Obtaining
To make a block of farmland, use a hoe Hoe Type Tools Durability Wood: 60 Uses Stone: 132 Uses Iron: 251 Uses Golden: 33 Uses Diamond: 1562 Uses Renewable Diamond: No All Others: Yes Stackable No Data values See Data values Name See Data on dirt Dirt Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data value dec: 03 hex: 3 bin: 11 Name dirt See Dirt. For the similar block, see , grass block Grass Block Transparency No Luminance No Blast resistance 3 Tool Renewable No Stackable Yes (64) Flammable No Drops Dirt (1) Data value dec: 02 hex: 2 bin: 10 Name grass See the dirt block with or grass path Grass Path Transparency Computer: No Pocket Edition: Partial (allows light to pass through) Luminance No Blast resistance 3.25 Tool Renewable No Stackable Yes (64) Flammable No Drops 1 Dirt Data values Computer: dec: 208 hex: D0 bin: 11010000 .
Farmland can be only be obtained in the inventory using commands Contents 1 Usage 1.1 Tilde notation 1.2 Target selectors 1.2.1 Target selector variables 1.2.2 Target selector arguments 1.3 Data tags 1.4 Raw JSON text 1.5 Block/item names 2 Summary of commands 3 List of commands or the pick block control. When mined (even with a Silk Touch "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will tool), it drops dirt.
Block | Farmland | |
---|---|---|
Hardness | 0.6 | |
Tool | ||
Breaking "Punch" redirects here. For the enchantment, see Enchanting#Punch. The Player punches trees and gets wood (click to view animation). Breaking, digging, punching, or mining is one of the most fundamental activities in Minecraft, performed (by time | ||
Hand | 0.9 | |
Wooden | 0.45 | |
Stone | 0.25 | |
Iron | 0.15 | |
Diamond | 0.15 | |
Golden | 0.1 |
- ⃢₆ₑ Times are for unenchanted tools in seconds.
Trivia
- Jumping on Farmland will result in it₠turning₠back to Dirt, and any plants growing on it will turn back into Seeds.
- Also, before 1.1, walking on Farmland would result in it being converted to Dirt.
- Before 1.2.5, it was possible to obtain Farmland through the Silk Touch Enchantment. This was removed in 1.2.5.
- When planting Melon or Pumpkin Seeds, they don`t need Farmland to harvest blocks.
- Farmland that is near water can go one block up from the source whilst still being hydrated.
- Farmland can be made while it is under another block, however, it will turn back into dirt the instant it happens.
- Farmland can be obtained in the inventory through the use of commands or the `pick block` control.
Info
“ | Want to live the Good Life? With a little bit of graft, you can delight in nature’s bounty - and in a happily sustainable way! The secret is dirt - and what you can do with it. Your average dirt block can be transformed into a ready and reusable dispenser for all manner of yummy foods: wheat, melons, pumpkins, carrots and potatoes. | „ | |
— Marsh Davies Marsh Davies Real name Marsh Davies Occupation Creative communications manager Website http://www.marshdavies.com/ @@@#@@@Twitter(twitter.com)###@### name @MarshDavies This article is a stub. Please help us by expanding it. Marsh Davies is the creative communications manager at Mojang |
Farmland is a block on which seeds can be planted and grown.
Videos
Trivia
- Ladders and torches cannot be attached to the side of a farmland block, but signs can.
- Farmland will not be trampled when walking off of a slab next to it.
- Farmland will not decay if the player `jumps` onto it, with a block two blocks above the farmland being jumped on.
- The flowing water that comes off of a source block hydrates farmland just as source blocks do.
Natural generation
Farmland occurs naturally in villages Village Biome Plains, desert, savanna, taiga Consists of See Structure Can generate post-generation No First appearances See History See villages. For how to build the natural village style, see Village Blueprints. “ where wheat Wheat Type Food Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 296 hex: 128 bin: 100101000 Name wheat See the food item. For the planted seed and the wheat , potatoes Potato Type Food Restores 1 () Cookable Yes Renewable Yes Stackable Yes (64) Experience Cooked: 0.35 First appearances See History Data values Block dec: 142 hex: 8E bin: 10001110 Item dec: 392 hex: 188 bin: 110001000 Name Block potatoes Item potato , carrots Carrot Type Food Restores 3 () Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data values Block dec: 141 hex: 8D bin: 10001101 Item dec: 391 hex: 187 bin: 110000111 Name Block carrots Item carrot This article is and beetroots Beetroot Type Food Restores 1 () Cookable No Renewable Yes Stackable Yes (64) Luminance No First appearances See History Data values PC: dec: 434 hex: 1B2 bin: 110110010 Pocket Edition:: dec: 457 hex: 1C9 bin: 111001001 Name beetroot This article is are grown. Patches of farmland are surrounded by logs Wood Transparency No Luminance No Blast resistance 10 Tool Renewable Yes Stackable Yes (64), same species only Flammable Yes Experience Smelted: 0.15 Drops Itself Data values See Data values Name See Data values This article or sandstone Sandstone Transparency No Luminance No Blast resistance 4 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data values Sandstone dec: 24 hex: 18 bin: 11000 Red Sandstone dec: 179 hex: B3 bin: 10110011 Name Sandstone sandstone Red Sandstone red_sandstone . They also naturally occur in woodland mansions Woodland mansion Biome Roofed Forest Consists of See Structure. Can generate post-generation N/A First appearances See history This article may need cleanup to comply with the style guide. Please help improve this if you can. .
