Properties
Debug mode contains all Minecraft Minecraft Author(s) Mojang AB (Credits) Markus "Notch" Persson (Creator) Jens "Jeb" Bergensten (Lead Developer) Jon "jonkagstrom" Kågström (AI Programmer) Nathan "Dinnerbone" Adams Erik "Grum" Broes Michael "Searge" Stoyke Thomas "ProfMobius" Guimbretière Agnes "LadyAgnes" Larsson Maria blocks See the various blocks found in Minecraft. For the blocking with shields that reduces damage when performed, see Blocking. All blocks Blocks are the basic units of structure in Minecraft. Contents 1 , in all of their existing block states See the definition of the block states. For the files that determine block models, see Models#Block states. Block states are extra pieces of data that further define a block. Contents 1 List , organized in a single world. The world will update automatically to include any new registered block IDs See values from the latest PCPersonal Computer version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition that are added. Therefore, this mode is useful not only to Mojang Mojang AB Type Subsidiary Founder(s) Markus Persson, Jakob Porsér, and Carl Manneh Founded 2009 Headquarters Stockholm, Sweden Key people Jens Bergensten Products Minecraft, Scrolls, Cobalt, and Crown and Council Parent @@@#@@@Microsoft(microsoft.com)###@### Studios Links Site Mojang developers, but also to creators of resource packs See the system to customize assets since 1.6.1. For the system used before 1.6.1, see Texture pack. The default textures, with a custom resource pack (DokuCraft) in the center. The resource pack and mods The contents of this page are not supported by Mojang AB, the Minecraft Wiki, the Minecraft IRC channel or the Minecraft Forums. See game modifications. For server moderators, see Operator. An example .
Trivia
- It is still possible to change gamemodes and difficulty using the /gamemode and /difficulty commands
- There are "5485" blocks total.
- The gap between the wool and flowers are the ways pistons can go.
Info
Debug mode is a world type World Type is an option to change how worlds generate in Minecraft. Contents 1 World types 1.1 Computer and Pocket Editions 1.2 Computer and Console Editions 1.3 Computer Edition exclusive 1.4 Pocket Edition exclusive 1.5 used to test block states See the definition of the block states. For the files that determine block models, see Models#Block states. Block states are extra pieces of data that further define a block. Contents 1 List , block models Block models are used to depict all the blocks in the game, whereas item models are used to display the items in the players hand, on their head (helmets and hats), on the ground, in , and textures.
Videos
Trivia
- The set biome for this mode is plains by default in the Overworld.
- The sun is displayed as if it were the beginning of the day (time 1000), but the day-night cycle is disabled.
- Regardless, the time can still be adjusted with the use of the
/time
command, and the day-night cycle can be toggled with the use of the/gamerule doDaylightCycle
command. The time can be also advanced from nighttime to sunrise with the use of a bed.
- Regardless, the time can still be adjusted with the use of the
- Using a map does not create an accurate map of the blocks in the world.
Accessing
To select the debug mode, hold the ⃢₇₧ Shift key while clicking the "World Type" button in the world creation menu. Debug mode will then be the world type directly after Customized An example of custom terrain generation. Customized is a world type that replaces the normal varied terrain of the Overworld with custom features. Contents 1 Customization 1.1 Basic settings 1.2 Ore settings 1.3 Advanced settings , and just before Default World Type is an option to change how worlds generate in Minecraft. Contents 1 World types 1.1 Computer and Pocket Editions 1.2 Computer and Console Editions 1.3 Computer Edition exclusive 1.4 Pocket Edition exclusive 1.5 .
Upon selecting debug mode, the "Bonus Chest", "Generate Structures", and "Allow Cheats" options are removed from the menu. The game mode is set to Spectator Java Edition Only Spectator mode is a game mode which allows you to fly around and observe the world without interacting with it in any way. Spectator mode can be entered by using the command , and the difficulty Mobs in full armor are a common sight in higher difficulty levels. Difficulty is an option in Minecraft that has a direct impact on the ease of gameplay. Contents 1 World setting 1.1 Peaceful 1.2 is locked on peaceful; be that as it may, /gamemode
and /difficulty
will work as usual within the world.
Block grid
The block grid is approximately 144ℂₗ148 in size, occupying the +X,+Z (southeast) quadrant, although the barrier Barrier Transparency Partial (lets light pass through) Luminance No Blast resistance 18,000,003 Tool None Renewable No Stackable Yes (64) Flammable No Drops Nothing Data value dec: 166 hex: A6 bin: 10100110 Name barrier See the floor extends past the grid in all directions to the world border World border First appearances See History Java Edition Only See the customizable border. For the physical edge of the playable world, see World boundary. For the phenomenon that existed before Beta 1.8, . Blocks are sorted in a grid spread across an altitude Chart lining up Y-coordinate values (left) to block layers (right). Altitude is a measurement of vertical distance, or distance along the Y-axis. Contents 1 Definition 2 Limits 3 Natural resources and altitude 3.1 The Nether of y=70, with a barrier Barrier Transparency Partial (lets light pass through) Luminance No Blast resistance 18,000,003 Tool None Renewable No Stackable Yes (64) Flammable No Drops Nothing Data value dec: 166 hex: A6 bin: 10100110 Name barrier See the floor at y=60. Other than the barrier floor, the remainder of the map is empty.
