Info
14w06a
Type | Snapshot |
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Release date | Feb. 6, 2014 |
Snapshot for | |
Download | Client (.json) |
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14w06a is the tenth snapshot released for 1.8 1.8 Official name Bountiful Update Type Release Release date Sep. 2, 2014 1] Development versions View all Snapshots 14w02a 14w02b 14w02c 14w03a 14w03b 14w04a 14w04b 14w05a 14w05b 14w06a 14w06b 14w07a 14w08a 14w10a 14w10b 14w10c 14w11a .
Additions
- Commands Contents 1 Usage 1.1 Tilde notation 1.2 Target selectors 1.2.1 Target selector variables 1.2.2 Target selector arguments 1.3 Data tags 1.4 Raw JSON text 1.5 Block/item names 2 Summary of commands 3 List of commands
/trigger
- Syntax:
/trigger
- Functions the same way as
/scoreboard players set
or/scoreboard players add
, but can only modify objectives with thetrigger
criteria (referred to as "triggers") and can only modify the score of the player running the command - Can be used by non-operator players
- For a player to run this command, the trigger must be enabled for that player
/scoreboard players enable
will enable the specified player to use the specified trigger objective- Trigger availability is stored per player, per trigger
- One trigger may be disabled for a player, but that player can use a different trigger
- One player may be unable to use a trigger, but another player can use the same trigger
- Disabled after the trigger has been used (must be re-enabled to use the trigger again)
- Mostly for use with
/tellraw
- Syntax:
- Scoreboard A screenshot of a scoreboard on the right side of the screen. The scoreboard system is a complex gameplay mechanic utilized through commands. Mainly intended for mapmakers and server operators, scoreboards are used to track,
- A new argument for
/scoreboard
:objective
- Allows objectives to be reset one by one
- Example:
/scoreboard players reset
objective
- New objective criteria for team-specific kills, e.g.:
teamkill.red, killedByTeam.blue
- New objective criteria:
trigger
- Acts like the
dummy
criteria - Mostly for use with
/tellraw
- Acts like the
- The ability to iterate over every scoreboard player with
*
- A new argument for
- Data Tags
CanPlaceOn
- Allows placing of certain blocks against other blocks in adventure mode
- Example:
/give @p minecraft:stone 16 0 {CanPlaceOn:minecraft:diamond_block}
HideFlags
- Allows hiding of certain parts of the tooltip
- Bit field of
1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace
ShowParticles
- Option to show or hide all particles for a potion effect, while the `Ambient` tag only shows fewer particles. Set to true to show, false to hide.
PickupDelay
- The number of ticks before an item entity can be picked up.
- Setting to 32767 will prevent the duration from decreasing, thus making the item incapable of being picked up.
- Achievement Pocket Edition & Console Edition only The popup that appears when an achievement is earned. "The End?" and "The End." redirect here. For the dimension, see The End. Certain names of achievements redirect here. For
- New achievement Overpowered
- Obtained by crafting an enchanted golden apple Golden @@@#@@@Apple(apple.com)###@### Type Food Restores Golden AppleTechnology company 4 () Absorption (2:00) Regeneration II (0:05) Enchanted Golden AppleTechnology company 4 () Absorption IV (2:00) Regeneration II (0:20) Fire Resistance (5:00) Resistance (5:00) Cookable No Renewable Golden Apple
- Requires obtaining Getting an Upgrade first
- New achievement Overpowered
- Splash See the message on the menu screen. For the potion, see Splash Potion. The main menu of Minecraft with random splash text. Splash texts are the yellow lines of text on the
- `Yay, puppies for everyone!"
