Info
- "Let`s mix it up a bit, shall we? Pick three cards and we`ll make you a deck with ten copies of each card."
Top 3 is a Tavern Brawl The Tavern Brawl interface Tavern Brawl is one of Hearthstone s lighter game modes. A weekly event, a new Tavern Brawl begins each Wednesday (Thursday in Asian regions), ending the following Monday. Outside of these times, . It debuted on Sep. 14, 2016.
This Brawl is a sequel to the earlier Top 2 The subject of this article is part of the Tavern Brawl game mode. "The Innkeeper is wondering which two cards work best together. Show him - choose 2 cards and we ll fill your deck with .
Strategy
A huge variety of combinations are possible in this Brawl, some competitive, some just for fun. Some provide reliable but perhaps boring face See more: Hero The face is a slang term for a player s hero as the target for damaging attacks and effects, as opposed to minions. "Going face" or "attacking the face" refer to focusing one s damage, while other aim for unlikely but potentially spectacular payoffs. A number of decks are listed below, included some strong competitive choices and some fun alternatives.
- Most popular
- Mill Druid - Naturalize Naturalize Set: Classic Type: Spell Class: Druid Rarity: Common Cost: 1 Abilities: Destroy, Draw cards Destroy a minion. Your opponent draws 2 cards.Another one bites the dust.See this card on Hearthpwn data page] Naturalize is + Coldlight Oracle Coldlight Oracle Set: Classic Type: Minion Subtype: Murloc Rarity: Rare Cost: 3 Attack: 2 Health: 2 Abilities: Battlecry, Draw cards Battlecry: Each player draws 2 cards.They can see the future. In that future both players + Innervate Innervate Set: Basic Type: Spell Class: Druid Cost: 0 Tags: Mana-related Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.See this card on Hearthpwn data page] : This is a straightforward (and super-powered) mill The Fel Reaver has a strong negative milling effect Milling is a term used in Hearthstone to refer to a range of phenomena related to card draw. The term may refer to the rapid drawing deck, using Coldlight Oracle to bring both players rapidly to fatigue The message displayed upon attempting to draw a card after reaching Fatigue. Fatigue is a game mechanic that deals increasing damage to players who have already drawn all of the cards in their deck, whenever , and Naturalize ensure the opponent gets there first, as well as to deny board control. Innervate provides a lot of tempo, especially with the endless card draw from Oracle, allowing for rapid progress and long turns. Effective against everything except Loatheb Druid and certain extended decks, such as Prince Malchezaar Prince Malchezaar Set: One Night in Karazhan Type: Minion Subtype: Demon Class: Neutral Rarity: Legendary Cost: 5 Attack: 5 Health: 6 Abilities: Generate, Shuffle into deck Tags: Class-related, Random, Rarity-related, Triggered effect When the game . Healing Touch Healing Touch Set: Basic Type: Spell Class: Druid Cost: 3 Abilities: Restore Health Restore #8 Health.8 Health, no waiting.See this card on Hearthpwn data page] Healing Touch is a druid spell card, from the Basic is an alternative against burst decks, but Innervate is hard to beat.
- Tips: Don`t be afraid to play the coin as an inferior Innervate. In an exact mirror match, you should Naturalize your own Oracles before your opponent. By denying your opponent targets for the same, you effectively gain double your two card lead to four, as you stop them from making you draw, while causing them to draw instead. Don`t let Naturalizes choke your own hand: have enough to kill priority targets for removal from your opponent, but after that don`t be afraid to hit your own Oracles as fatigue growth is stronger than linear board control damage.
