.Double the trouble. Double the fun!See this card on Hearthpwn data page] Divine Spirit is a priest spell card, from the Basic / Inner Fire Inner Fire Set: Classic Type: Spell Class: Priest Rarity: Common Cost: 1 Change a minion s Attack to be equal to its Health.Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.See this combo with strong Taunt minions will also work.
Deck
Note that the below classes are listed purely for reference, and have no effect on the boss` use of the cards in the encounter.
Normal Mode | ||
---|---|---|
Class | Card | Quantity |
Druid | Claw Claw Set: Basic Type: Spell Class: Druid Cost: 1 Abilities: Gain Armor Give your hero +2 Attack this turn and 2 Armor.The claw decides who will stay and who will go.See this card on Hearthpwn | 1 |
Druid of the Flame Druid of the Flame Set: Blackrock Mountain Type: Minion Class: Druid Rarity: Common Cost: 3 Attack: 2 Health: 2 Abilities: Choose One, Transform Tags: Beast-generating Choose One - Transform into a 5/2 minion; or a | 2 | |
Mounted Raptor Mounted Raptor Set: The League of Explorers Type: Minion Subtype: Beast Class: Druid Rarity: Common Cost: 3 Attack: 3 Health: 2 Abilities: Deathrattle, Summon Tags: Cost-related, Random Deathrattle: Summon a random 1-Cost minion.Clever girl!See this | 2 | |
Mage | Flame Lance Flame Lance Set: The Grand Tournament Type: Spell Class: Mage Rarity: Common Cost: 5 Abilities: Deal damage Deal 8 damage to a minion.It s on the rack next to ice lance, acid lance, and English muffin | 2 |
Flamestrike Flamestrike Set: Basic Type: Spell Class: Mage Cost: 7 Abilities: Deal damage Tags: Area of effect Deal 4 damage to all enemy minions.When the ground is on fire, you should not stop, drop, and roll.See | 2 | |
Priest | Power Word: Shield | 2 |
Lightspawn Lightspawn Set: Classic Type: Minion Subtype: Elemental Class: Priest Rarity: Common Cost: 4 Attack: 0 Health: 5 Tags: Ongoing effect This minion s Attack is always equal to its Health.Spawn of the Light? Or Pawn of | 2 | |
Holy Fire Holy Fire Set: Classic Type: Spell Class: Priest Rarity: Rare Cost: 6 Abilities: Deal damage, Restore Health Deal 5 damage. Restore 5 Health to your hero.Often followed by Holy Smokes!See this card on Hearthpwn data | 2 | |
Shaman | Fireguard Destroyer The subject of this article is due to undergo changes soon. For details, see below. Fireguard Destroyer Set: Blackrock Mountain Type: Minion Subtype: Elemental Class: Shaman Rarity: Common Cost: 4 Attack: 3 Health: 6 Abilities: | 2 |
Warrior | Arcanite Reaper Arcanite Reaper Set: Basic Type: Weapon Class: Warrior Cost: 5 Attack: 5 Durability: 2 No… actually you should fear the Reaper.See this card on Hearthpwn data page] Arcanite Reaper is a warrior weapon card, from | 2 |
Neutral | Flame Juggler Flame Juggler Set: The Grand Tournament Type: Minion Rarity: Common Cost: 2 Attack: 2 Health: 3 Abilities: Battlecry, Deal damage Tags: Random Battlecry: Deal 1 damage to a random enemy.At first he liked juggling chain | 2 |
Sunfury Protector Sunfury Protector Set: Classic Type: Minion Rarity: Rare Cost: 2 Attack: 2 Health: 3 Abilities: Battlecry Tags: Positional effect, Taunt-granting Battlecry: Give adjacent minions Taunt.She carries a shield, but only so she can give it | 2 | |