Videos
Changes
- Mobs "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of
- All mobs now use the `new` AI
- Slimes Slime Health points Big: 16 () Small: 4 () Tiny: 1 () Attack strength Big: 4 () Small: 2 () Tiny: 0 () Size Big: Height: 2.04 Blocks Width: 2.04 Blocks Small: Height: 1.02 Blocks and magma cubes Magma Cube Health points Big: 16 () Small: 4 () Tiny: 1 () Armor points Big: 12 () Small: 6 () Tiny: 3 () Attack strength Big: 6 () Small: 4 () Tiny: 3 () Size Big: Height: now swim, and randomly change direction every so often, reducing the chance of them getting stuck at walls or corners
- Spiders Spider Health points 16 () Attack strength Easy: 2 () Normal: 2 () Hard: 3 () Size Height: 0.9 Blocks Width: 1.4 Blocks Spawn Light level of 7 or less, 3×3×2 space on solid blocks and cave spiders Cave Spider Health points 12 () Attack strength Easy: 2 () Normal: 2 () Hard: 3 () Venom: 1 () per 1.25 sec Hard: for 15 sec () Normal: for 7 sec () Size Height: no longer can draw line of sight through opaque blocks
- Endermen Enderman Health points 40 ( × 20) Attack strength Easy: 4 () Normal: 7 () Hard: 10 () Size Height: 2.9 Blocks Width: 0.6 Blocks Spawn In the Overworld, the Nether or the End in and angry zombie pigmen Zombie Pigman Health points 20 () Armor points 2 () Attack strength Easy: 5 () Normal: 9 () Hard: 13 () Size Height: 1.95 Blocks Width: 0.6 Blocks Spawn Any 2 block high space in any now pathfind
- Blazes Blaze Health points 20 () Attack strength Fireball: 5 () Contact: Easy: 4 () Normal: 6 () Hard: 9 () Size Height: 1.8 Blocks Width: 0.6 Blocks Spawn Nether Fortresses, light level of 11 or will now shoot the player even if there are solid blocks between them
- Armor on giants is now rendered
- Slimes Slime Health points Big: 16 () Small: 4 () Tiny: 1 () Attack strength Big: 4 () Small: 2 () Tiny: 0 () Size Big: Height: 2.04 Blocks Width: 2.04 Blocks Small: Height: 1.02 Blocks will now randomly despawn over time if no player is within a 32 meter range
- Giants Giant Health points 100 ( × 50) Attack strength Easy: 26 ( × 13) Normal: 50 ( × 25) Hard: 75 ( × 37.5) Size Height: 11.7 Blocks Width: 3.6 Blocks Spawn Light >11 AND AI is removed
- Mobs now show a glow of a slightly different color when hurt
- Mobs that can ride boats can now control the boats
- All mobs now use the `new` AI
- Commands Contents 1 Usage 1.1 Tilde notation 1.2 Target selectors 1.2.1 Target selector variables 1.2.2 Target selector arguments 1.3 Data tags 1.4 Raw JSON text 1.5 Block/item names 2 Summary of commands 3 List of commands
/effect
- Can now also specify whether particles are to be shown:
- Usage:
/effect
seconds amplifier hideParticles - Use `true` to hide particles and `false` to show; if value not given, defaults to false
/particle
- Added the
barrier
particle- Uses the barrier item texture
- Used for indicating barrier blocks
- Added the
- Spectator gamemode
- An optional hotkey to show outlines on players whilst spectating
- Can be color coded to teams
- Can be set/canceled in Controls option
- Outline seen when key is held down (like sneaking when shift is held down)
- An optional hotkey to show outlines on players whilst spectating
- Data Tags
Age
- Setting Age to -32768 makes items which never expire
- Block IDs
- Statistics for items/blocks can now be referenced per name, instead of ID
- Example:
stat.mineBlock.minecraft.stone
- Example:
- Statistics for items/blocks can now be referenced per name, instead of ID
- Debug Screen
- X, Y, and Z title has been changed from `Feet` in the previous snapshot, to `XYZ`
- Day counter added
- Increases by 1 every dawn
- Now displays difficulty
- Peaceful- 0.00, Easy- 0.75, Normal- 1.50, Hard 2.25 (but numbers slowly increase the longer you are in an area)
- Now displays player rotation again
- However now it displays it in degrees and quadrants
- Barrier Barrier Transparency Partial (lets light pass through) Luminance No Blast resistance 18,000,003 Tool None Renewable No Stackable Yes (64) Flammable No Drops Nothing Data value dec: 166 hex: A6 bin: 10100110 Name barrier See the
- Now becomes visible when a player in Creative mode is holding a barrier in their hand.