- Loatheb Druid - Loatheb + Innervate Innervate Set: Basic Type: Spell Class: Druid Cost: 0 Tags: Mana-related Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.See this card on Hearthpwn data page] + Coldlight Oracle Coldlight Oracle Set: Classic Type: Minion Subtype: Murloc Rarity: Rare Cost: 3 Attack: 2 Health: 2 Abilities: Battlecry, Draw cards Battlecry: Each player draws 2 cards.They can see the future. In that future both players : This deck plays Loathebs Loatheb Set: Naxxramas Type: Minion Rarity: Legendary Cost: 5 Attack: 5 Health: 5 Abilities: Battlecry, Modify cost Tags: Spell-related Battlecry: Enemy spells cost (5) more next turn.Loatheb used to be a simple Bog Beast. This on consecutive turns. This locks out spells, notably removal such as Naturalize which allows for board control. Coldlight Oracle helps with refilling the hand. As most decks in the Brawl are based on spells, this shuts down many, but it is weak against spell-less decks.
- Discard Warlock - Malchezaar`s Imp Malchezaar s Imp Set: One Night in Karazhan Type: Minion Subtype: Demon Class: Warlock Rarity: Common Cost: 1 Attack: 1 Health: 3 Abilities: Draw cards Tags: Discard-related, Triggered effect Whenever you discard a card, draw a + Soulfire Soulfire Set: Basic Type: Spell Class: Warlock Cost: 1 Abilities: Deal damage, Discard Tags: Random Deal 4 damage. Discard a random card.Are you lighting a soul on fire? Or burning someone with your OWN soul? + Fist of Jaraxxus Fist of Jaraxxus Set: The Grand Tournament Type: Spell Class: Warlock Rarity: Rare Cost: 4 Abilities: Deal damage Tags: Discard-related, On-discard effect, Random When you play or discard this, deal 4 damage to a random / Silverware Golem Silverware Golem Set: One Night in Karazhan Type: Minion Class: Warlock Rarity: Rare Cost: 3 Attack: 3 Health: 3 Abilities: Summon Tags: Discard-related, On-discard effect If you discard this minion, summon it.From the secret research : A potent burst Burst damage or burst potential refers to a player s ability to deal a large amount of damage in one or two turns, allowing a player to finish off a previously damaged opponent, or deal an deck, potentially allowing the warlock to use an endless stream of Soulfires to rapidly defeat the opponent. Malchezaar`s Imp replaces discarded cards and puts Fist of Jaraxxus/Silver Golem into play. Capable of a turn 2 victory with the right RNG, but very draw-dependent.
- Mech Hunter - Mechwarper Mechwarper Set: Goblins vs Gnomes Type: Minion Subtype: Mech Rarity: Common Cost: 2 Attack: 2 Health: 3 Abilities: Modify cost Tags: Mech-related, Ongoing effect Your Mechs cost (1) less.Mechs that summon mechs? What s next? Donuts + Metaltooth Leaper Metaltooth Leaper Set: Goblins vs Gnomes Type: Minion Subtype: Mech Class: Hunter Rarity: Rare Cost: 3 Attack: 3 Health: 3 Abilities: Battlecry Tags: Mech-related Battlecry: Give your other Mechs +2 Attack.Don t leave them out in + Enhance-o Mechano/Annoy-o-Tron: Mechwarpers quickly make the other cards free, enabling the hunter to rapidly fill the board with Mechs, which are then buffed by the Metaltooth Leaper to threaten early lethal. Enhance-o Mechano has a similar function to Metaltooth Leaper. Like Bolster Warrior, weak to removal. Gorillabot A-3 is a viable substitution against limited removal, adding sustain.