Usage
Farmland is required to grow six of the game`s types of crops Crops are defined as "Cultivated plants or agricultural produce, such as grain, vegetables, or fruit, considered as a group" and in Minecraft, may refer to the following food-related items and blocks: Crops - growing wheat (5 in Console Edition Console Edition Author(s) Mojang AB 4J Studios Platform(s) Written in C++ Latest version Xbox 360 - TU53 Xbox One - CU43 PS3 - 1.51 PS4 - 1.50 PSVita - 1.51 Wii U - Patch 23 ).
Plants such as saplings, ferns, tall grass and flowers may be planted on farmland. Mushrooms, sugar canes Sugar Canes Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Name reeds Sugar canes are an item and an and cactus cannot be planted on farmland.
Hydration
A farmland block will be created dry. It will become hydrated if the following conditions are met:
- Water up to four blocks away horizontally, including diagonals.
- The water must be on the same level or 1 block above farmland block level.
The blocks between the farmland block and the water make no difference.
There is nothing the player can do to affect the rate at which farmland becomes hydrated. Each farmland block within a 9x9 grid of farmland with a single water block in the middle has exactly the same chance of becoming hydrated as a single farmland block in an ocean.
Farmland can also be hydrated by rain A view of hills during rain. Rain is a type of weather that occurs occasionally in Minecraft. Contents 1 Behavior 2 Effects 2.1 Rain particles 3 History 4 Issues 5 Trivia 6 References Behavior edit .
Different types of seeds Seeds may refer to: Seeds - an item that can be planted on farmland to grow wheat. Melon Seeds - an item that can be planted on farmland to grow melon. Pumpkin Seeds - an grow faster on hydrated farmland than on dry farmland. Hydrated farmland will yield a fully developed wheat crop in a little over a single day/night cycle A full day/night cycle in time lapse. The day-night cycle is a 20 minute long lapse between two main light settings. Contents 1 Conversions 1.1 Minecraft time to real time 1.2 Real time to Minecraft .
Decay
Under certain conditions, a farmland block will "decay" becoming a dirt block, regardless of its state of hydration. This will happen if any of the following occur:
- If the farmland block is dehydrated and nothing is planted on it for too long.
- If the player or any mob jumps/falls on the block (with a greater chance as falling speed increases).
- In the Computer Edition, mobs smaller than 0.512 cubic block cannot destroy farmland. This includes rabbits Rabbit Health points 3 () Armor points Killer Bunny only: 8 () Attack strength Killer Bunny only: Easy: 5 () Normal: 8 () Hard: 12 () Size Adult: Height: 0.5 Blocks Width: 0.4 Blocks Baby: Height: , chickens Chicken Health points 4 () Size Adult: Height: 0.7 Blocks Width: 0.4 Blocks Baby: Height: 0.35 Blocks Width: 0.2 Blocks Spawn Solid surfaced blocks with a minimum of two block spaces above them A 1/8 , bats Bat Health points 6 () Size Height: 0.9 Blocks Width: 0.5 Blocks Spawn Below layer 63 Light level of 3 or less in neighboring blocks Oct. 20 – Nov. 3: light level of 6 or , ocelots Ocelot Health points 10 () Attack strength Chickens Only: 2 () Size Adult: Height: 0.7 Blocks Width: 0.6 Blocks Baby: Height: 0.35 Blocks Width: 0.3 Blocks Spawn Ocelot: In Jungle Biomes, on Grass or leaf , wolves Wolf Health points Wild: 8 () Tamed: 20 () Attack strength Wild: Easy: 3 () Normal: 4 () Hard: 6 () Tamed: 4 () Size Adult: Height: 0.85 Blocks Width: 0.6 Blocks Baby: Height: 0.425 , cave spiders Cave Spider Health points 12 () Attack strength Easy: 2 () Normal: 2 () Hard: 3 () Venom: 1 () per 1.25 sec Hard: for 15 sec () Normal: for 7 sec () Size Height: , endermites Endermite Health points 8 () Attack strength Easy: 2 () Normal: 2 () Hard: 3 () Size Height: 0.3 Blocks Width: 0.4 Blocks Spawn Occasionally when an ender pearl lands First appearances See history Drops , silverfish Silverfish Health points 8 () Attack strength 1 () Size Height: 0.3 Blocks Width: 0.4 Blocks Spawn After mining monster eggs or from spawners in strongholds. First appearances See History Drops None Experience 5 Sounds , baby mobs, small slimes Slime Health points Big: 16 () Small: 4 () Tiny: 1 () Attack strength Big: 4 () Small: 2 () Tiny: 0 () Size Big: Height: 2.04 Blocks Width: 2.04 Blocks Small: Height: 1.02 Blocks , and small magma cubes Magma Cube Health points Big: 16 () Small: 4 () Tiny: 1 () Armor points Big: 12 () Small: 6 () Tiny: 3 () Attack strength Big: 6 () Small: 4 () Tiny: 3 () Size Big: Height: .