- The block itself is not rendered, a particle appears in its place
- Now uses block of redstone Block of Redstone Transparency Partial (blocks light, mob spawning possible) Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 152 hex: 98 bin: 10011000 Name redstone_block This article is breaking particles instead of lava
- Now becomes visible when a player in Creative mode is holding a barrier in their hand.
- Item animation
- When items are collected, rather than "zooming" into the player`s chest, it appears to move to the player`s feet instead.
- Resource packs See the system to customize assets since 1.6.1. For the system used before 1.6.1, see Texture pack. The default textures, with a custom resource pack (DokuCraft) in the center. The resource pack
- Block models in resource packs can now be customized
- Replaces the files in /assets/minecraft/models/
- After loading the resource pack, the game may have to be reloaded
- Splash See the message on the menu screen. For the potion, see Splash Potion. The main menu of Minecraft with random splash text. Splash texts are the yellow lines of text on the
- Splash changed - "OpenGL 1.2!" changed to "OpenGL 2.1 (if supported)!"
- Ender crystals End Crystal Type Decorations Durability N/A Renewable Yes Stackable Yes (64) Internal ID PC: 200 PE: 71 Network ID PC: 51 Entity ID ender_crystal Drops None First appearances See History Data value dec: 426 hex: 1AA bin: 110101010
- Now generate one block lower, without bedrock underneath
- Entity hitboxes
- Entity hitboxes now display entity eye level in red
Fixes
32 bugs fixed
From released versions before 1.8
- MC-2947 – Ghasts and witches do not aim properly
- MC-4222 – While under the effect of a night vision potion, enemies no longer flash red upon taking damage
- MC-10099 – Angry Zombie Pigmen usually won`t jump over 1-high transparent blocks to get to enemies
- MC-12061 – Witch hitbox
- MC-12730 – TNT placed on fence / nether fence / cobble wall / mossy wall and ignited has TNT fall through floor
- MC-19886 – Plants don`t cause an update when the block beneath is broken / light level changed
- MC-32579 – Attribute "
followRange
" not working thoroughly - MC-33110 – Spiders (and some other mobs) are not affected by speed effects or
movementSpeed
attributes - MC-36151 –
stat.leaveGame
does not increment when game is closed - MC-39139 –
walkOneCm
stat doesn`t accurately measure distance - MC-41839 – Chicken jockeys with baby zombie pigmen do not work
- MC-47705 – Blaze mobs attack creative mode player
- MC-56363 – Crash on auto-complete name of scoreboard objective
From the 1.8 snapshots
- MC-44688 –
/clear
fails on strings containing spaces - MC-45261 – Sneaking while teleporting changes player position to face -z
- MC-46404 – Hearts, food, armor and crosshair are the wrong color (overlay) when holding certain items
- MC-46427 – Breaking barriers create lava and water particles
- MC-46435 – Reticle (now hitbox) appears on tile entities in spectator mode
- MC-46473 – Cannot open minecart with chest in spectator mode
- MC-46492 – Texture issues with invisible slime
- MC-46535 – Can control minecarts in spectator mode
- MC-46550 – The head of the sheep is bugged
- MC-46560 – When certain mobs take damage, the red damage indicator is not displayed properly
- MC-46599 – Trapped chests display triple chests in spectator mode.
From the previous snapshot
- MC-46694 – Item frames, knots and paintings displaying void particle
- MC-46695 – "
flyingSpeed
" flood in the dev console when flying in gamemode 1 and 3 - MC-46711 – Spectating baby zombies has wrong eye level
- MC-46715 – Item repair duplicating item
- MC-46751 – Cardinal direction in debug screen change with mouse while spectating a mob
- MC-46761 – Zombies and zombie pigmen do not show holding items
- MC-46950 – Can see the item name when pressing hotbar shortcut key in spectator mode
- MC-47268 – Attempting to use a post-processing effect crashes on old Mac hardware