- Less common
- Burst Priest - Auchenai Soulpriest Auchenai Soulpriest Set: Classic Type: Minion Class: Priest Rarity: Rare Cost: 4 Attack: 3 Health: 5 Abilities: Modify Hero Power Tags: Damage-related, Healing-related, Hero Power-related, Ongoing effect Your cards and powers that restore Health now / Embrace the Shadow Embrace the Shadow Set: Whispers of the Old Gods Type: Spell Class: Priest Rarity: Epic Cost: 2 Abilities: Modify Hero Power Tags: Damage-related, Healing-related, Hero Power-related, Ongoing effect This turn, your healing effects deal damage + Flash Heal Flash Heal Set: The Grand Tournament Type: Spell Class: Priest Rarity: Common Cost: 1 Abilities: Restore Health Restore 5 Health.Flash! Ahhhhhhh~See this card on Hearthpwn data page] Flash Heal is a common priest spell card, + Circle of Healing Circle of Healing Set: Classic Type: Spell Class: Priest Rarity: Common Cost: 0 Abilities: Restore Health Tags: Area of effect Restore 4 Health to ALL minions.It isn t really a circle.See this card on Hearthpwn data : Use Auchenai/Embrace with Flash Heal to burst the opponent down. Circle of Healing is a strong counter to minion decks, but can be thrown away against other decks. Flash Heal provides a counter to burst decks when used to heal the priest.
- Barnes Barnes Set: One Night in Karazhan Type: Minion Rarity: Legendary Cost: 4 Attack: 3 Health: 4 Abilities: Battlecry, Copy, Summon Tags: Random Battlecry: Summon a 1/1 copy of a random minion in your deck.He used decks: Barnes serves to create 1/1 copies of powerful minions early in the game. Best combined with effects to pull other minions into play, or highly powerful effects in themselves. Weak against removal. Barnes decks can work with any class, but are most popular with druid, using Innervate to get the action started from as early as turn 1. Hunter is an alternative, using Flare Flare Set: Classic Type: Spell Class: Hunter Rarity: Rare Cost: 2 Abilities: Destroy, Draw cards Tags: Area of effect, Secret-related, Stealth-related All minions lose Stealth. Destroy all enemy Secrets. Draw a card.Not only does it to cycle the deck. Priests can use Silence Silence Set: Classic Type: Spell Class: Priest Rarity: Common Cost: 0 Abilities: Silence Silence a minion.Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.See this card on or Purify Purify Set: One Night in Karazhan Type: Spell Class: Priest Rarity: Common Cost: 2 Abilities: Draw cards, Silence Silence a friendly minion. Draw a card.Even better than a hot shower with vigorous scrubbing!See this card to revert the 1/1 copies to their full stats, although any useful abilities will be lost, making a large minion necessary.
- Y`Shaarj Y Shaarj, Rage Unbound Set: Whispers of the Old Gods Type: Minion Rarity: Legendary Cost: 10 Attack: 10 Health: 10 Abilities: Put into battlefield Tags: Random, Triggered effect At the end of your turn, put a : Barnes serves to create 1/1 Y`Shaarj copies. Their ability mimics Barnes` Battlecry but at full strength, and can pull real 10/10 Y`Shaarjs onto the board. Works well with Innervate to start the combo before the opponent has counters available.
- Ragnaros the Firelord Ragnaros the Firelord Set: Hall of Fame Type: Minion Subtype: Elemental Rarity: Legendary Cost: 8 Attack: 8 Health: 8 Abilities: Deal damage Tags: Random, Triggered effect Can t attack. At the end of your turn, deal : Even a 1/1 Ragnaros deals 8 damage at the end of each turn.
- Deathwing, Dragonlord Deathwing, Dragonlord Set: Whispers of the Old Gods Type: Minion Subtype: Dragon Class: Neutral Rarity: Legendary Cost: 10 Attack: 12 Health: 12 Abilities: Deathrattle, Put into battlefield Tags: Dragon-related Deathrattle: Put all Dragons from your : The Deathrattle of the 1/1 Deathwing, Dragonlord created by Barnes will pull 12/12 Deathwing, Dragonlords from the player`s hand. Hunters can use Flare Flare Set: Classic Type: Spell Class: Hunter Rarity: Rare Cost: 2 Abilities: Destroy, Draw cards Tags: Area of effect, Secret-related, Stealth-related All minions lose Stealth. Destroy all enemy Secrets. Draw a card.Not only does it to make sure there are some there to pull.