- If a piston Piston Transparency Yes Luminance None Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Pistons are blocks capable of pushing most blocks, depending on arm is extended over a farmland block.
- If a piston pushes a farmland block down.
- If a solid block covers the top surface of the farmland block such as when pumpkin or melon blocks appear.
- If an enderman Enderman Health points 40 ( × 20) Attack strength Easy: 4 () Normal: 7 () Hard: 10 () Size Height: 2.9 Blocks Width: 0.6 Blocks Spawn In the Overworld, the Nether or the End in teleports directly on top of a farmland block.
- If snow falls directly on top of a farmland block .
When farmland decays, crops at the top are dropped as items, as if they were harvested.
Block data
Bits | Values |
---|---|
0x0 | Dry land |
0x1 to 0x7 | Increasing levels of wetness. The wetness value counts down to 0x0 while the farmland does not have access to water. The wet texture is only used on level 0x7. |
Block state
- See also: Block states
Name See the definition of the block states. For the files that determine block models, see Models#Block states. Block states are extra pieces of data that further define a block. Contents 1 List | Value | Description |
---|---|---|
moisture | 0⃢₀ₓ6 | Not fully-hydrated. |
7 | Fully-hydrated. |
Video
History
Indev | |||||
---|---|---|---|---|---|
Feb. 6, 2010 | Added farmland. | ||||
Beta | |||||
1.2 | There was a bug that would allow players to destroy any block (even bedrock) by placing a dirt block under a block, tilling the dirt, and planting seeds on the dirt. This would cause the block above the tilled dirt to disappear without giving a resource. | ||||
1.6 | Farmland could not be dug faster using a shovel. Saplings couldn`t be planted onto farmland; be that as it may, if a sapling was planted, and the block below was tilled, the sapling would remain. This was changed and now the player can plant saplings onto farmland, but they will not grow until the land reverts to dirt. | ||||
Official release | |||||
1.0.0 | Beta 1.9-pre5 | When the player tilled a dirt block, the top layer was removed, but due to the way tilled dirt blocks were textured, it appeared as if the block sank into the ground. The texture for the sides shifted down instead of the top pixels being removed. | |||
Beta 1.9-pre6 | Fixed placing fences below farmland blocks making the farmland and crops immune to decay caused by players or animals walking on them. | ||||
? | Passive mobs could spawn on nearby and lit grass, trampling the crops. | ||||
1.1 | 11w48a | Farmland can now only be trampled if the player jumps onto it; walking no longer affects it. Animals, villagers, and other mobs can similarly trample farmland by jumping on it, but not by walking. | |||
11w49a | Particles no longer destroy farmland. | ||||
? | Melon and pumpkin blocks no longer need farmland to spawn onto, as they can now grow on normal dirt Dirt Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data value dec: 03 hex: 3 bin: 11 Name dirt See Dirt. For the similar block, see or grass blocks. | ||||
1.9 | 15w46a | Small mobs no longer turn farmland to dirt by falling on it. | |||
1.10.1 | Reduced from a full block tall to 15⃢₁₄16. | ||||
1.11 | 16w38a | Using pick block gives the player the farmland itself instead of dirt Dirt Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data value dec: 03 hex: 3 bin: 11 Name dirt See Dirt. For the similar block, see . | |||
16w39a | Farmland now generates in woodland mansions Woodland mansion Biome Roofed Forest Consists of See Structure. Can generate post-generation N/A First appearances See history This article may need cleanup to comply with the style guide. Please help improve this if you can. . | ||||
Pocket Edition Alpha | |||||
0.4.0 | Added farmland. | ||||
0.5.0 | Farmland can be trampled into dirt when jumped on. | ||||
0.9.0 | build 1 | Farmland now naturally spawns in villages Village Biome Plains, desert, savanna, taiga Consists of See Structure Can generate post-generation No First appearances See History See villages. For how to build the natural village style, see Village Blueprints. “ . | |||
Pocket Edition | |||||
1.1 | build 1 | Farmland now generates in woodland mansions Woodland mansion Biome Roofed Forest Consists of See Structure. Can generate post-generation N/A First appearances See history This article may need cleanup to comply with the style guide. Please help improve this if you can. . | |||
Console Edition Console Edition Author(s) Mojang AB 4J Studios Platform(s) Written in C++ Latest version Xbox 360 - TU53 Xbox One - CU43 PS3 - 1.51 PS4 - 1.50 PSVita - 1.51 Wii U - Patch 23 | |||||
TU1 | CU1 | 1.0 | Patch 1 | Added farmland. |
Issues
Issues relating to ⃢₀ₜFarmland⃢₀ are maintained on the issue tracker. Report issues there.