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Biome A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you | Roofed Forest |
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Consists of | See Structure. |
Can generate post-generation | N/A |
First appearances | See history |
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“ | What are the Illagers doing in that dank, secluded mansion of theirs? With its redstone jails, elaborate altars and hidden rooms housing strange obsidian structures - it really seems like they are plotting something. | „ | |
— Marsh Davies Marsh Davies Real name Marsh Davies Occupation Creative communications manager Website http://www.marshdavies.com/ @@@#@@@Twitter(twitter.com)###@### name @MarshDavies This article is a stub. Please help us by expanding it. Marsh Davies is the creative communications manager at Mojang |
A woodland mansion is a very rare structure Every specific group of blocks purposefully formed in Minecraft based on coding is part of a natural structure. Contents 1 The Overworld 1.1 Terrain 1.1.1 Mountain 1.1.2 Floating "island" 1.1.3 Hollows 1.1.4 Hill 1.1.5 Beach found only in the roofed forest A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you biome. It is the only place where the vindicator Vindicator Health points 24 ( × 12) Attack strength Easy: 7 () Normal: 13 () Hard: 19 () Size Height: 1.95 Blocks Width: 0.6 Blocks Spawn Woodland Mansion Common drops Emerald (0–1) Natural equipment Iron and evoker Evoker Health points 24 ( × 12) Attack strength 6 () Size Height: 1.95 Blocks Width: 0.6 Blocks Spawn Woodland Mansion Drops Totem of Undying Emerald (0–1) Experience 10 Internal ID PC: 34 PE: 104 mobs naturally spawn.
Generation
Woodland mansions generate very rarely in roofed forest biomes, often appearing tens of thousands of blocks away from the spawn See the natural spawning of players and mobs. For mob spawners, see Monster Spawner. For the player, see The Player. This article needs updating. Description: Rabbits now spawn in deserts with new . They can be located with woodland explorer maps Explorer Map Type Tools Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 358 hex: 166 bin: 101100110 Name filled_map See the map used to find rare structures. For the , which are bought from cartographer villagers Villager Health points 20 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn Village When a zombie villager is cured First appearances See History Drops None Experience with emeralds Emerald Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 388 hex: 184 bin: 110000100 Name emerald See the gem. For the ore, see Emerald Ore. For , or the /locate Mansion
command.
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Structure
Because it is generated randomly, the exact structure of a mansion varies. All woodland mansions have these in common: they typically have 2⃢₀ₓ3 floors, with a wide variety of different rooms, and generate a cobblestone foundation underneath the entire structure (much as a village Village Biome Plains, desert, savanna, taiga Consists of See Structure Can generate post-generation No First appearances See History See villages. For how to build the natural village style, see Village Blueprints. “ house does). The top floor is always a bit smaller than the floor or floors below. A large foyer and a winding maze of corridors are also present in all mansions.
Rooms
There are many different types of rooms in a woodland mansion. Not all rooms are readily accessible - some have sealed entrances, others have no entrances at all. Not every type of room may exist in a single woodland mansion, as the interior is randomly generated.
One may access the individual structures of a woodland mansion by utilizing structure blocks Structure Block Type Solid Block Requirements None Physics No Transparency No Luminance No Blast resistance 18,000,000 Hardness -1 Tool None Renewable No Stackable Yes (64) Flammable No Drops No Block entity id structure_block Data value to manually load room structures from the structures
folder in minecraft.jar See the main source code. For the launcher marked for "Linux / Other", see Minecraft launcher. minecraft.jar is the main code source for Minecraft. It is located in the ../.minecraft/versions/(current version) directory, . To do so, set a structure block to Load mode, enter "Mansion/StructureName", and press LOAD. A list of possible rooms, the names of these structures, and small descriptions are provided in the table below:
Structure name (Unofficial room name) | Description | Consists of | Images |
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1x1_a1 ("Flower pot room") | A room that seems to be a tribute to a wide variety of flowers. 5 different flower pots sit on a cobblestone surface. | 49 Birch Wood Planks, 40 10 5 2 1 1 1 | |