- Prince Malchezaar Prince Malchezaar Set: One Night in Karazhan Type: Minion Subtype: Demon Class: Neutral Rarity: Legendary Cost: 5 Attack: 5 Health: 6 Abilities: Generate, Shuffle into deck Tags: Class-related, Random, Rarity-related, Triggered effect When the game decks: These decks use Malchezaar to fill their decks with random legendaries, then typically use control combinations to stall out the game until the more powerful ones can be played. This is a hard counter to Mill Druid, since the additional 30 cards make it impossible for the player to fatigue before the druid does. Priest and Paladin are both good choices for Malchezaar decks.
- Paladin - Prince Malchezaar Prince Malchezaar Set: One Night in Karazhan Type: Minion Subtype: Demon Class: Neutral Rarity: Legendary Cost: 5 Attack: 5 Health: 6 Abilities: Generate, Shuffle into deck Tags: Class-related, Random, Rarity-related, Triggered effect When the game + Wild Pyromancer Wild Pyromancer Set: Classic Type: Minion Rarity: Rare Cost: 2 Attack: 3 Health: 2 Abilities: Deal damage Tags: Area of effect, Spell-related, Triggered effect After you cast a spell, deal 1 damage to ALL minions.BOOM + Equality Equality Set: Classic Type: Spell Class: Paladin Rarity: Rare Cost: 2 Tags: Area of effect Change the Health of ALL minions to 1.We are all special unique snowflakes... with 1 Health.See this card on Hearthpwn : Endlessly clear the board until you can afford to play out your many legendaries. Strong against minion and mill decks, weak to burst damage decks.
- Priest - Prince Malchezaar Prince Malchezaar Set: One Night in Karazhan Type: Minion Subtype: Demon Class: Neutral Rarity: Legendary Cost: 5 Attack: 5 Health: 6 Abilities: Generate, Shuffle into deck Tags: Class-related, Random, Rarity-related, Triggered effect When the game + Auchenai Soulpriest Auchenai Soulpriest Set: Classic Type: Minion Class: Priest Rarity: Rare Cost: 4 Attack: 3 Health: 5 Abilities: Modify Hero Power Tags: Damage-related, Healing-related, Hero Power-related, Ongoing effect Your cards and powers that restore Health now / Embrace the Shadow Embrace the Shadow Set: Whispers of the Old Gods Type: Spell Class: Priest Rarity: Epic Cost: 2 Abilities: Modify Hero Power Tags: Damage-related, Healing-related, Hero Power-related, Ongoing effect This turn, your healing effects deal damage + Flash Heal Flash Heal Set: The Grand Tournament Type: Spell Class: Priest Rarity: Common Cost: 1 Abilities: Restore Health Restore 5 Health.Flash! Ahhhhhhh~See this card on Hearthpwn data page] Flash Heal is a common priest spell card, : Strong removal and/or healing to keep the priest alive long enough to play out their legendaries. Circle of Healing Circle of Healing Set: Classic Type: Spell Class: Priest Rarity: Common Cost: 0 Abilities: Restore Health Tags: Area of effect Restore 4 Health to ALL minions.It isn t really a circle.See this card on Hearthpwn data is possible but outshadowed by Doomsayer spam.
- Doom Priest - Prince Malchezaar Prince Malchezaar Set: One Night in Karazhan Type: Minion Subtype: Demon Class: Neutral Rarity: Legendary Cost: 5 Attack: 5 Health: 6 Abilities: Generate, Shuffle into deck Tags: Class-related, Random, Rarity-related, Triggered effect When the game + Doomsayer + Resurrect: The most annoying stall ever. With 20 Doomsayers, 100% elimination is essentially guaranteed.
- Torch Mage - Sorcerer`s Apprentice + Forgotten Torch + Arcane Intellect: By cheapening both spells to zero, with the right top-decks there is the potential for a lategame infinite turn of card draw and damage. The Apprentices are top targets and vulnerable to any removal, but can be played on-turn for an auto-win, usually just after turn 6. Even without free spells, Roaring Torches generated provide some defence against mill decks, which also serve to refill the mage`s rapidly emptied hand. Arcane Intellect can jam your own hand and actually makes you more vulnerable against Mill.