Wild Pyromancer Wild Pyromancer Set: Classic Type: Minion Rarity: Rare Cost: 2 Attack: 3 Health: 2 Abilities: Deal damage Tags: Area of effect, Spell-related, Triggered effect After you cast a spell, deal 1 damage to ALL minions.BOOM | 2 | |
Defender of Argus Defender of Argus Set: Classic Type: Minion Rarity: Rare Cost: 4 Attack: 2 Health: 3 Abilities: Battlecry Tags: Positional effect, Taunt-granting Battlecry: Give adjacent minions +1/+1 and Taunt.You wouldn’t think that Argus would need this | 2 | |
Sunwalker Sunwalker Set: Classic Type: Minion Rarity: Rare Cost: 6 Attack: 4 Health: 5 Abilities: Divine Shield, Taunt Taunt. Divine ShieldShe doesn’t ACTUALLY walk on the Sun. It s just a name. Don’t worry!See this card on | 1 | |
Boss | Tol`vir Hoplite (Normal) The subject of this article is part of theThe League of Explorers adventure. Tol vir Hoplite Set: The League of Explorers Type: Minion Cost: 3 Attack: 5 Health: 2 Abilities: Deathrattle Deathrattle: Deal 5 damage to | 2 |
Heroic Mode | ||
---|---|---|
Class | Card | Quantity |
Druid | Druid of the Flame Druid of the Flame Set: Blackrock Mountain Type: Minion Class: Druid Rarity: Common Cost: 3 Attack: 2 Health: 2 Abilities: Choose One, Transform Tags: Beast-generating Choose One - Transform into a 5/2 minion; or a | 2 |
Mounted Raptor Mounted Raptor Set: The League of Explorers Type: Minion Subtype: Beast Class: Druid Rarity: Common Cost: 3 Attack: 3 Health: 2 Abilities: Deathrattle, Summon Tags: Cost-related, Random Deathrattle: Summon a random 1-Cost minion.Clever girl!See this | 2 | |
Mage | Fireball Fireball Set: Basic Type: Spell Class: Mage Cost: 4 Abilities: Deal damage Deal 6 damage.This spell is useful for burning things. If you re looking for spells that toast things, or just warm them a little, | 1 |
Flamestrike Flamestrike Set: Basic Type: Spell Class: Mage Cost: 7 Abilities: Deal damage Tags: Area of effect Deal 4 damage to all enemy minions.When the ground is on fire, you should not stop, drop, and roll.See | 2 | |
Priest | Power Word: Shield | 2 |
Lightspawn Lightspawn Set: Classic Type: Minion Subtype: Elemental Class: Priest Rarity: Common Cost: 4 Attack: 0 Health: 5 Tags: Ongoing effect This minion s Attack is always equal to its Health.Spawn of the Light? Or Pawn of | 2 | |
Holy Fire Holy Fire Set: Classic Type: Spell Class: Priest Rarity: Rare Cost: 6 Abilities: Deal damage, Restore Health Deal 5 damage. Restore 5 Health to your hero.Often followed by Holy Smokes!See this card on Hearthpwn data | 2 | |
Shaman | Fireguard Destroyer The subject of this article is due to undergo changes soon. For details, see below. Fireguard Destroyer Set: Blackrock Mountain Type: Minion Subtype: Elemental Class: Shaman Rarity: Common Cost: 4 Attack: 3 Health: 6 Abilities: | 2 |
Warrior | Fiery War Axe Fiery War Axe Set: Basic Type: Weapon Class: Warrior Cost: 2 Attack: 3 Durability: 2 During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.See this card | 2 |
Arcanite Reaper Arcanite Reaper Set: Basic Type: Weapon Class: Warrior Cost: 5 Attack: 5 Durability: 2 No… actually you should fear the Reaper.See this card on Hearthpwn data page] Arcanite Reaper is a warrior weapon card, from | 2 | |
