Info
Type | Food |
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Restores | |
Cookable | No |
Renewable A renewable resource (as opposed to a non-renewable, or finite, resource) is a resource that can be recreated indefinitely in survival without exploiting glitches or using commands. While running out of resources isn t likely to | Yes |
Stackable | Yes (64) |
First appearances | See History |
Data values |
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Name See values from the latest PCPersonal Computer version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition |
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A carrot is a food Foods (or Foodstuffs as considered by the Creative inventory) are consumable items that when eaten restore hunger points and sometimes cause status effects. They are essential to the player s survival, as going without them will item See items as they are in the inventory. For the entity that items and blocks turn into when dropped, see Item (entity). For the items that mobs leave behind on death, see that can be eaten by the player The Player Health points 20 () Armor points Varies Attack strength Fist: 1 () Items: Varies Size Height: 1.8 Blocks Width: 0.6 Blocks While sneaking: Height: 1.65 Blocks Width: 0.6 Blocks While gliding: Height: 0.6 .
Videos
Farming
Carrots can be farmed A small crop farm. Farming refers to the systematic production of renewable resources. It is usually used to get blocks, food, experience and more things. Specific types of farming include: Contents 1 Mob Farming 2 and harvested on farmland Farmland Transparency PC: Partial (Blocks light) PE: Yes Luminance No Blast resistance 3 Tool Renewable No Stackable Yes (64) Flammable No Drops Dirt (1) Data value dec: 60 hex: 3C bin: 111100 Name farmland “ Want to live . Planted carrots take 8 stages Nearly all video games (including Minecraft) are driven by one big program loop. Just as every gear in a clock is synchronized with the pendulum, every task involved in advancing a game simulation is synchronized to grow, and go through 4 visually distinct stages. Mature carrot crops drop 1 to 4 carrots (about 25⃢₁₄7 per crop harvested on average). Bone meal Bone Meal Type Wool dyes Durability N/A Renewable Yes Stackable Yes (64) Data value dec: 35115 hex: 15F15 bin: 10101111115 Name dye 15 Bone meal is a material that can be used as a dye as well as can be used on carrots. Using a tool enchanted with fortune increases the maximum number of carrots dropped by 1 per level.
Villager Villager Health points 20 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn Village When a zombie villager is cured First appearances See History Drops None Experience farmers will break fully grown carrots, and may pick up the carrots as well.
Rabbits will find and eat carrot crops, decreasing its growth stage by 1. The crops when eaten will not drop any carrots.
Zombies
Rarely, zombies Zombie Health points 20 () Armor points 2 () Attack strength Easy: 2 () Normal: 3 () Hard: 4 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn may drop a carrot when killed by the player.
Natural generation
Village farm plots have a 20% chance of being carrots.
Carrots can be found in 82.0% of village Village Biome Plains, desert, savanna, taiga Consists of See Structure Can generate post-generation No First appearances See History See villages. For how to build the natural village style, see Village Blueprints. “ two-room house chests in stacks of 4⃢₀ₓ8. Pocketedition only Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg @@@#@@@Microsoft(microsoft.com)###@### Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2
Usage
To eat a carrot, press and hold use while the carrot is selected in the hotbar The HUD and all its components in the PC edition in 1.8.9 and earlier versions. The heads-up display or HUD appears on screen while the Player is in the game. It is superimposed on his . Eating a carrot restores 3 () hunger See the gameplay mechanic. For the status effect, see Status effect#Hunger. The Food Bar is seen on the right, opposite the Health Bar. Hunger is an aspect of Minecraft that governs several and 3.6 hunger saturation See the gameplay mechanic. For the status effect, see Status effect#Hunger. The Food Bar is seen on the right, opposite the Health Bar. Hunger is an aspect of Minecraft that governs several .
Breeding
Carrots can also be used to breed Two villagers in "love mode", breeding “ If you hold food in your hand, they follow you around. If you feed them, they enter "love mode". Two animals in love mode = babies. „ —Notch and attract pigs Pig Health points 10 () Size Adult: Height: 0.9 Blocks Width: 0.9 Blocks Baby: Height: 0.45 Blocks Width: 0.45 Blocks Spawn Opaque blocks with a (Minimum) two block space above them. First appearances See History and rabbits Rabbit Health points 3 () Armor points Killer Bunny only: 8 () Attack strength Killer Bunny only: Easy: 5 () Normal: 8 () Hard: 12 () Size Adult: Height: 0.5 Blocks Width: 0.4 Blocks Baby: Height: .
Villagers can pick up carrot items to become willing, which will allow them to breed. Villagers require 12 carrots to become willing.
Trading
Villager farmers will buy All villager trades, separated by profession. The trading system is a gameplay mechanic that allows players to trade emeralds for items (and vice-versa) with villagers. Contents 1 Functionality 1.1 Brown Robed Villager 1.2 White Robed 15-19 carrots for an emerald Emerald Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 388 hex: 184 bin: 110000100 Name emerald See the gem. For the ore, see Emerald Ore. For as one of their initial tier trades.