- Wyrm Mage - Ice Lance + Mana Wyrm + Frostbolt: Lance provides damage from the hand, as well as being a cheap and repeatable buff to Mana Wyrms to finish. Will likely run out of cards quickly and is reliant on multiple Wyrms staying alive to fearsome size for constant damage. Suffers against cheap removal such as Naturalize. Mirror Image is an alternative to one of the spells as a stall, but increases vulnerability to removal.
- Bolster Warrior - Bolster + Target Dummy + Shieldbearer: Throw out as many free/cheap Taunts as possible, then buff them with Bolster to create a formidable army. Fairly fast, but weak against decks with minion removal, and quickly empties the hand.
- Other decks
- Ambush Rogue - Beneath the Grounds + Preparation + Conceal: This extremely strong deck counters both aspects of Mill Druid by granting you board control and card advantage. This is especially compounded by the three Nerubians per Grounds as opposed to Naturalise`s 1:1 card ratio, and in exchanges with Oracles each is 2:1 stronger. While your opponent is removed from fatigue, this stops them drawing vital spells preventing Naturalize and saving yourself from being milled. Finally you can Conceal at the end of your turn to screen your Nerubians and use the board control granted by them to clean off the face.
- Power of the Wild Druid - Living Roots + Power of the Wild + Innervate Innervate Set: Basic Type: Spell Class: Druid Cost: 0 Tags: Mana-related Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.See this card on Hearthpwn data page] : Early game aggro from buffed Saplings.
- Yogg-Saron Druid - Raven Idol/Living Roots + Yogg-Saron + Innervate Innervate Set: Basic Type: Spell Class: Druid Cost: 0 Tags: Mana-related Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.See this card on Hearthpwn data page] : Lots of cheap spells followed by repeated Yogg-Sarons for days of animations.
- Missile Mage - Arcane Missiles + Bloodmage Thalnos + Flamewaker: Compared to Wyrm Mage, Flamewaker can be better value per card and harder to remove, as it provides immediate and more consistent control, which can become a constant +2 on face buff for spells. On the other hand it can be harder to play spell spam against anything other than Mill, and early tempo is lost due to mana curve constraints. Thalnos reduces those downsides by buffing Missiles until Flamewaker`s +2x can come out, and his deathrattle cycles the deck to maintain card advantage.
- Snow Mage - Mechwarper Mechwarper Set: Goblins vs Gnomes Type: Minion Subtype: Mech Rarity: Common Cost: 2 Attack: 2 Health: 3 Abilities: Modify cost Tags: Mech-related, Ongoing effect Your Mechs cost (1) less.Mechs that summon mechs? What s next? Donuts + Snowchugger + Enhance-o Mechano: Similar to Mech Hunter, but trades early aggro for the ability to freeze enemy minions.
- Inner Fire Priest - Inner Fire + Divine Spirit + Shieldbearer: A time-honoured combination. Build up a Shieldbearer to ridiculous proportions and let fly. Weak to burst and single-target removal.
- Doom Priest (cheap) - Loot Hoarder + Mind Blast + Doomsayer: Strong burst, but one-trick pony that suffers against healing (eg armor warrior).
- Blood Paladin - Blood Knight + Steward of Darkshire + Muster for Battle: Somewhat slow combination due to mana costs, but with all the Divine Shields, can churn out incredible Blood Knights. Weak against removal.
- Murloc Paladin - Murloc Tidecaller + Bilefin Tidehunter + Murloc Warleader: Tidecaller`s ability allows it to be fed and grown, the Bilefins stall and double the ability, and the Warleader buffs if left unchecked.