Starting at 0,0, the blocks are arranged first in rows of 75 block states from north to south, then in 73 rows from west to east, with an additional partial row of 10 states, following first the numerical data values of the blocks, then the block state names and values in alphanumeric order. There are 5,485 unique block states. Every block state generates only once.
Other dimensions
If a Nether Nether portal Consists of Obsidian Nether Portal Can generate post-generation Yes, when the player builds an appropriate frame and lights it with flint and steel First appearances See History See the structure. or End portal End Portal Room Biome Any Overworld biome Consists of Mossy Stone Bricks Cracked Stone Bricks Stone Bricks Stone Brick Stairs Iron Bars Lava Silverfish spawner End Portal Frame End Portal Can generate post-generation No First is used, the player will spawn in a Nether version or an End version of the debug world, respectively. The sky, light level and other properties will remain appropriate to the dimension Dimensions may refer to: The Overworld - The starting dimension in Minecraft. The Nether - The hellish dimension accessible by entering a nether portal from the Overworld. The End - The dimension with floating end .
In the End, the ender dragon Ender Dragon Health points 200 ( × 100) Attack strength Peaceful: 0 () Easy: 6 () Normal: 10 () Hard: 15 () Breath attack: 6 () after a half-second Exploding fireball attack: 12 () after and its ender crystals End Crystal Type Decorations Durability N/A Renewable Yes Stackable Yes (64) Internal ID PC: 200 PE: 71 Network ID PC: 51 Entity ID ender_crystal Drops None First appearances See History Data value dec: 426 hex: 1AA bin: 110101010 will still spawn, although the dragon cannot break or interact with blocks. If the end portal is used in the End, the end poem The "End Poem" is a text-based message written by Julian Gough 1] that appears after the player travels to the End and kills the Ender Dragon. Notch has stated that Gough s short story The iHole and credits will appear as normal. If using an ender pearl Ender Pearl Type Raw materials Durability N/A Renewable Yes Stackable Yes (16) Internal ID PC: 14 PE: 87 Network ID PC: 65 Entity ID ender_pearl First appearances See History Data value dec: 368 hex: 170 bin: 101110000 Name to utilize the end gateway portal End Gateway Portal Biome The End Consists of Bedrock End Gateway Can generate post-generation Yes, when an ender dragon is killed. First appearances See history See the portal created after defeating the , the gateway teleports the player, but in keeping with debug mode world generation, no outer islands nor a returning gateway portal will generate.
Block behavior
It is impossible for the player The Player Health points 20 () Armor points Varies Attack strength Fist: 1 () Items: Varies Size Height: 1.8 Blocks Width: 0.6 Blocks While sneaking: Height: 1.65 Blocks Width: 0.6 Blocks While gliding: Height: 0.6 to break any block, even in game modes See general gameplay in Minecraft. For instructional material, see Tutorials. A fresh Survival game. Gameplay in most game modes of Minecraft consists mainly of adding and destroying a variety of different blocks in which they otherwise could. Likewise, placing blocks is impossible, and the /setblock
, /clone
and /fill
commands cannot be executed.
Any block whose interactions do not change its block state See the definition of the block states. For the files that determine block models, see Models#Block states. Block states are extra pieces of data that further define a block. Contents 1 List can still be used (including chests Chest Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 12.5 Hardness 2.5 Tool Renewable Yes Stackable Yes (64) Flammable No, but catches fire from lava First appearances See History Drops Chest (1) , beds Bed Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 1 Hardness 0.2 Tool Any tool Renewable Yes Stackable No Flammable PC: No, but catches fire from lava PE: No First appearances See , cake Cake Transparency Yes Luminance No Blast resistance 2.5 Tool Any tool Renewable Yes Stackable No (Yes, 64 in Console Edition) Flammable No Drops None Data values Block dec: 92 hex: 5C bin: 1011100 Item dec: 354 hex: 162 bin: 101100010 Name , etc). Although a block`s state cannot change, its block entity A block entity (previously named tile entity) is extra data associated with a block, beyond the block ID and 4 extra bits of data that every block has. Usage edit | edit source] Block entities data can change, either through normal player interaction or with the use of the /blockdata
command.
These unique properties of debug mode can cause certain blocks to behave in unexpected ways:
- Water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001 and lava Lava Transparency Yes Luminance Yes, 15 Blast resistance 500 Tool Renewable No Stackable N/A Flammable No Drops None Data values Flowing Lava dec: 10 hex: A bin: 1010 Still Lava dec: 11 hex: B bin: 1011 Name Flowing Lava flowing_lava Still cannot be removed by buckets Bucket Type Tools Durability N/A Renewable Yes Stackable Yes (16) First appearances See History Data values PC: dec: 325 hex: 145 bin: 101000101 PE: dec: 3250 hex: 1450 bin: 1010001010 Name bucket See the item. For the server , but will fill an empty bucket in Survival A new Survival game of Minecraft. The health and hunger bars, as well as the hotbar, are visible. See the game mode. For other uses, see Survival (disambiguation). Survival mode is one mode.