1x1_a2 ("Rails and ladder room") | A room with a cobblestone ring around the walls, with rails on top of it, and ladders placed on the walls of the ring. A single pumpkin sits on the wall facing the door. | 49 Birch Wood Planks, 18 15 12 1 | |
1x1_a3 ("Office") | A room with two types of tables made out of cobblestone stairs, and chairs to go with them. There are some flower pots and carpets on the tables. | 49 Birch Wood Planks, 8 3 3 | |
1x1_a4 ("Checkerboard room") | A room with a checkerboard pattern on the floor, slightly resembling a kitchen, and all the walls are lined with oak fences. There is a hidden chest placed above the door, containing loot similar to that of a dungeon. | 68 Oak Fence, 40 15 1 | |
1x1_a5 ("White tulip sanctuary room") | A room with cobblestone and a single flower pot in the wall. | 49 Birch Wood Planks, 46 1 1 | |
1x1_as1 ("X room") | A secret room with walls lined with cobblestone patterns. A chest sits in the corner. | 120 Cobblestone, 1 | |
1x1_as2 ("Spider room") | A secret room filled with cobwebs, and a spider spawner in the center. | 95 Cobweb, 1 | |
1x1_as3 ("Obsidian room") | A secret room with an octahedron-shaped mass of obsidian, and within that heap is a block of diamond. | 49 Birch Wood Planks, 19 | |
1x1_as4 ("Birch pillar room") ("Oak pillar in Pocket Edition") | A secret room with 4 birch plank pillars that extend out at the top. | 85 Birch Wood Planks. | |
1x1_b1 ("Birch arch") | An office-like room with a desk with a flower pot on top, as well as a prominent arch in the center, made of birch fences, slabs, and stairs. | 80 Birch Wood Planks, 6 1 1 1 | |
1x1_b2 ("Small dining room") | A small dining room or meeting room, with a table and chairs to go with it. The table has light gray carpets on it, with some black carpets in the middle. The upper walls are decorated with vent or chimney-like structures. | 49 Birch Wood Planks, 14 2 | |
1x1_b3 ("Single bed bedroom") | A cozy bedroom with a bed (made out of wool), a fireplace (made out of cobblestone) and a bonsai (made out of a fence and 1 block of leaves). | 49 Birch Wood Planks, 13 4 2 | |
1x1_b4 ("Small library") | A small library or study room, the only things of note being the several bookcases and flower pot in the corner. | 49 Birch Wood Planks, 20 12 1 1 | |
1x1_b5 ("Allium room") | A room with a small vine-decorated oak stand, on which sits an array of potted allium. A full cauldron and a chest containing more allium sit nearby. The roof is made out of oak fences. | 55 Oak Fence, 16 6 5 5 1 | |
1x2_a1 ("Grey banner room") | An altar-like room with a construction in the middle, made of cobblestone and cobblestone stairs which delimit a tiny, short passage with a banner at the end. There`s a hidden chest behind the construction. A vindicator always generates here. | 105 Birch Wood Planks, 82 12 1 1 1 | |
1x2_a2 ("Wheat farm") | A room with a wheat farm. The water in the farm is covered with lily pads. Some, or even all of the crops may be missing. | 105 Birch Wood Planks, 32 32 30 8 8 6 1 | |
1x2_a3 ("Blacksmith room") | A room with arches made of polished andesite. There`s a damaged anvil and, in a corner, two lava blocks encased by polished andesite to prevent burning. A vindicator always generates here. | 146 Polished Andesite, 105 85 2 1 | |
1x2_a4 ("Sapling farm room") | A room with 2 layers of rows of dark oak saplings. Ladders go to the ceiling. There is a loot chest with dark oak saplings in it. | 129 Oak Wood Planks, 105 58 58 42 39 1 | |
1x2_a5 ("Wool room") | A room containing a pile of assorted blue, light blue and cyan wool. | 105 Birch Wood Planks, 56 46 19 | |
1x2_a6 ("Tree chopping room") | A room containing a tree and a chest which always has an iron axe with Efficiency I. The entrance to this room is always sealed off by a wall of planks. | 105 Birch Wood Planks, 79 20 9 | |
1x2_a7 ("Mushroom farm") | A room with a mushroom farm, as well as a table, a chair and an empty chest. | 105 Birch Wood Planks, 71 24 21 20 20 11 10 1 | |
1x2_a8 ("Stem farm") | A room with a two-stage, pumpkin and melon farm. A vindicator always generates here. | 105 Birch Wood Planks, 42 32 32 20 16 16 16 16 16 1 1 1 | |
1x2_a9 ("Small empty storage room") | A storage room with a lot of single chests. All of the chests are empty. A vindicator always generates here. | 117 Oak Wood Slab, 105 66 42 | |
1x2_b1 ("Redstone jail") | A room with a door-opening redstone circuit. The room is locked by 2 iron doors. There is a lever and some redstone dust to open both. Inside is a zone with cobblestone arches, with some brown carpets and a cauldron. A vindicator always generates here. | 211 Cobblestone, 71 5 4 2 1 1 | |
1x2_b2 ("Small jail") | A room with a cell with cobblestone walls and a cauldron and brown carpets on the inside, and a chair and a table outside. A vindicator always generates here. | 213 Cobblestone, 105 |