- Burst Shaman - Rockbiter Weapon + Doomhammer + Lightning Storm: A slow deck due to Doomhammer`s mana cost and Overload. On turn 6 with max mana to four Rockbiters, a 28 damage OTK from 2x(2+4x(+3)) is possible, with the two on-turn attacks allowing you to kill the enemy from 32 HP. It does not matter when the coin is played as long as it allows extra Rockbiters to be played. The third card is used to enable the combo, in this case to slow Mill`s Oracle spam. This stalls with a Lightning Storm on turn 3 as a spell board clear to avoid Naturalize Naturalize Set: Classic Type: Spell Class: Druid Rarity: Common Cost: 1 Abilities: Destroy, Draw cards Destroy a minion. Your opponent draws 2 cards.Another one bites the dust.See this card on Hearthpwn data page] Naturalize is . Against other match ups, you can use spare mana on Totemic Call; without Naturalize your third could alternatively synergise with cheap Thing from Below spam.
- Overload Shaman - Tunnel Trogg + Lava Burst + Lava Shock: Much like Wyrm mage, combine pumped-up Troggs with Lava Burst to the face, with Lava Shock or possibly cheaper Lightning Bolt to ensure a steady flow of damage.
- Armorsmith Warrior - Armorsmith + Whirlwind + Rampage: ridiculous chain procs off Armorsmith increase Health to defend against any Burst. Weak against Removal.
- Shield Warrior - Shield Block + Shield Slam + Ironforge Portal: Massive control from stacked armour and Shield Slam to clear board. Counters Burst.
Videos
History
Tavern Brawl | Start | End |
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66 | Sep. 14, 2016 | Sep. 19, 2016 |
Overview
This Tavern Brawl sees players doing battle with custom decks composed solely of copies of three cards chosen by the player. Each deck includes precisely 10 copies of each chosen card. Players cannot include more than one copy of any card.
Notes
- If Prince Malchezaar Prince Malchezaar Set: One Night in Karazhan Type: Minion Subtype: Demon Class: Neutral Rarity: Legendary Cost: 5 Attack: 5 Health: 6 Abilities: Generate, Shuffle into deck Tags: Class-related, Random, Rarity-related, Triggered effect When the game is chosen for the player`s deck, his effect will shuffle 33 (if going first) or 34 (if going second) random legendaries into the player`s deck, rather than the usual 5. (The 10 Malchezaars should generate 50 cards in total, but the number is limited by the 60-card deck size limit.)
- Despite the large number of cards added, Prince Malchezaar functions as usual, meaning the legendaries generated are random, but unique within the deck (no duplicates).
Archetypes
Certain archetypes exist within various different combinations, often deciding in themselves the outcome of the match.
- Mill: Due to the limited means of countering fatigue The message displayed upon attempting to draw a card after reaching Fatigue. Fatigue is a game mechanic that deals increasing damage to players who have already drawn all of the cards in their deck, whenever and its rapid pace, Milling beats most decks. Innervate Innervate Set: Basic Type: Spell Class: Druid Cost: 0 Tags: Mana-related Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.See this card on Hearthpwn data page] makes Druids the undisputed master of milling this Brawl, especially as Loatheb and Prince Malchezaar Prince Malchezaar Set: One Night in Karazhan Type: Minion Subtype: Demon Class: Neutral Rarity: Legendary Cost: 5 Attack: 5 Health: 6 Abilities: Generate, Shuffle into deck Tags: Class-related, Random, Rarity-related, Triggered effect When the game are the only real counters. Naturalize Naturalize Set: Classic Type: Spell Class: Druid Rarity: Common Cost: 1 Abilities: Destroy, Draw cards Destroy a minion. Your opponent draws 2 cards.Another one bites the dust.See this card on Hearthpwn data page] Naturalize is serves as very effective removal.
- Deck extension: Uses cards that shuffle cards into the deck, such as the ostensibly lengthy minion deck of Prince Malchezaar. This serves as a hard counter to mill decks. Combine with removal or healing to give the player time to get their legendaries out. An alternative is to use Golden Monkey to replace the whole deck with Legendaries, seeing as though you will be drawing a lot against a mill anyway. The doubled card from a Forgotten Torch also fits into this category, albeit less strongly than Malchezaar. Similarly the Rogue`s Beneath the Grounds or Warlock`s Curse of Rafaam can be used to extend the opponent`s deck, jamming them and stopping their mill cards from coming into play.