- Cauldrons Cauldron Type Solid Block Requirements ? Physics No Transparency Yes Luminance No Blast resistance 10 Hardness 2 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See History Drops Cauldron (1) Block entity id will clean leather armor Armor Type Wearable items Durability See Durability Renewable Yes Stackable No Data values See Data values Name See Data values For the armor that can be worn by horses, see Horse Armor. Armor classes. From and banners Banner Type Non-Solid Block Physics No Transparency Yes Luminance No Blast resistance 5 Hardness 1 Tool Renewable Yes Stackable Yes (16) Flammable No, but catches fire from lava First appearances See history Drops Itself Block , but cannot be filled by buckets.
- Using a button Button Transparency Yes Luminance No Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Name See Data values A button is a non-solid block or lever Lever Transparency Yes Luminance No Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 69 hex: 45 bin: 1000101 Name lever A lever is a non-solid block that can will drop one of itself as an item.
- Activating those blocks schedules a block tick Nearly all video games (including Minecraft) are driven by one big program loop. Just as every gear in a clock is synchronized with the pendulum, every task involved in advancing a game simulation is synchronized for its own block, which drops one of itself because those blocks cannot be suspended in mid-air.
- Warning: using a pressure plate Pressure Plate Transparency Yes Luminance No Blast resistance 2.5 Tools Renewable Yes Stackable Yes (64) Flammable Wooden: No, but catches fire from lava Others: No Drops Itself Data values See Data values Name See Data with powered stated false, or a weighted pressure plate Pressure Plate Transparency Yes Luminance No Blast resistance 2.5 Tools Renewable Yes Stackable Yes (64) Flammable Wooden: No, but catches fire from lava Others: No Drops Itself Data values See Data values Name See Data with power state 0, will cause it to generate enormous quantities of dropped plates, likely crashing the game. It will also produce an extremely loud sound from so many pressure plate sounds being played at once.
- The pressure plate schedules a block tick Nearly all video games (including Minecraft) are driven by one big program loop. Just as every gear in a clock is synchronized with the pendulum, every task involved in advancing a game simulation is synchronized for itself, and drops an item because it cannot be suspended in mid-air.
- Since it never changes to an activated pressure plate, it never stops receiving activation from the entities and/or items on it, and never stops scheduling block ticks.
- Certain pressure plates, when activated, cause an error in the game output, stating that the dropped item entity has no entity.
- The pressure plate schedules a block tick Nearly all video games (including Minecraft) are driven by one big program loop. Just as every gear in a clock is synchronized with the pendulum, every task involved in advancing a game simulation is synchronized for itself, and drops an item because it cannot be suspended in mid-air.
- Using a comparator in subtract mode, a lever Lever Transparency Yes Luminance No Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 69 hex: 45 bin: 1000101 Name lever A lever is a non-solid block that can or an unpowered button Button Transparency Yes Luminance No Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Name See Data values A button is a non-solid block will cause the block in the direction opposite its
facing
property to drop as an item.- If that block is a repeater or a comparator, it will drop 36 stacks of itself.
- It will start to repeatedly schedule its own block-state-changing tick, which will fail continually a large number of times.
- These types of blocks schedule a block tick Nearly all video games (including Minecraft) are driven by one big program loop. Just as every gear in a clock is synchronized with the pendulum, every task involved in advancing a game simulation is synchronized in the adjacent block.
- If that block could not normally remain suspended in the air, it will drop one of itself as an item.
- If that block is a repeater or a comparator, it will drop 36 stacks of itself.
- Warning: placing a minecart on an unpowered detector rail will drop an infinite number of detector rails.
- Certain glass panes, iron bars and fences have incorrect hitboxes.
- Banners are entirely invisible.
- Any summoned falling_block entities will drop as an item when it hits another block, rather than converting itself to a block. Such a summoned falling block will immediately drop as an item, rather than fall any distance.
- If you use fence gates, comparators, deactivated buttons, deactivated pressure plates, doors or trapdoors, they will not move or change, but the sound will still play.
- Nether portals are visible, but the End portal is not.
- Shulker boxes are invisible until looked at.
Video
History
Official release | |||||
---|---|---|---|---|---|
1.8 | 14w26a | Added Debug Mode world type. | |||
Block entity graphics would disappear when a block is hit, door and trapdoor hitboxes were inconsistent with their state, and not all interfaces were accessible. | |||||
14w27a | Different block states are used instead of metadata. | ||||
Options are disabled when creating the world, and the only game mode available is Spectator Mode. | |||||
Block states now generate in a square pattern rather than in an infinite repeating grid. | |||||
1.9 | 15w31a | All interfaces are now accessible. | |||
15w37a | Block entity graphics are now regenerated (and set to default), when the block is hit. | ||||
15w38a | Door and trapdoor hitboxes are now consistent with their state. |
Issues
Issues relating to ⃢₀ₜDebug mode⃢₀ are maintained on the issue tracker. Report issues there.
Note that any bugs relating to using other game modes than spectator are resolved as invalid due to the fact that the world type can only be legitimately accessed in spectator.