Neutral | Flame Juggler Flame Juggler Set: The Grand Tournament Type: Minion Rarity: Common Cost: 2 Attack: 2 Health: 3 Abilities: Battlecry, Deal damage Tags: Random Battlecry: Deal 1 damage to a random enemy.At first he liked juggling chain | 2 |
Sunfury Protector Sunfury Protector Set: Classic Type: Minion Rarity: Rare Cost: 2 Attack: 2 Health: 3 Abilities: Battlecry Tags: Positional effect, Taunt-granting Battlecry: Give adjacent minions Taunt.She carries a shield, but only so she can give it | 1 | |
Wild Pyromancer Wild Pyromancer Set: Classic Type: Minion Rarity: Rare Cost: 2 Attack: 3 Health: 2 Abilities: Deal damage Tags: Area of effect, Spell-related, Triggered effect After you cast a spell, deal 1 damage to ALL minions.BOOM | 2 | |
Defender of Argus Defender of Argus Set: Classic Type: Minion Rarity: Rare Cost: 4 Attack: 2 Health: 3 Abilities: Battlecry Tags: Positional effect, Taunt-granting Battlecry: Give adjacent minions +1/+1 and Taunt.You wouldn’t think that Argus would need this | 1 | |
Sunwalker Sunwalker Set: Classic Type: Minion Rarity: Rare Cost: 6 Attack: 4 Health: 5 Abilities: Divine Shield, Taunt Taunt. Divine ShieldShe doesn’t ACTUALLY walk on the Sun. It s just a name. Don’t worry!See this card on | 1 | |
Boss | Looming Presence (Heroic) | 2 |
Tol`vir Hoplite (Heroic) | 2 |
Notes
Note that in both modes, the behaviour of silencing the Rod of the Sun The subject of this article is part of theThe League of Explorers adventure. Rod of the Sun Set: The League of Explorers Type: Minion Health: 5 Abilities: Deathrattle Deathrattle: Surrender this to your opponent.See this is as follows:
- The bearer of the Rod is still Immune. (This is because Blessings of the Sun (Heroic) is producing the Immune effect, not the Rod itself.)
- The Rod no longer has its Deathrattle. Destroying the Rod will not spawn a new Rod.
If the Rod is destroyed and the player who would gain control of it already has seven minions, it will not respawn and is gone for good.
Guides and decklists
- HearthPwn.com - Sun Raider Phaerix boss guide
- HearthPwn.com - Decks to beat Sun Raider Phaerix
Videos
Rewards
Encounter selection
- Reno Jackson
- We’ve made it to the temple’s vault! You handle the guard, I’ll take care of the rest!
Encounter
Introduction
- Sun Raider Phaerix
- The rod of the sun is MINE!
Turn 1
- Sun Raider Phaerix
- I am INVINCIBLE!
- Reno Jackson
- Grab that staff!
Emote response
- Sun Raider Phaerix
- Fear the wrath of the sun!
Player gaining the Rod
- Reno Jackson
- Haha! Mine!
- Sun Raider Phaerix
- You will burn!
Phaerix regaining the Rod
- Sun Raider Phaerix
- You cannot comprehend the powers of the rod!
Player regaining the Rod
- Reno Jackson
- You might want to try to hang onto that rod. It`s valuable.
Phaerix at low Health
- Reno Jackson
- I⃢€™ve got him on the ropes! You finish him off!
- Sun Raider Phaerix
- Death
- Orsis! Avenge me!
Victory
- Reno
- Haha! I⃢₀ₙve got the rod ⃢₀ₓ if only Harrison could see me now!
- Is the ground supposed to shake that much?
Bugs
It has been observed that if you are in possession of the rod on the early turns (via Corruption or others) Phaerix will still use Flame Lance Flame Lance Set: The Grand Tournament Type: Spell Class: Mage Rarity: Common Cost: 5 Abilities: Deal damage Deal 8 damage to a minion.It s on the rack next to ice lance, acid lance, and English muffin to destroy his own Hoplites. This may be a bug.