- Removal: Decks with strong minion removal are usually control decks, and are often hard counters to minion-based decks. These tend to be weak to burst decks unless they include healing, and are ineffective against mill. These spells can be countered by blocking spell draw, or
- Healing: An alternative to removal, effective against burst decks but less so against minion decks. Healing and removal can be combined to form a very strong control deck, but this is still weak to mill without Malchezaar.
- Burst: These decks deal damage from hand, and can win in any matchup, with their speed giving them a chance even against mill decks. Discard Warlock is a strong example this Brawl.
- Cost-reduction: Use of Mechwarper Mechwarper Set: Goblins vs Gnomes Type: Minion Subtype: Mech Rarity: Common Cost: 2 Attack: 2 Health: 3 Abilities: Modify cost Tags: Mech-related, Ongoing effect Your Mechs cost (1) less.Mechs that summon mechs? What s next? Donuts or Sorcerer`s Apprentice to reduce card cost to 0 can dramatically increase the amount of cards played per turn, assuming they have been drawn.
- Fast minion/minion buffs: These decks fill the board with enough buffed minions, such as Mana Wyrm, to threaten lethal in a few turns. Weak against removal, especially as they usually lack draw to replace the lost minions. Usually not fast enough to counter Mill Druid, but may have a chance against burst decks.
- Slow minion/big minion: These decks focus on minion abilities or stats. They may use Barnes Barnes Set: One Night in Karazhan Type: Minion Rarity: Legendary Cost: 4 Attack: 3 Health: 4 Abilities: Battlecry, Copy, Summon Tags: Random Battlecry: Summon a 1/1 copy of a random minion in your deck.He used to make Deathrattle or ability copies early on, or try to stall long enough to be able to play them from hand. Must include removal or healing to survive against faster decks. Weak against removal.
- Stealth: The most common example is the combination of Rogue`s Cold Blood and Conceal, with a low-cost Stealth minion such as Worgen Infiltrator. This is impossible to counter without any AoE-damage, random damage or Taunt minions.
Trivia
- Following the first run of this Brawl (Sep. 2016) the developers released some statistics regarding "a few of the interesting, exciting, or funny combinations" seen:
- The most common hunter deck, Mechwarper Mechwarper Set: Goblins vs Gnomes Type: Minion Subtype: Mech Rarity: Common Cost: 2 Attack: 2 Health: 3 Abilities: Modify cost Tags: Mech-related, Ongoing effect Your Mechs cost (1) less.Mechs that summon mechs? What s next? Donuts , Metaltooth Leaper Metaltooth Leaper Set: Goblins vs Gnomes Type: Minion Subtype: Mech Class: Hunter Rarity: Rare Cost: 3 Attack: 3 Health: 3 Abilities: Battlecry Tags: Mech-related Battlecry: Give your other Mechs +2 Attack.Don t leave them out in , and Mechanical Yeti, had a "mighty" 65.64% winrate
- Frostbolt, Unstable Portal and Firelands Portal had a 46.22% winrate
- Inner Rage, Dragon Egg and Rampage won "more than 50% of the time"
- Wisp, Murloc Tinyfin and Bolster only managed an 8.89% winrate
- The gnome in this Brawl`s art is holding Lightning Storm, Fiery War Axe and Flare Flare Set: Classic Type: Spell Class: Hunter Rarity: Rare Cost: 2 Abilities: Destroy, Draw cards Tags: Area of effect, Secret-related, Stealth-related All minions lose Stealth. Destroy all enemy Secrets. Draw a card.Not only does it , a combination that is not only impossible (being cards from three different classes) but also not particularly effective.
Tavern Brawls | |
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Constructed | Top 3 |
Randomized | |
Premade | |
Cooperative | |
Single-player |