Crafting ingredient
Name See values from the latest PC version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition | Ingredients | Crafting Crafting is the method by which many blocks, tools, and materials are made in Minecraft. In order to craft something, players must move items from their inventory to a crafting grid. A 2×2 crafting grid recipe | Description |
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Carrot on a Stick | Fishing Rod+ Carrot | The fishing rod must not be damaged to craft the carrot on a stick. | |
Golden Carrot Golden Carrot Type Items Restores 6 () Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 396 hex: 18C bin: 110001100 Name golden_carrot A golden carrot is a valuable food item and brewing | Gold Nugget+ Carrot | ||
Rabbit Stew | Cooked Rabbit+ Carrot+ Baked Potato+ Any Mushroom+ Bowl |
ID
Carrot | ID Name | Numerical ID |
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Block | carrot | 141 |
Item | carrots | 391 |
Block data
- See also: Data values
Icon | Value |
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0, 1 | |
2, 3 | |
4, 5, 6 | |
7 |
Block state
- See also: Block states
Advancements
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Internal ID |
---|---|---|---|---|---|
Husbandry | The world is full of friends and food | ⃢₀ₔ | Eat anything that can be eaten. | minecraft:husbandry/root | |
A Balanced Diet | Eat everything that is edible, even if it`s not good for you | A Seedy Place | Eat each of these 35 foods. Other foods, if any, are ignored for the advancement. | minecraft:husbandry/balanced_diet |
Video
History
Official release | |||||
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1.4.2 | 12w34a | Added carrots. They could only be obtained as a rare drop from zombies. | |||
Aug. 28, 2012 | Dinnerbone released an image of a saddled pig being controlled with a carrot on a stick. Wheat was considered as a "fuel" along with carrots, but Dinnerbone eventually decided on carrots. | ||||
12w34a | Carrots are now used to craft golden carrots. | ||||
12w36a | Carrots can now be found in villages. | ||||
Carrots are now used to breed pigs. | |||||
Carrots are now used to craft carrot on a stick. | |||||
12w37a | Carrots changed to singular carrot, with the tooltip changed to reflect this. Carrot texture also changed, so that the item sprite now only shows 1 carrot. | ||||
1.5 | 13w04a | Bone meal only grows carrots by 1 stage instead of fully growing it. You might not see it grow, because some stages look the same. | |||
1.8 | 14w02a | Now restore 3 () points instead of 4 (). | |||
Farmer villagers now buy 15–19 carrots for 1 emerald Emerald Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 388 hex: 184 bin: 110000100 Name emerald See the gem. For the ore, see Emerald Ore. For . | |||||
14w04a | Farmer (profession) villagers now harvest fully grown carrots. | ||||
Villagers can be made willing using 12 carrots. | |||||
14w25a | Carrot crop block was removed from the /give command. | ||||
14w27a | Added rabbits, which can be bred and/or tamed using carrots. Rabbits also grief carrot crops. | ||||
Carrots are now used to craft rabbit stew. | |||||
14w34a | Rabbits can no longer be tamed. | ||||
1.9 | 15w38a | Slightly improved drop chances from average 23⁄5 per crop harvested to 25⁄7. | |||
Pocket Edition Alpha | |||||
0.8.0 | build 2 | Carrots can now be obtained by killing Zombies. | |||
build 3 | Now has a chance to drop when tilling grass blocks. | ||||
build 4 | Are no longer dropped by tilling grass blocks. | ||||
0.9.0 | build 1 | Carrot crops now naturally spawn in villages. | |||
Carrot now used to breed pigs. | |||||
0.12.1 | build 1 | Carrots now restore hunger See the gameplay mechanic. For the status effect, see Status effect#Hunger. The Food Bar is seen on the right, opposite the Health Bar. Hunger is an aspect of Minecraft that governs several instead of health. | |||
Farmer (profession) Villagers can harvest fully grown carrot crops. | |||||
Carrot can be used to craft golden carrot. | |||||
0.13.0 | build 1 | Carrot can be used to breed rabbits. | |||
Carrot can be used to craft rabbit stew. | |||||
0.15.0 | build 1 | Carrots are now used to craft carrot on a stick. | |||
0.16.2 | Carrot can be found in chest inside large house in Ice Plains and Cold Taiga village. | ||||
Console Edition | |||||
TU14 | CU1 | 1.04 | Patch 1 | Added carrots. |
Issues
Issues relating to ⃢₀ₜCarrot⃢₀ are maintained on the issue tracker. Report issues there.
Gallery
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All the seeds that exist in the game (except nether wart and cocoa beans).
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First image released by Dinnerbone of pigs being controlled with a Carrot on a Stick
Contents
showAdvantages
- Carrots are less space-consuming than a large field of Wheat crops, and to have over a full stack of Carrots may only require as few as a 6x4 plot compared to Bread, which requires a 1x3 space for one piece of Bread.
- Carrots have a higher saturation level than most other crops.
- Carrots are used to breed Pigs, and Chickens, as technically, Carrots are a seed. However, Chickens will not follow you if you are equipped with a carrot, only wheat.
- Carrots do not require crafting or cooking to get the most out of them.
Disadvantages
- Carrots can be hard to come by, especially in pre-1.4.2 worlds as they are only found in NPC Villages which are not very common or as a rare drop from Zombies.
As a Crafting Ingredient
Golden Carrot | Carrot on a Stick | |||||
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Gold Nugget | Gold Nugget | Gold Nugget | None | None | None | |
Gold Nugget | Carrot | Gold Nugget | Fishing Rod | None | None | |